This what I'm working with right now. I went ahead and broke the seal on not trading Inf to this toon and now everything is... getting there. In general, anything that's a standard IO is +5'd and so are all the LotGs that contribute to Defense values, so the numbers here are a off a tiny bit. With Positional Defenses now more or less right at 50% each, it's not as bad, but I'm also keeping a purple insp running for as long as I'm fighting.
This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn
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Level 50 Natural Scrapper Primary Power Set: Dark Melee Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mu Mastery
Hero Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7) Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(7), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def/EndRdx(9), LucoftheG-Def(11) Level 2: Shadow Maul -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(15), SprScrStr-Acc/Dmg/Rchg(15), SprScrStr-Dmg/EndRdx/Rchg(17), SprScrStr-Acc/Dmg/EndRdx/Rchg(17), SprScrStr-Rchg/+Crit(19) Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx(23) Level 6: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg(25), LucoftheG-Def/EndRdx(27) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 10: Siphon Life -- TchoftheN-Acc/Heal(A), TchoftheN-Heal(29), TchoftheN-Heal/HP/Regen/Rchg(29), OvrFrc-Acc/Dmg/End/Rech(31), OvrFrc-Acc/Dmg(31), OvrFrc-Dmg/End/Rech(31) Level 12: Practiced Brawler -- RechRdx-I(A) Level 14: Boxing -- Mk'Bit-Acc/Dmg(A) Level 16: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def/Rchg(33), LucoftheG-Def/EndRdx(34) Level 18: Dark Consumption -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/Rech(34), PreOptmz-EndMod/Acc/End(34), PreOptmz-EndMod/Acc/Rech(36), ClvBlo-Acc/Rchg(36), Obl-Acc/Rchg(36) Level 20: Quickness -- Run-I(A) Level 22: Tough -- ResDam-I(A), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(37), ResDam-I(37), ResDam-I(39) Level 24: Weave -- ShlWal-ResDam/Re TP(A), DefBuff-I(39), DefBuff-I(39) Level 26: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(42) Level 28: Lucky -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx(43) Level 30: Maneuvers -- DefBuff-I(A) Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(43), SprCrtStr-Acc/Dmg/Rchg(45), SprCrtStr-Dmg/EndRdx/Rchg(45), SprCrtStr-Acc/Dmg/EndRdx/Rchg(45), SprCrtStr-Rchg/+50% Crit(46) Level 35: Evasion -- Rct-ResDam%(A), Rct-Def(46), Rct-Def/EndRdx(46), Rct-Def/Rchg(48) Level 38: Zapp -- Thn-Acc/Dmg(A) Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50) Level 44: Super Speed -- Run-I(A) Level 47: Elude -- RechRdx-I(A) Level 49: Combat Jumping -- DefBuff-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A), EndMod-I(13), EndMod-I(13) Level 49: Quick Form Level 44: Speed Phase ------------
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