Trying to figure out a build to run with, any help with slotting or skill replacing would be appreciated.
This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn
plnt-drk-drft1: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Dark Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
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Level 1: Strangler
(A) Unbreakable Constraint - Hold: Level 50
(3) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(3) Unbreakable Constraint - Accuracy/Recharge: Level 50
(5) Unbreakable Constraint - Endurance/Hold: Level 50
(5) Unbreakable Constraint - Chance for Smashing Damage: Level 50
Level 1: Dark Blast
(A) Entropic Chaos - Chance of Heal Self: Level 35
Level 2: Smite
(A) Hecatomb - Damage: Level 50
(7) Hecatomb - Damage/Recharge: Level 50
(7) Hecatomb - Accuracy/Damage/Recharge: Level 50
(9) Hecatomb - Accuracy/Recharge: Level 50
(9) Hecatomb - Damage/Endurance: Level 50
(11) Hecatomb - Chance of Damage(Negative): Level 50
Level 4: Gloom
(A) Apocalypse - Damage: Level 50
(15) Apocalypse - Accuracy/Damage/Recharge: Level 50
(15) Apocalypse - Accuracy/Recharge: Level 50
(17) Apocalypse - Damage/Endurance: Level 50
(17) Apocalypse - Chance of Damage(Negative): Level 50
(19) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
Level 6: Hover
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
(19) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 8: Seeds of Confusion
(A) Coercive Persuasion - Confused: Level 50
(21) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
(21) Coercive Persuasion - Accuracy/Recharge: Level 50
(23) Coercive Persuasion - Confused/Endurance: Level 50
(23) Coercive Persuasion - Contagious Confusion: Level 50
Level 10: Hasten
(A) Recharge Reduction IO: Level 50
(25) Recharge Reduction IO: Level 50
Level 12: Fly
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 14: Evasive Maneuvers
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
(25) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Gather Shadows
(A) Recharge Reduction IO: Level 50
Level 18: Vines
(A) Basilisk's Gaze - Accuracy/Hold: Level 30
(27) Basilisk's Gaze - Accuracy/Recharge: Level 30
(27) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
(29) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
Level 20: Engulfing Darkness
(A) Armageddon - Damage: Level 50
(29) Armageddon - Accuracy/Damage/Recharge: Level 50
(31) Armageddon - Accuracy/Recharge: Level 50
(31) Armageddon - Damage/Endurance: Level 50
(31) Armageddon - Chance for Fire Damage: Level 50
(33) Cloud Senses - Chance for Negative Energy Damage: Level 30
Level 22: Maneuvers
(A) Reactive Defenses - Scaling Resist Damage: Level 50
(33) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
(33) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
Level 24: Kick
(A) Empty
Level 26: Carrion Creepers
(A) Ragnarok - Accuracy/Recharge: Level 50
(34) Positron's Blast - Chance of Damage(Energy): Level 50
(34) Javelin Volley - Chance of Damage(Lethal): Level 50
(34) Bombardment - Chance for Fire Damage: Level 30
(36) Impeded Swiftness - Chance of Damage(Smashing): Level 30
(36) Explosive Strike - Chance for Smashing Damage: Level 20
Level 28: Life Drain
(A) Touch of the Nictus - Healing/Absorb: Level 50
(36) Touch of the Nictus - Accuracy/Healing/Absorb: Level 50
(37) Touch of the Nictus - Chance for Negative Energy Damage: Level 50
(37) Theft of Essence - Chance for +Endurance: Level 30
(37) Cloud Senses - Chance for Negative Energy Damage: Level 30
(39) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
Level 30: Tough
(A) Steadfast Protection - Resistance/+Def 3%: Level 30
(39) Gladiator's Armor - TP Protection +3% Def (All): Level 50
(50) Aegis - Psionic/Status Resistance: Level 50
Level 32: Fly Trap
(A) Expedient Reinforcement - Accuracy/Damage: Level 50
(39) Expedient Reinforcement - Damage/Endurance: Level 50
(40) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
(40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
(40) Achilles' Heel - Chance for Res Debuff: Level 20
Level 35: Moon Beam
(A) Sting of the Manticore - Accuracy/Damage: Level 50
(42) Sting of the Manticore - Damage/Endurance: Level 50
(42) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
(42) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
(43) Sting of the Manticore - Chance of Damage(Toxic): Level 50
(43) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
Level 38: Dark Consumption
(A) Performance Shifter - Chance for +End: Level 50
(50) Recharge Reduction IO: Level 50
(50) Recharge Reduction IO: Level 50
Level 41: Dark Embrace
(A) Unbreakable Guard - Resistance: Level 50
(43) Unbreakable Guard - Resistance/Endurance: Level 50
(45) Unbreakable Guard - +Max HP: Level 50
(45) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
Level 44: Soul Drain
