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wRECk69

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Everything posted by wRECk69

  1. While I have too many alts to count across a few servers (levels 2 to 50+ Incarnates), I've refocused on my top mains. My global is @Twilight Walker. They are, in no particular order: Name Lvl. Any other additional Info 1. Dawn's Requiem (Dark/Dark/Soul Tank) 50+ Incarnate Badger (Only 600+ right now) 2. ActiveX (Kin/Rad 'Fender) 50+ Incarnate 3. Slayer of Monsters (Traps/BR 'Fender) 50+ Incarnate Badger, Too (700+ right now) 4. Agelenopsis (Crabbermind) 50+ Incarnate 5. Nuclear Bull (Fire/Rad Tank) 50+ Incarnate Sole Farmer, Gladly Helps Sitters & Hitters (Semi-Retired)
  2. For VEATS, you need to be level 24 to unlock the specialties. You will receive a free respec at 24, and everything unlocks then.
  3. Typically, you build for recharge to get your "pets" out as often as possible. And, while you wait, you blast away, shielded by your FF generator, seekers (if taken), caltrops (if taken), mortars, etc. It takes getting used to to get things set up, but once you have the groove down, it's quite fun. My Traps/BR defender can take on almost anything, though it can take a while to wear down GMs.
  4. wRECk69

    Defender Binds

    Linea has a good post about complex binds here:
  5. How about a Poison/Water defender?
  6. KB is knockback, where the target(s) you hit go flying away from the attack's point of origin. KD is knockdown, where the targets fall down where they are. Most teams don't care for random knockback (KB), since it sends the mobs flying away from you, forcing you to follow after them. The Overwhelming Force Invention Origin (IO) set contains one enhancement that will convert KB to KD for that attack when you slot it into that power's enhancements. You can read about the Overwhelming Force IO set here: Overwhelming Force - Unofficial Homecoming Wiki (along with most things Homecoming related) You can either find this enhancement as a random drop in the Summer Blockbuster trial (see that Wiki link above to find out more) or from the Auction House, where you can buy those that people are selling with influence. I hope that helps.
  7. As has been mentioned, I think the hardest part will be keeping the defender alive due to splash damage. That is the primary killer of many of my defenders when fighting large groups on a team, and that is when I'm actively playing. Since you want a defender, I would choose between force field and sonic resonance. Keep the main bubble (dispersion) up and throw on the others if/when you want. Also, load the defender with leadership and any other +def powers you can to minimize hits. If you go sonic, you can also toss disruption field on your scrapper for some additional -res, since your defender is auto-following. The other school of thought I have is to get something with a PBAoE heal and set it to auto. Then, gear that defender toward IO sets that add +healing and +rchg to get an almost continuous stream of healing. That will help keep the defender "topped off" health-wise, but you still need to build for defense. Empathy would be my choice, unless your scrapper is incredibly self-sufficient, as you can jump to the defender before a large fight and toss on all those buffs (as others mentioned).
  8. If you look at CoD (https://cod.uberguy.net/), you will see that Defenders have a higher endurance drain modifier than corruptors. I hope this helps!
  9. Do you case Empowering Circuit on your pets and have it jump to you? All your ally buffs will often jump back to buff you, especially when you're solo and near your pets. And, without seeing your build, I am wondering how you have all your powers slotted. Here's a copy of my build for reference (assuming my version of Mids works). [/img] View This Build In MRB PS: My initial build used Scorpion Shield, so I had to run the Black Scorpion arc to unlock the patron pool. My Elec/Elec was one of the easiest builds to ever get through that arc.
  10. I have a Bots/FF mastermind, and he is fun. However, and it might just be me, he really struggles with the tougher content (AVs, very large mobs, etc.). Thankfully, when a cascading fail is coming, I have plenty of time to brace for and react to it. Pairing it with Traps might be an interesting alternative, though! Thanks for the suggestion, evetsleep!
