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Gamlain

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Everything posted by Gamlain

  1. I was going to suggest a Archery/Empathy corrupter or Empathy/archery defender but now I sort of wanna try it. This is a worrying sign, isn't it.
  2. Could you? Arachnos employs psychic clairvoyants and precogs /en masse/. And has plenty of energy platforms and SPBs who can just null a long range nuke long before it reaches him. You could /try/ to nuke the Rogue isles. You would probably fail. And Recluse would know you did it. How may people does he have on his payroll who are /personally/ equivalent to a nuke and a whole lot less easy to counter? Apparently a bunch. They're aimed at Paragon city most of the time, but you know. Paragon has enough problems that it's counter invasion is basically. Longbow. He can afford to turn attention to you for a while. Mass carpet bombing? Weeell. Recluse has an army. An actual army. He has troops, air superiority in the isles and backs it up with super powered support and SPB level tech. And telepaths. And seers. And massive numbers of killer robots. Arachnos drone firepower appears short ranged against hero/villian units, but against conventional forces, they probably have to the horizon laser capability. Just by virtue of actually being laser platforms. So while all of the above applies, so does - Send your conventional airforce to bomb the rogue isle and get shredded, because honestly Recluse appears to have the most modern military in the world that isn't Paragon city. Send your ground forces and get mulched because a /whole lot/ of his Spider troops are wearing power armor and toting plasma cannons. And their Seers have told them exactly where to setup to gun you down with /no possibility/ of any return fire. Not to mention the host of killer robots designed to take down SPBs, no matter how much the struggle at the job. Or the Teleporting villains who will slaughter your command structure essentially at will if you make the commitment to try. Or the various native power groups, which make the rogue isles a fundamentally hostile population /with superpowers/, as noted above. /Vanguard/ might be able to invade the rogue isles. Malta if it had the troops (It's a 'secreet' conspiracy, it doesn't.). Conventional Modern day militaries? Are dogfood within days of engaging. /days/. If the villians are feeling particularly motivated, possibly /hours/. And this is not a comprehensive list of bad things. I didn't mention the traitorous conspiracy to turn the invading troops against each other (Hello, telepathy), the lethal bio plagues, the..well. We could go on. Add this to the dead certainty that world militaries are going to be literally a century recovering from the rikti war, and no, USgov is not in a position to do anything about the rogue isles now. And by the time they might concider it - either Paragon will have done so. Or it will be so much worse.
  3. SR builds to be always soft-capped at every position in late game, so the assistance of DA is largely lost except against things that have large accuracy bonuses or over level; in the early to mid game however, DA should help shore up the set's randomness due to not yet being softcapped considerably. You'll still be vulnerable to AOE as a scrap untill quite high level, so fair warning about that. You will have end management issues, as SR has no end management at all and no heal either; going three powers deep into the medicine pool may resolve these issues (I hope so, but haven't got there on my /SR yet, but uninterruptible aid self that gives a recovery buff and Feild medic giving a end redux /should/ do so; /SR isn't /DA anyhow. WP will be good, and stacked Divine Avalanche will eventually get you to the point of softcapping melee/leathal defense, significantly increasing the secondary's mix of other abilities. It's End management comes in fairly late, but honestly, I find that there is no low level cure for end management issues. Ninjitsu will be somewhat less good at resisting defense debuffs but easiler to softcap all positions with in some ways (Fewer powers to slot out to do it mainly), has a heal and has a click end power amongst it's other tricks. it has as noted little dr, so you will be depending on other sources for that. All three are pretty good; Personally I would lean slightly /nin themeatically but if you're aiming for Samurai, /WP is probably more thematic.
  4. Aaah...no. I was there when the difficulty options were created and when it was later updated. This is explicitly not true. +4x8 being soloable content for builds that can handle it was always working as intended.
  5. You. Don't understand why a value has a cap...in a computer game. I'm sorry, any possible credit you may have been extended for knowing even vaguely what you are talking about just evaporated. I'll just be over here howling with laughter.
  6. Examining the build you might verify that the proc rate you are actually getting out of your -res proc and the Ascendancy of the dominator proc actually match what mids/COD are assuming. You have a lot of recharge in those powers (Impale/Ripper) and my understanding is this negatively affects the proc rate. Since Negating the pylons 20% res and getting +damage out of Ascendancy would definitely be significant in this test, it would be something to verify.
  7. As someone who also recently returned here, and leveled my first hero on it pre-shutdown, I simply have to reply to this. Current Regen is the nerfed Regen. Un-nerfed regen was essentially immortality.
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