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About Lazarillo

  • Birthday November 30

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  1. Like a lot of lore stuff, it's sadly tucked away in standalone missions that can be outleveled and aren't in Ouroboros, either. This particular reveal comes from Madeleine Casey's missions. Here's a link directly to the de/brief for the one in question: https://hcwiki.cityofheroes.dev/wiki/Madeleine_Casey#Rescue_Samson_Grey_from_the_Carnival
  2. Carnie Strongmen are not just mind-drones like the ladies, but flat-out reanimated corpses. So yeah, you probably wouldn't enjoy the experience.
  3. So is being part of the Carnival, but people don't seem to mind that one...? As for me, uh, maybe Coralax? Not sure if that counts; I'd presumably have to be hybridized a la Barracuda. But it doesn't sound like a bad gig, relative to a lot of the others. Failing that, screw it, Devouring Earth. It's another "you're basically a zombie" option, granted, but I'd rather be a zombie than a nazi or something. And I admit, I've met fewer plants that annoy me than people. So hey, let's all be embraced by the Hamidon.
  4. Done or even offered to join a "Master of..." run for the level 50 TFs. I have beef with the idea of a "no deaths" requirement in a game where testing my limits is often the biggest source of fun. I'm fine if that means I end up short a few badges.
  5. One thing I've noticed is that "large" Lore pets like BP and Longbow boss-types tend to have some notable pathfinding issues that result in them jogging in place rather than attack a lot of the time. It's led me to generally question whether they're really the best choices for damage outside of certain controlled environments.
  6. Honestly, that's one of those powers that hurts a lot more as a player than it would to mobs anyway.
  7. Actually not exactly the case. The Hydra were not created, they were kidnapped. The Rikti basically swiped some of them from their home dimension, and exploited their confused state to use as attack dogs, more or less. You can learn more about this in Tina MacIntyre's missions (even through the Ouroboros options, from the mission chain that gives the Multidimensional badge, though you don't actually have to finish the chain to get the badge, so many people don't).
  8. If this is mission is updated to add the badge, how about giving him his actual costume and maybe a somewhat unique power lineup, rather than just making him a generic PPD Quantum with his status scaled up to AV level?
  9. The music itself in the game is generally pretty good, just really, really poorly implemented. It's short enough that it really doesn't come up during the vast, vast majority of actual gameplay, and it's long enough that the times when you would hear it a lot of cool, contrasting toons is when you're crossing zones, but due to the speed of travel powers and the fact that one tune won't start while another is playing, you usually don't hear everything you "could". Also, whoever chose the music for the Incarnate Trials clearly thought players were going to take the raid storyline to
  10. Only if the VA enunciates every "-" in "-You- -Will- -Not- -Fail- -Me-"
  11. There's something of an animation problem for AS on several Stalker sets. Specifically: Claws, Dual Blades, Electrical Melee, Ninja Blade, and Spines. All of these sets use a long animation for AS that involves doing a sort of backwards crouch and then lunging forward. However, the "quick" animation seems to be very poor at accounting for the motion, often only playing random fragments of the animation, not playing any sort of visual, or playing the animation afterwards. I'm not sure this is a bug as much just how fast animations "work", and am not exactly fond of taking away options and s
  12. So my first thought, at least regarding the self-rez powers in defense sets, is that I'm a heck of a lot more likely to take those than the "godmode" powers that they often stand in for. Self-rezzes do what they're meant to do right "out of the box" with no need for extra enhancement slots and although defeats may be somewhat rare (although I'm a firm believer in "if you ain't dying, you ain't trying" anyway), I'm not sure they present any less situational need than the supercharging Defense/Resistance at the cost of a crash.
  13. So what you're saying is that DM has a...sinister theme?
  14. All the more reason then that time travel would fix it. It's what Mender Silos would want.
  15. Though as noted elsewhere in this thread, it's probably not great for new players, when I think all-rounder in terms of secondaries, I think Dark Armor, generally because it's biggest "holes" (lack of KB protection, low defense, and even slow resistance) are rather easily plugged by IOs and pools, moreso than other secondaries (for example, there's no way to protect against Terrorize for the vast majority of sets). However, since you have to build around it, it's not great for beginners, but once one gets the hang of such things, while /Dark won't necessarily do better than certain specialist
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