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lopso

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  1. Would you happen to have that war mace build that you could post for me?
  2. Really want to make a Rad/Rad Sentinel. Doing my research, I have found two builds that are pretty different. One has a capped ranged defense with electron haze and neutron bomb, with lower overall resists, while the other focuses on capped melee defense, with higher resists, but at the cost of neutron bomb and electron haze. Which one should I go with?
  3. Looking for a build with this combo. Does anyone have one?
  4. Best I could come up with. Victory Rush can be subbed out for whatever. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Seismic Blast Secondary Power Set: Sonic Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Encase (A) Superior Defiant Barrage - Accuracy/Damage (3) Superior Defiant Barrage - Damage/RechargeTime (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (7) Superior Defiant Barrage - Accuracy/Damage/Endurance (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (13) Superior Defiant Barrage - RechargeTime/+Status Level 1: Sonic Thrust (A) Explosive Strike - Damage/Knockback (43) Explosive Strike - Accuracy/Knockback (43) Explosive Strike - Chance for Smashing Damage Level 2: Rock Shards (A) Artillery - Accuracy/Damage (19) Artillery - Damage/Endurance (19) Artillery - Damage/Recharge (31) Artillery - Accuracy/Damage/Recharge (31) Artillery - Accuracy/Recharge/Range (33) Artillery - Endurance/Recharge/Range Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Kismet - Accuracy +6% (5) Blessing of the Zephyr - Knockback Reduction (4 points) (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 6: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 8: Seismic Force (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (9) Rectified Reticle - To Hit Buff (9) Rectified Reticle - To Hit Buff/Recharge Level 10: Sound Booster (A) Rectified Reticle - To Hit Buff (11) Rectified Reticle - To Hit Buff/Recharge Level 12: Upthrust (A) Ragnarok - Damage (13) Ragnarok - Damage/Recharge (15) Ragnarok - Accuracy/Damage/Recharge (15) Ragnarok - Accuracy/Recharge (17) Ragnarok - Damage/Endurance (17) Accuracy IO Level 14: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 16: Kick (A) Explosive Strike - Damage/Knockback (42) Explosive Strike - Accuracy/Knockback (43) Explosive Strike - Chance for Smashing Damage Level 18: Tombstone (A) Sting of the Manticore - Accuracy/Damage (33) Sting of the Manticore - Damage/Endurance (34) Sting of the Manticore - Accuracy/Interrupt/Range (34) Sting of the Manticore - Damage/Interrupt/Recharge (34) Sting of the Manticore - Damage/Endurance/Recharge (50) Accuracy IO Level 20: Tough (A) Steadfast Protection - Resistance/+Def 3% (21) Gladiator's Armor - TP Protection +3% Def (All) (21) Unbreakable Guard - +Max HP Level 22: Sound Barrier (A) Preemptive Optimization - EndMod/Endurance/Recharge (23) Preemptive Optimization - EndMod/Accuracy/Recharge (23) Preemptive Optimization - EndMod/Accuracy/Endurance (27) Preemptive Optimization - EndMod/Recharge (29) Preemptive Optimization - EndMod/Endurance (29) Preemptive Optimization - Accuracy/Recharge Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Shield Wall - +Res (Teleportation), +5% Res (All) (25) Shield Wall - Defense/Endurance (27) Shield Wall - Defense Level 26: Stalagmite (A) Superior Winter's Bite - Accuracy/Damage (37) Superior Winter's Bite - Damage/RechargeTime (37) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (37) Superior Winter's Bite - Accuracy/Damage/Endurance (39) Superior Winter's Bite - Accuracy/Damage/Recharge (39) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 28: Disruption Aura (A) Endurance Reduction IO Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense (45) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense/Endurance/Recharge (45) Luck of the Gambler - Defense/Recharge Level 32: Meteor (A) Superior Blaster's Wrath - Accuracy/Damage (39) Superior Blaster's Wrath - Damage/Recharge (40) Superior Blaster's Wrath - Accuracy/Damage/Recharge (40) Superior Blaster's Wrath - Accuracy/Damage/Endurance (40) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (42) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 35: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Reactive Defenses - Scaling Resist Damage (36) Reactive Defenses - Defense (36) Reactive Defenses - Defense/Endurance (46) Reactive Defenses - Defense/Endurance/RechargeTime (46) Reactive Defenses - Defense/RechargeTime Level 38: Assault (A) Endurance Reduction IO Level 41: Tactics (A) Rectified Reticle - To Hit Buff/Recharge (42) Rectified Reticle - To Hit Buff Level 44: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 49: Victory Rush (A) Performance Shifter - Chance for +End Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Sprint
  5. I haven't rolled with a blaster in years, so I'm afraid I'm out of my league here. I want to go with sonic because seismic becomes more powerful the more attacks you do with it. I have an idea in my head to use only the toggles from the sonic secondary (Sound Barrier and Disruption Aura), along with sound booster, and the mandatory sonic thrust. That'll leave plenty of room to layer on the defenses, and maybe cold mastery for the snow storm toggle and frozen armor? I have no idea if it'll be good at all, nor do I even know how much defense I should be shooting for on a blaster, because I know it'll be hard to hit cap. If one of you awesome people could throw a build my way, or just want to tell me how crazy I am, feel free to comment!
  6. I'm torn between these two currently. The sexy animations of Katana versus the all out damage of War mace. Help me decide.
  7. I can't decide if I should go Brute or Scrapper. Higher resists or Crits. Help me choose!
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