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Hunttar

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  1. I was just browsing the Forums and saw this topic and thought how I would like to see the Leveling Pact returned to the game. I don't understand what the original problem was exactly, though I take it was something to do with the fact it could be exploited and it centered around the 2x Experience from P2W and probably the same with the temporary Experience Power. I am guessing a person could earn EXP with those powers and then when the earned EXP was transfered to another toon that bulk EXP could also be multiplied by 2X Experience... So it's this multiplicity issue If I am understanding the problem correctly. So I was thinking there might be an easy work around to fix this problem. Instead of transferring a bulk number of EXP which which can then be multiplied... and made even more difficult with a scaling issue; if one character is say earning a 100,000 EXP at high level and then it's transfered to a character still at a lower level. Instead, I was thinking the Level Pact could instead of tracking Experience Points, it could track the number of EXP Bubbles earned. So for example, one character is online leveling up. They have 2X Exp on for part of the time, and don't see it's expired for a while, then they refreash it. The entire time they are only netting half the total as the other half is being with held for the leveling pact. When they quit playing for that session, and say for instance they made exactly two level. Each Level has 10 Bubbles of EXP, so 20 total were earned. All that exp would have been divided in half for the Leveling Pact the entire time, no matter what multipliyer was on or not. Then when the other Character in in the Leveling Pact logs on, they would recieve a flat 20 Bubbles of EXP or 2 levels. I was thinking it would be even possible to allow for Leveling Pacts at any level as long as both Characters were at the same level. So for example, two characters, both level 30 could form a Pact. One might be 30.9 or nine Bubbles in and say the other is a newely level 30.1 or 1 Bubble in. The Pact would then see there is an 8 Bubble difference and give a Promt asking if both wanted to proceed. They Higher character would then drop 4 Bubbles and be level 30.5, while the other wold be raised to 30.5. The leving Pact could only be entered into when both Characters where the same level, so as to avoid EXP scaling issues for higher levels. Would an idea like this fix the Leveling Pact problem?
  2. Yeah, I realize and even mentioned in my post that the animations could be extremely difficult and might not be practical. But as a consolation being able to move around on a Flying Carpet/ Void Skiff/Flying Disk. Panther/Coyote travel powers without my defenses turning off would be nice. Any chance a line to see if you had Flight or Super Speed available that you could use those statistics and not have your defenses turn of? Maybe using the same line of code from Personal Force Field? At least then people could have those Animations/Skins for the fun of it and not get instantly killed when a group of mobs sees them and starts blasting. Hopefully, this might be possible.
  3. I have a request for a couple of changes with some of the P2W powers. On "paper" it would seem fairly easy, though the actual coding might be anything but. I have a character that is an Elven Ranger Archer that I would like to use the Flying Carpet rather than Flight/Sorcery Flight for thematic effect. What I was wondering is if a few lines of code could be added to check if you had Flight/Sorcery Flight and if you did, could the Flying Carpet use those values in terms of speed (including possibly Afterburner) and also not turn off all your other active powers as well. I would love to be able to fly on my carpet and fire my bow down on my enemies. I realize that there might be a problem with some animations of powers though. At the very least, I would like to be able to fly around and keep my defenses and personal only powers. Maybe use the same line of code from Personal Force Field that would not let you attack, but all your other powers work. Hopefully, the same could be done with other P2W powers like the Flying Disk/Void Skiff and Rocket Board. I would also love to see the Panther/Coyote Travel powers check to see if you had Super Speed and if so, you could use the value of that power but keep the "Skin"/appearance of the Panther/Coyote without your powers shutting off. The Panther/Coyote look might be especially problematic to make combat powers work visually without looking completely ridiculous or even breaking parts of the game. But again the Personal Force Field code to let just your defensive and self only powers work should be a good solution. One other complication I thought of in changing the code would be the fact that these P2W powers can be purchased and used at Level 1... If a character is doing content when they are exemplared down to a level where they did no own those travel powers a line might need to be added so the P2W powers would simply work as they do now and not allow for any powers to work when using them.
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