How do we scale the size of each spawn? My custom maps generally have small groups vs more popular maps (Xtomics maps)
Reading this thread for context
this comment: One thing you can do to affect mob size, instead of setting enemies in your mission, set the map enemy to "empty" and then populate a bunch of boss spawns and set the boss spawn to easy, medium, hard to your preference, and this will affect the number and rank of the spawns. This multiplies by the team size to set the number of mobs in your group. This gives you more control over your map