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Jitsurei

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Everything posted by Jitsurei

  1. Please, can we have a minimal FX or even just 'no puff' options for Blazing and Cauterizing Aura? I'm sure many players would enjoy a less blinding fire experience overall, but I've run out of ways to manage this specific power. For as long as Blazing Aura has existed, the constant puffs of smoke have bothered my eyes. The issue is due to the repetitive, flashing nature rather than the brightness, so using dark or subtle colors has not helped. Most of the time I have had to just avoid playing /fire blasters or /fire armor, and even avoid looking too long at nearby characters using Blazing or Cauterizing Aura. However, these power sets are often in high demand so it's hard to avoid. I tried to modify the visual using Titanman's excellent mod (below) and while it fixes the fire auras for me, the relevant particle is simply "smoke". Because a common particle is attached to the aura, modifying it also removes the visual FX from other powers, which are not repetitive in nature and don't cause me visual issues.
  2. The point was that the design of the badge is unfriendly to melee. Not that the players recruiting for it are excluding melee. We all know that badgers can be any archetype and sometimes they just aren’t going to be the best for a thing they need, so usually groups will be inclusive.
  3. I actually love the more action game-like mechanics that require movement. However the titan doesn’t have a warning cue like anti matters nuclear blast, or battle maidens blue circles, or marauders ground slam. If it did I’d be 100% in favor of the foot stomp being absolutely brutal. Enemy ai is pretty hard to predict without a cue.
  4. Yep. It’s all that’s needed because “fly and shoot” is what the strategy boils down to. Super lame.
  5. What probably happened here was the tank was flying and taunting, so the titan ignored you and never used the auto hit irresistible foot stomp that would have killed you with the damage over time. Just a guess.
  6. Master of Eden LFM. Must have 1 ranged attack, and a few hundred thousand inf for a jet pack and Ambrosia.
  7. I think you’re confusing “need” with “have”. Needing 4 colds and having 4 colds are different.
  8. Doable though it may be, “everyone fly and spam range” isn’t engaging or fun. Awfully lame mechanic for an entire badge/trial/fight to boil down to.
  9. A suggestion: make in-set stealth powers at least have the 55 rating that Stealth does. Why should the pool power be better than a hero’s (or villain’s) primary and secondary abilities? This wouldn’t fix the fact that we can’t get as high of stealth as we already have, but it would at least mitigate the fact that people who already had stealth in their sets now have to take additional steps just to get back what they already had access to.
  10. As you said yourself, you always needed another power. I was taking super speed into consideration when I said that because I am already accustomed to running it because, again, it has always been compatible with all of these powers.
  11. I think we can all agree Stealth is a great power and a good choice for many builds. My primary concern is that a travel power is being lumped in with a bunch of non travel powers for a change that it didn’t need to begin with because it was always compatible with everything on this list. *maybe not infiltration? but that was already a special case
  12. Are you… suggesting I stop taking a travel power pool and put stealth on every char instead? You can take whatever pools you want. And if super speed gets nerfed, it gets nerfed. But let’s not pretend this is a quality of life improvement. I was going to take it because I enjoy the max run speed, which is useful and enjoyable outside of stealth.
  13. Just checked in game. 55 ft stealth radius is by no means maxed out or even enough. Most aim for 65 and hard mode mobs have even higher perception. Stealth power pool is not always an option and I would hate to feel like I have to take it over an equivalent power in my primary or secondary set.
  14. Movement speed is great, sure. And, for characters that never had stealth in their basic sets it’s totally fine. For characters that did, it’s an added inconvenience for no gain- those stealth powers already grant defense and they already weren’t getting benefits from these powers that were incompatible before. Adding more powers to my tray to do something I could already do before doesn’t sound like an improvement to me. We always had other options. This is actually taking one away. Super Speed was always compatible with all of these powers and is having its stacking removed with the others even though it wasn’t in the incompatible category to begin with.
  15. Haven’t had a chance to load the beta, but if super speed was given an exception I’d be totally on board with the additional freedom.
  16. To clarify, if the stealth threat and defense don’t stack at all there’s no reason to use any of these at the same time- except for the travel powers. How is it a quality of life improvement to run more powers for no benefit?
  17. The issue isn’t that they’re incompatible with each other, it’s that they’re incompatible with Super Speed. You were previously able to get a good travel power and full stealth with two powers. Not everyone uses Super Speed of course, but a lot of us do enjoy it.
  18. Every character that wants to stealth anywhere needs a stealth IO with this change. It feels worse to take a set that has a stealth power when you can no longer achieve full stealth without running even more powers than before. This is going to hurt the most on sets like Dark Armor, which already suffer for endurance and slots and now will have to run Sprint or another travel power if they want to avoid attracting additional mobs. May as well call it an endurance tax.
  19. I led at least a hundred trials, and I explained the whys and how’s as you are requesting. While you may enjoy this, the average player responds with “zzz”. They may just stop reading, may still disregard all instructions, and may still just not have the experience needed to do things a certain way. I also prefer to know why things work the way they do, but not everyone does, and you’ll still get renegades no matter what.
  20. Not a fair analysis. There is an option for everyone to work together, cooperatively, like real heroes 😁
  21. All of these popped up in unison when I walked into some mission. My dark soul is a morass of vileness, thanks!
  22. I enjoy the fundamentals of CoH enough that I like to see everything the game has to offer. If I didn’t play redside I’d miss out on many of the more challenging and interesting team activities. Renault is worth doing at least once even if just to play around in the water spout room! One of the issues is probably altitis, because yeah it can suck to redo the early content over and over. But as others mentioned there are some excellent arcs in there, and some of the contacts have fun personalities or concepts that are actually pretty memorable. I totally get not enjoying the zone aesthetics, but with how easy it is to switch sides, you can dip in or out and have a taste of the best bits. Some take issue with that because of RP, but doing some shady things can add depth to a character.
  23. Yeah, electricity manipulation has the t9 that adds special effects to the buffed players attacks. I could see adding something like that to other sets but with damage.
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