Jump to content

wRECk69

Members
  • Posts

    32
  • Joined

  • Last visited

Reputation

9 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. For VEATS, you need to be level 24 to unlock the specialties. You will receive a free respec at 24, and everything unlocks then.
  2. Typically, you build for recharge to get your "pets" out as often as possible. And, while you wait, you blast away, shielded by your FF generator, seekers (if taken), caltrops (if taken), mortars, etc. It takes getting used to to get things set up, but once you have the groove down, it's quite fun. My Traps/BR defender can take on almost anything, though it can take a while to wear down GMs.
  3. wRECk69

    Defender Binds

    Linea has a good post about complex binds here:
  4. How about a Poison/Water defender?
  5. KB is knockback, where the target(s) you hit go flying away from the attack's point of origin. KD is knockdown, where the targets fall down where they are. Most teams don't care for random knockback (KB), since it sends the mobs flying away from you, forcing you to follow after them. The Overwhelming Force Invention Origin (IO) set contains one enhancement that will convert KB to KD for that attack when you slot it into that power's enhancements. You can read about the Overwhelming Force IO set here: Overwhelming Force - Unofficial Homecoming Wiki (along with most things Homecoming related) You can either find this enhancement as a random drop in the Summer Blockbuster trial (see that Wiki link above to find out more) or from the Auction House, where you can buy those that people are selling with influence. I hope that helps.
  6. As has been mentioned, I think the hardest part will be keeping the defender alive due to splash damage. That is the primary killer of many of my defenders when fighting large groups on a team, and that is when I'm actively playing. Since you want a defender, I would choose between force field and sonic resonance. Keep the main bubble (dispersion) up and throw on the others if/when you want. Also, load the defender with leadership and any other +def powers you can to minimize hits. If you go sonic, you can also toss disruption field on your scrapper for some additional -res, since your defender is auto-following. The other school of thought I have is to get something with a PBAoE heal and set it to auto. Then, gear that defender toward IO sets that add +healing and +rchg to get an almost continuous stream of healing. That will help keep the defender "topped off" health-wise, but you still need to build for defense. Empathy would be my choice, unless your scrapper is incredibly self-sufficient, as you can jump to the defender before a large fight and toss on all those buffs (as others mentioned).
  7. If you look at CoD (https://cod.uberguy.net/), you will see that Defenders have a higher endurance drain modifier than corruptors. I hope this helps!
  8. Do you case Empowering Circuit on your pets and have it jump to you? All your ally buffs will often jump back to buff you, especially when you're solo and near your pets. And, without seeing your build, I am wondering how you have all your powers slotted. Here's a copy of my build for reference (assuming my version of Mids works). [/img] View This Build In MRB PS: My initial build used Scorpion Shield, so I had to run the Black Scorpion arc to unlock the patron pool. My Elec/Elec was one of the easiest builds to ever get through that arc.
  9. I have a Bots/FF mastermind, and he is fun. However, and it might just be me, he really struggles with the tougher content (AVs, very large mobs, etc.). Thankfully, when a cascading fail is coming, I have plenty of time to brace for and react to it. Pairing it with Traps might be an interesting alternative, though! Thanks for the suggestion, evetsleep!
  10. Truth be told, I've never had a scrapper hit 50. That's a possibility, given I have no issues with melee (hence my tanks). Can a claws/bio scrapper handle the harder content even when at the lower levels (20's and 30's)? I know that claws matures quickly, but I have no experience with bio. Thanks, twozerofoxtrot!
  11. That's an interesting idea! Thank you, Bionic_Flea! I haven't played an epic AT since live! Would you happen to have a build handy that I could look over? I will gladly admit that my VEAT building experience is...um...very lacking! Thank you for the idea!
  12. Thanks for your thoughts, carroto! I appreciate your comment (quoted above), as that's on my mind. Yes, I can take almost any toon to 50, slot out all the incarnates, and then solo almost anything in the game (maybe using two builds, depending on the content). I'm trying to think of something that opens up earlier. My tanks, while very survivable, couldn't out damage an AV when exempted down to the lower levels. My solo attempts at them always ended in a stalemate...and I didn't bring P2W powers to bear. I've read some about Stalkers, but I've never played one very far (even on live). I assume that they overcome the mighty obstacles by damage, vice debuffing. How do they fare against challenging content as they work their way up into the 20's and 30's?
  13. Hello, everyone! I have been running my traditional toons on Homecoming--Defender, Tank, and Controller. This last TF run today made me stop and sigh, as we blew through the TF so fast that I didn't have time to stop and smell the flowers. As an Elec/Elec defender, I almost felt unneeded when the blasters/corrupters jumped into mob after mob and just nuked them away. Even the tank seemed more useless than helpful, though he did a good job gathering where possible. I know that changes, depending on the circumstances, but it left me deflated. And, on Homecoming--especially lately, every TF and arc that I've been on a team with has been a steamrolling ride. I'm looking for something that I can solo up through the game at a leisurely pace. However, I'd like it to stand up to whatever challenges await--AVs in arcs and TFs, mobs (though I don't care about soloing +4/x8 at level 2), and perhaps even GMs once I am able build-wise. I have a few 50's on Homecoming (a farming tank, a regular tank, a 'troller (Illusion), a few defenders), since I gravitate toward them, but I'm willing to try anything. Money isn't an object, given my farmer. I'll team when I am able, but I'd like to solo a lot to reread some of the great arcs in CoH. I'll likely start blue-side, as I have a few gold-side toons and I really don't care for red-side. TL;DR Something that can solo CoH content, harder challenges (AV/GM), and can still take time to smell the flowers! Any AT suggestions are welcome, especially if you think it will be a nice change from the tank/'fender/'troller playstyle that I am inclined to play. Thank you in advance for your pontifications!
  14. Thank you, JJ! You read my mind! 😄
×
×
  • Create New...