  11. Truth be told, I've never had a scrapper hit 50. That's a possibility, given I have no issues with melee (hence my tanks). Can a claws/bio scrapper handle the harder content even when at the lower levels (20's and 30's)? I know that claws matures quickly, but I have no experience with bio. Thanks, twozerofoxtrot!
  12. That's an interesting idea! Thank you, Bionic_Flea! I haven't played an epic AT since live! Would you happen to have a build handy that I could look over? I will gladly admit that my VEAT building experience is...um...very lacking! Thank you for the idea!
  13. Thanks for your thoughts, carroto! I appreciate your comment (quoted above), as that's on my mind. Yes, I can take almost any toon to 50, slot out all the incarnates, and then solo almost anything in the game (maybe using two builds, depending on the content). I'm trying to think of something that opens up earlier. My tanks, while very survivable, couldn't out damage an AV when exempted down to the lower levels. My solo attempts at them always ended in a stalemate...and I didn't bring P2W powers to bear. I've read some about Stalkers, but I've never played one very far (even on live). I assume that they overcome the mighty obstacles by damage, vice debuffing. How do they fare against challenging content as they work their way up into the 20's and 30's?
  14. Hello, everyone! I have been running my traditional toons on Homecoming--Defender, Tank, and Controller. This last TF run today made me stop and sigh, as we blew through the TF so fast that I didn't have time to stop and smell the flowers. As an Elec/Elec defender, I almost felt unneeded when the blasters/corrupters jumped into mob after mob and just nuked them away. Even the tank seemed more useless than helpful, though he did a good job gathering where possible. I know that changes, depending on the circumstances, but it left me deflated. And, on Homecoming--especially lately, every TF and arc that I've been on a team with has been a steamrolling ride. I'm looking for something that I can solo up through the game at a leisurely pace. However, I'd like it to stand up to whatever challenges await--AVs in arcs and TFs, mobs (though I don't care about soloing +4/x8 at level 2), and perhaps even GMs once I am able build-wise. I have a few 50's on Homecoming (a farming tank, a regular tank, a 'troller (Illusion), a few defenders), since I gravitate toward them, but I'm willing to try anything. Money isn't an object, given my farmer. I'll team when I am able, but I'd like to solo a lot to reread some of the great arcs in CoH. I'll likely start blue-side, as I have a few gold-side toons and I really don't care for red-side. TL;DR Something that can solo CoH content, harder challenges (AV/GM), and can still take time to smell the flowers! Any AT suggestions are welcome, especially if you think it will be a nice change from the tank/'fender/'troller playstyle that I am inclined to play. Thank you in advance for your pontifications!
  15. Thank you, JJ! You read my mind! 😄
  16. I took on the Gold-side arcs with an Elec/Elec defender, pausing XP and running every arc through 20. Honestly, anything works. However, I do recommend (as was mentioned earlier) that you take hover and possibly stealth if you have ranged attacks. The ghouls can be rough, so stealthing and staying out of melee is very helpful for a low HP defender. I'm thinking about going Gold-side again with another toon.
  17. Thanks, Psyonico! That answers my question. I was considering a secondary to pair with Mind Control, and was thinking about a set where I could sleep a mob and then SP/SS/FS myself (or a team) before blasting away. And that helps me to understand that field in CoD!
  18. Thanks, Uun! I have never noticed that field in CoD before! That helps me tremendously!
  19. Do the powers in Kinetics (siphon speed, FS, transfusion, etc.) cause sleeping mobs to awaken? They don't do damage, but they are "attacks." Thanks!
  20. Thanks for the insight, mistagoat! It's a real balancing act when chasing +Rchg to get the +Ranged Defense values up. And this is a very tight build. I'll keep tweaking it, per your ideas, and see what happens! Thanks again!