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(46) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 47: Weave
(A) Red Fortune - Defense/Endurance: Level 50
(48) Red Fortune - Defense/Endurance/Recharge: Level 50
(48) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
Level 49: Assault
(A) Endurance Reduction IO: Level 50
Level 1: Domination
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest
(A) Empty
Level 2: Swift
(A) Flight Speed IO: Level 50
Level 2: Hurdle
(A) Jumping IO: Level 50
Level 2: Health
(A) Miracle - +Recovery: Level 40
(11) Numina's Convalesence - +Regeneration/+Recovery: Level 50
(13) Panacea - +Hit Points/Endurance: Level 50
Level 2: Stamina
(A) Performance Shifter - EndMod: Level 50
(13) Performance Shifter - Chance for +End: Level 50
Level 49: Quick Form
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 12: Afterburner
Level 50: Intuition Radial Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Carnival Radial Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Assault Core Embodiment
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Set Bonus Totals:
16.5% DamageBuff(Smashing)
16.5% DamageBuff(Lethal)
16.5% DamageBuff(Fire)
16.5% DamageBuff(Cold)
16.5% DamageBuff(Energy)
16.5% DamageBuff(Negative)
16.5% DamageBuff(Toxic)
16.5% DamageBuff(Psionic)
11.63% Defense(Melee)
8.81% Defense(Smashing)
8.81% Defense(Lethal)
7.25% Defense(Fire)
7.25% Defense(Cold)
11% Defense(Energy)
11% Defense(Negative)
6% Defense(Psionic)
12.25% Defense(Ranged)
8.5% Defense(AoE)
+54% Enhancement(Accuracy)
+101.3% Enhancement(RechargeTime)
2.5% Enhancement(Max EnduranceDiscount)
+4% Enhancement(Confused)
15% SpeedFlying
145 HP (14.25%) HitPoints
15% JumpHeight
15% SpeedJumping
Knockback (Mag -12)
Knockup (Mag -12)
48.75% MezResist(Confused)
48.75% MezResist(Held)
48.75% MezResist(Immobilized)
48.75% MezResist(Sleep)
48.75% MezResist(Stunned)
48.75% MezResist(Terrorized)
200% MezResist(Teleport) (20% chance)
20.5% (0.34 End/sec) Recovery
28% (1.19 HP/sec) Regeneration
26% Resistance(Fire)
26% Resistance(Cold)
14% Resistance(Toxic)
19% Resistance(Psionic)
9.5% Resistance(Smashing)
9.5% Resistance(Lethal)
11.75% Resistance(Energy)
11.75% Resistance(Negative)
15% SpeedRunning
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Set Bonuses:
Unbreakable Constraint
(Strangler)
4% (0.07 End/sec) Recovery
6% Resistance(Fire,Cold), 10% Status Resistance
+15% Enhancement(Accuracy)
+10% Enhancement(RechargeTime)
Hecatomb
(Smite)
4% (0.07 End/sec) Recovery
6% Resistance(Fire,Cold), 10% Status Resistance
+15% Enhancement(Accuracy)
+10% Enhancement(RechargeTime)
6% Resistance(Toxic,Psionic), 10% Status Resistance
Apocalypse
(Gloom)
16% (0.68 HP/sec) Regeneration
30.52 HP (3%) HitPoints
4% DamageBuff(All)
+10% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
+7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Hover)
Knockback Protection (Mag 4)
Coercive Persuasion
(Seeds of Confusion)
4% (0.07 End/sec) Recovery
+4% Enhancement(Confused)
4% DamageBuff(All)
+10% Enhancement(RechargeTime)
Blessing of the Zephyr
(Fly)
Knockback Protection (Mag 4)
Luck of the Gambler
(Evasive Maneuvers)
+7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Evasive Maneuvers)
Knockback Protection (Mag 4)
Basilisk's Gaze
(Vines)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
2% (0.03 End/sec) Recovery
+7.5% Enhancement(RechargeTime)
Armageddon
(Engulfing Darkness)
4% (0.07 End/sec) Recovery
6% Resistance(Fire,Cold), 10% Status Resistance
+15% Enhancement(Accuracy)
+10% Enhancement(RechargeTime)
Reactive Defenses
(Maneuvers)
3% Resistance(All)
Shield Wall
(Maneuvers)
5% Resistance(All), 100% MezResist(Teleport) (20% chance)
Luck of the Gambler
(Maneuvers)
+7.5% Enhancement(RechargeTime)
Touch of the Nictus
(Life Drain)
19.08 HP (1.88%) HitPoints
+9% Enhancement(Accuracy)
Steadfast Protection
(Tough)
3% Defense(All)
Gladiator's Armor
(Tough)
3% Defense(All), 100% MezResist(Teleport) (20% chance)
Aegis
(Tough)
5% Resistance(Psionic)
Expedient Reinforcement
(Fly Trap)
1.5% Resistance(Energy,Negative), 2.5% Status Resistance
3% DamageBuff(All)
+6.25% Enhancement(RechargeTime)
Sting of the Manticore
(Moon Beam)
12% (0.51 HP/sec) Regeneration
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
3% DamageBuff(All)
+7.5% Enhancement(RechargeTime)
Unbreakable Guard
(Dark Embrace)
2.5% Enhancement(EnduranceDiscount)
2.25% Resistance(Energy,Negative), 3.75% Status Resistance
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
76.3 HP (7.5%) HitPoints
Gaussian's Synchronized Fire-Control
(Soul Drain)
7.5% Movement Speed
19.08 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Red Fortune
(Weave)
1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance
Luck of the Gambler
(Weave)
+7.5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
7.5% Movement Speed
domi-plnt-drk.mxd