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Mushboom

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Everything posted by Mushboom

  1. So this is a weird one. About a year ago I got this build to 50 and all decked out with sets and Incarnates. And it was fun to play! The basic idea is you spot some enemies, and roll up on them with Whirlwind going along with Lightning Field. Fold Space to try and bunch up as many targets as possible, then Power Sink -> Build Up -> Lightning Rod, then spam Havoc Punch ->Thunder Strike -> Chain Induction until Build up and Lightning Rod are back, and reapply Haste, Energize, and Power Sink as they return as well. Repeat until everything is dead. It works pretty well, and it's fun to watch groups of mobs struggle between having no end and falling on their butts. It's fairly survivable if you're street sweeping or doing +4/8 paper/radio missions. However, there are some drawbacks. Things go south fast if too many enemies stay at range. Pulling more than one group of enemies is a gamble, and often ends poorly if Energize is on the long end of cool down or if you don't panic pop a inspiration in time. It doesn't have much in terms of agro control. Soloing is fine, but grouping it feels more like an off Tank than a main agro holder. For example, I wouldn't take this fellow into the MSR and try and drag Rikti into the bowl. Also, the blending time can take a while. I'd like more damage if I can also manage it with making it tougher. I hope to remake this brute soon, and right now I'm willing to consider changing anything if it supports the 'draw targets in and blend helpless mobs' mechanic. I'd be willing to consider something other than Elec/Elec, different slotting and set bonuses, different Incarnate powers. I'm looking mainly for advice on how to make it more durable first, with agro control and higher damage being second in priority. Any and all advice is welcome. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! volt3: Level 50 Technology Brute Primary Power Set: Electrical Melee Secondary Power Set: Electric Armor Power Pool: Teleportation Power Pool: Speed Power Pool: Fighting Ancillary Pool: Energy Mastery Villain Profile: Level 1: Havoc Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/EndRdx/Rchg(27), SprBrtFur-Acc/Dmg/EndRdx/Rchg(27), SprBrtFur-Rech/Fury%(29) Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46) Level 2: Lightning Field -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(7), SprUnrFur-Acc/Dmg/Rchg(7), SprUnrFur-Dmg/EndRdx/Rchg(9), SprUnrFur-Acc/Dmg/EndRdx/Rchg(9), SprUnrFur-Rchg/+Regen/+End(11) Level 4: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(5), Ags-EndRdx/Rchg(11), Ags-ResDam/EndRdx/Rchg(46), Ags-ResDam(46), Ags-Psi/Status(48) Level 6: Combat Teleport -- GssSynFr--Build%(A) Level 8: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(21) Level 10: Teleport -- BlsoftheZ-ResKB(A) Level 12: Static Shield -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(13), TtnCtn-ResDam/Rchg(15) Level 14: Build Up -- AdjTrg-ToHit/Rchg(A) Level 16: Grounded -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(17), TtnCtn-ResDam/Rchg(17) Level 18: Fold Space -- RechRdx-I(A) Level 20: Chain Induction -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(45) Level 22: Lightning Reflexes -- Run-I(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25) Level 26: Kick -- KntCmb-Knock%(A) Level 28: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(29), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam(31), ImpArm-ResPsi(33) Level 30: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37) Level 32: Lightning Rod -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(34) Level 35: Power Sink -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(37), MckBrt-Taunt/Rchg/Rng(39), MckBrt-Acc/Rchg(40), MckBrt-Taunt/Rng(40), MckBrt-Rchg(40) Level 38: Superior Conditioning -- EndMod-I(A), EndMod-I(39), PrfShf-End%(39) Level 41: Physical Perfection -- RgnTss-Regen+(A), Mrc-Rcvry+(42), NmnCnv-Regen/Rcvry+(42) Level 44: Super Speed -- WntGif-ResSlow(A) Level 47: Whirlwind -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(48), SuddAcc-KB/Dmg/End(48), SuddAcc-KB/Acc/Dmg(50), SuddAcc-KB/Acc(50), SuddAcc--KB/+KD(50) Level 49: Weave -- ShlWal-ResDam/Re TP(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), PrfShf-End%(3) Level 44: Speed Phase Level 50: Agility Radial Paragon Level 50: Ion Core Final Judgement Level 50: Preemptive Radial Flawless Interface Level 50: Warworks Radial Superior Ally Level 50: Clarion Core Epiphany Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;661;1322;HEX;| |78DA6593594F135114C76FDBA995AE40D92A54B0742F945634718F0BF0A0366922F| |1B569EAB454870E998E463E898F2E808A5FC3AF615C5FDC501F5C83329EE9FFDC50| |A5C9F477CFFFDEFFB9E79E3B53BA3DE7AFD717CE0A87EF82566DB72BE78D9BA6EA5| |D546B4B2D5DD31BAB2E2184FB96AE99B31E1A8D75A62B255553D5FCBCA6D64CA359| |AB6A1078724EADABADF6EE74E59CB1AC1BA2BFACEB5A7E9116AEE88659359B7ACBD| |B91AEACA8EAB54067B8D06C2C99CD56C38748B3C3C8FC4AB3969F6FA94663B552AA| |B64DD5584595235450929E1D7A84C3FE13965BDCA38A8B8A18BACF7C001E5863AE8| |3631BE0DA3FE6AF10956FA0FF3B38F583F9139CFE05AEDB5E6976F8958EB82FC00C| |82FB43CC5ED0DB076E90CB25CDAE82033B1741EF61707A9679049C390A26E936DC6| |C16EE4D6747B44BF1C88C9E6D88C1DF60FF1FE60E38603105CE92A28C3D8233F63C| |C3E4438A7C9CD1E9CB636F7F160CE640BB7D01E90CDC85F3114521E90CB1B3979DB| |DEC740D09D1279D7D390191E6C2F214E124D265526036CDCC30B3E0540E7C4CAE41| |D997C169648CD1D186791BE7306F33F21F9DB428229D9145428C6A217154D6321AA| |7518A5E9D047830C94C31D3E04406DC2457549AA36FD1E6C977CCF7CC0F60FC2373| |0BB42F775C9AC78FE17413C79927C0432799A798A7C12776F578AD2D776C0962BC0| |926AF83A91B4C8DB90CF6D08D24E4CD2526D09DA4E41D2CF2D3A2B45C943E43A328| |5DD2451C3C7315D73B49DDCBC996E646F98024E6E5C1F2CFF12DCCBC60BE048BAF9| |8AF996F4085CC0599B17009191794DD4FD81A5384FC59766C59E2F25EA9AC480749| |8E8EB4E5DDFD9659FAB457FABC57FAD225391DDC27A724F7EB69965AC11B5ADBF4D| |A1765C19181AEA03CDC1D74CF6C86BB835857F0176086E135| |-------------------------------------------------------------------|
  2. The headband from Head>Detail 1>Headband Wings would be great without the wings. I vageuly remember that used to be possible but also I'm wrong about a lot of things.
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