  21. While I haven't confirmed this on my 'troller, I believe it no longer procs off of Dimension Shift.
  22. Ok, here's the build (with two minor tweaks) from an older version of Mids. Thank you all in advance for your constructive feedback! This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Monochromy v2: Level 50 Magic Controller Primary Power Set: Gravity Control Secondary Power Set: Darkness Affinity Power Pool: Sorcery Power Pool: Leadership Power Pool: Flight Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Crush (A) Entropic Chaos - Accuracy/Damage (3) Entropic Chaos - Damage/Endurance (7) Entropic Chaos - Damage/Recharge (13) Entropic Chaos - Damage/Endurance/Recharge (15) Entropic Chaos - Chance of Heal Self Level 1: Twilight Grasp (A) Theft of Essence - Accuracy/Healing (5) Theft of Essence - Healing/Recharge (13) Theft of Essence - Accuracy/Endurance/Healing (15) Theft of Essence - Chance for +Endurance Level 2: Gravity Distortion (A) Superior Will of the Controller - Accuracy/Control Duration (3) Superior Will of the Controller - Control Duration/Recharge (11) Superior Will of the Controller - Endurance/Recharge (33) Superior Will of the Controller - Accuracy/Control Duration/Endurance (33) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (34) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 4: Lift (A) Apocalypse - Damage/Recharge (5) Apocalypse - Damage/Recharge/Accuracy (7) Apocalypse - Recharge/Accuracy (11) Apocalypse - Damage/Endurance (36) Apocalypse - Chance of Damage(Negative) (37) Force Feedback - Chance for +Recharge Level 6: Tar Patch (A) Recharge Reduction IO Level 8: Crushing Field (A) Superior Overpowering Presence - RechargeTime/Energy Font (9) Gravitational Anchor - Immobilize/Recharge (9) Gravitational Anchor - Immobilize/Recharge/Accuracy (37) Gravitational Anchor - Recharge/Accuracy (37) Gravitational Anchor - Immobilize/Endurance (39) Gravitational Anchor - Chance for Hold Level 10: Darkest Night (A) Dampened Spirits - To Hit Debuff/Endurance Level 12: Dimension Shift (A) Superior Overpowering Presence - Endurance/RechargeTime Level 14: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Shadow Fall (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Reactive Defenses - Scaling Resist Damage (17) Gladiator's Armor - TP Protection +3% Def (All) (19) Steadfast Protection - Resistance/+Def 3% (21) Kismet - Accuracy +6% (23) Reactive Defenses - Defense/Endurance Level 18: Gravity Distortion Field (A) Basilisk's Gaze - Accuracy/Hold (19) Basilisk's Gaze - Accuracy/Recharge (42) Basilisk's Gaze - Endurance/Recharge/Hold (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 20: Fade (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Endurance/Recharge (34) Luck of the Gambler - Defense/Recharge (34) Luck of the Gambler - Defense/Endurance/Recharge (36) Luck of the Gambler - Defense/Endurance Level 22: Wormhole (A) Sudden Acceleration - Knockback to Knockdown (23) Absolute Amazement - Stun/Recharge (43) Absolute Amazement - Stun/Recharge/Accuracy (45) Absolute Amazement - Recharge/Accuracy (45) Absolute Amazement - Stun/Endurance (45) Absolute Amazement - Chance for ToHit Debuff Level 24: Soul Absorption (A) Efficacy Adaptor - EndMod/Recharge (25) Preemptive Optimization - EndMod/Recharge (25) Power Transfer - Chance to Heal Self Level 26: Singularity (A) Sudden Acceleration - Knockback to Knockdown (27) Soulbound Allegiance - Chance for Build Up (27) Expedient Reinforcement - Accuracy/Damage (29) Expedient Reinforcement - Damage/Endurance (29) Expedient Reinforcement - Accuracy/Damage/Recharge (31) Expedient Reinforcement - Resist Bonus Aura for Pets Level 28: Howling Twilight (A) Annihilation - Chance for Res Debuff Level 30: Dark Servant (A) Cloud Senses - ToHit Debuff (31) Cloud Senses - Accuracy/ToHitDebuff (31) Cloud Senses - Accuracy/Endurance/Recharge (33) Cloud Senses - ToHit Debuff/Endurance/Recharge Level 32: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense/Endurance Level 35: Spirit Ward (A) Panacea - Heal/Endurance (36) Panacea - Endurance/Recharge (48) Panacea - Heal/Recharge (50) Panacea - Heal/Endurance/Recharge (50) Panacea - +Hit Points/Endurance Level 38: Enflame (A) Superior Frozen Blast - Accuracy/Damage (39) Superior Frozen Blast - Damage/Endurance (39) Superior Frozen Blast - Accuracy/Damage/Endurance (40) Superior Frozen Blast - Accuracy/Damage/Recharge (40) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (40) Superior Frozen Blast - Recharge/Chance for Immobilize Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Luck of the Gambler - Defense/Endurance Level 44: Arcane Bolt (A) Force Feedback - Chance for +Recharge (46) Superior Winter's Bite - Accuracy/Damage (46) Superior Winter's Bite - Accuracy/Damage/Endurance Level 47: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Shield Wall - +Res (Teleportation), +5% Res (All) Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Accuracy IO Level 1: Containment Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1657;739;1478;HEX;| |78DA65944B53134110C7FFBBD98081401EBC21812488BC24103E810A6A95248AA25| |EAD54D840CA98509B48C907F0080848F90D14F18AAF4FE0456F5A7AF0A080E005C1| |4759E5C18ABDDB3BE504B66A92DF4C77FFBBA76776137746DD6F5EC74F41F18E649| |385C28D917CAE68E4B359DD702692539914E8A949E473F9D4B491BF35179A1DAEA4| |95C87F3711113D6F246733C539310F4B2E676EA7D3D1D1A47133A7538AD3E974264| |79E708FE7296E226FA47463CE634DE27A7252370AD399996A6B7E2E9B999A2E56B1| |E38CAE4F06CECE645251493B914CE9F453289246339516A231AFD08F39F82969B46| |456AD41C50243051619DCB8C7508B25864F4DE5D10EC04323A8819C18DCF032D4C2| |CFB048018A14E454F0902C3133E523862AAC3184F058C03A43184F181648C221CB3| |830A05A160D51860A0CAAB6DE104327620CC77197E1336DC129C9C0897E5896255A| |AD9413549AD59B9663B8ACDA7045C84D08B8CA7002D7183629814B4EE0C2065B966| |9B55AB654A39513AC74D155922D35F8C831DBA4E6918BF2A041B12C5EFC74D830CC| |E047936275BC1E7F614123F6D9B442069F7C703EBC552D173FDE31F4E2BD800F0C5| |F28779D7C57EA44EE7AF83953D852B58EA94EB13BEE65B84F7F0D72E50DD8E2DD36| |628C37D78738C34924045C14708961878AA06D09A192DA8479B634E38F66C36F865| |5F26A8194B245A46CC5886AC3014300DF05FC6068C72F862D4AD9269F461B76B98D| |5FC91294DB18C416F7AA1DDB02761942D861F0D167A1430A523A441B7B45AF96E8F| |C2372A7230838EC76061906D1CE1043878030C32A4577C99DEEC286665FCAA7029E| |3174E3B98017025EDADDF3013D729D3DA2CE3E51E73265EA971AACF68BD76A006B9| |A0DEB0C2EDA7654968B0AB9418C71E1117219925D86C4BB181310D0CABF38345AD9| |62BE9BD2532AC58FBABAB8B871ADFC0B445E6D2CB2577524A6932DFB872CA47481A| |6DDE60EAF8B7DECF13EBE1D55E96195834316C207E2EE2F33BCEA2BEF69E91FD737| |CE2C| |-------------------------------------------------------------------|
  23. Thank you for the build and response, mistagoat. Unfortunately, the latest version of Mids no longer has the Forum Export feature. I'm going to try and get a previous version up-and-running so that I can rebuild my character in it and then export the build. I'm guessing the new .mbd format doesn't work in the older Mids (which used the .mxd format). I am a little amazed that they removed the Forum Export feature. The new Share Build feature, which I believe will replace the old Forum Export feature, is currently disabled.
