Thank you everyone for making efforts to collect data. I'm seeing a lot of "might be", "probably", and "should be". If you aren't going to be transparent and include how many people were on the map, what the team size and level settings were and your start and end figures, it's not really useful. Saying "these should be the numbers" without accompanying data isn't useful either.
Are there some metrics around just how many people are actually getting these "best in class" numbers? How many unique players have actually fully built with IO set toons that can get those numbers? How many people have turned off earning XP to earn more influence?
Let's also stop this nonsense about AFK farming. That was never part of the discussion until it became clear that the numbers for AE farming were only marginally better and only if you played #125 over and over. What metrics are there about how many people are playing #125 in AE versus the Carnie or FreakShow map? All of this is supposition and posturing to try justify a nerf to the rewards in AE without any clear indication that the emp merit conversion is even being widely used.
Again if the real target of this change is AE because the rewards are so much better than anywhere else, why isn't EVERYONE doing it? Why are people focused more on marketeering or running the same TF over and over again? Why is there in fact such a great balance of people doing their own thing throughout the game? I can't help but to question the very premise upon which the change is being based because there are no metrics I've ever seen to substantiate it.