  24. Hello, everyone! I'm a forum lurker, and have been reading a lot of great comments on gravity 'trollers and the darkness affinity (DA) secondary. I'm currently leveling up my Grav/Dark, mostly solo, as I intend to make him my main (badge hunter, do it all, etc.). My build focus was to be solo capable, team friendly, recharge focused (and, by extension, defense oriented), and capable of locking down targets and arresting them fairly quickly. I went with the DA secondary so that I could eventually take on AVs and, possibly, GMs. I grabbed the Sorcery power pool to help with Singy and, since I invested in it, picked up arcane bolt. Anyway, with that all said and without further ado, here's the current build iteration (using the very latest Mids): NOTE: I reverted and used an older version of Mids to post the build--see a few posts down for the complete build! | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1657;739;1478;HEX;| |78DA65944B53134110C7FFBBD98081401EBC21812488BC24103E810A6A95248AA25| |EAD54D840CA98509B48C907F0080848F90D14F18AAF4FE0456F5A7AF0A080E005C1| |4759E5C18ABDDB3BE504B66A92DF4C77FFBBA76776137746DD6F5EC74F41F18E649| |385C28D917CAE68E4B359DD702692539914E8A949E473F9D4B491BF35179A1DAEA4| |95C87F3711113D6F246733C539310F4B2E676EA7D3D1D1A47133A7538AD3E974264| |79E708FE7296E226FA47463CE634DE27A7252370AD399996A6B7E2E9B999A2E56B1| |E38CAE4F06CECE645251493B914CE9F453289246339516A231AFD08F39F82969B46| |456AD41C50243051619DCB8C7508B25864F4DE5D10EC04323A8819C18DCF032D4C2| |CFB048018A14E454F0902C3133E523862AAC3184F058C03A43184F181648C221CB3| |830A05A160D51860A0CAAB6DE104327620CC77197E1336DC129C9C0897E5896255A| |AD9413549AD59B9663B8ACDA7045C84D08B8CA7002D7183629814B4EE0C2065B966| |9B55AB654A39513AC74D155922D35F8C831DBA4E6918BF2A041B12C5EFC74D830CC| |E047936275BC1E7F614123F6D9B442069F7C703EBC552D173FDE31F4E2BD800F0C5| |F28779D7C57EA44EE7AF83953D852B58EA94EB13BEE65B84F7F0D72E50DD8E2DD36| |628C37D78738C34924045C14708961878AA06D09A192DA8479B634E38F66C36F865| |5F26A8194B245A46CC5886AC3014300DF05FC6068C72F862D4AD9269F461B76B98D| |5FC91294DB18C416F7AA1DDB02761942D861F0D167A1430A523A441B7B45AF96E8F| |C2372A7230838EC76061906D1CE1043878030C32A4577C99DEEC286665FCAA7029E| |3174E3B98017025EDADDF3013D729D3DA2CE3E51E73265EA971AACF68BD76A006B9| |A0DEB0C2EDA7654968B0AB9418C71E1117219925D86C4BB181310D0CABF38345AD9| |62BE9BD2532AC58FBABAB8B871ADFC0B445E6D2CB2577524A6932DFB872CA47481A| |6DDE60EAF8B7DECF13EBE1D55E96195834316C207E2EE2F33BCEA2BEF69E91FD737| |CE2C| |-------------------------------------------------------------------| I'm trying to figure out how to export the build using the new Mids...sorry! Monochromy - Controller (Gravity Control - Darkness Affinity).mbd
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