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CY13ERPUNK

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  1. Requiescat in pace Robotech_Master ; u are remembered brother
  2. this is my latest version Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leaping Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(21) Level 1: Fire Shield -- GldArm-End/Res(A), GldArm-ResDam(36), GldArm-RechRes(36), StdPrt-ResDam/Def+(36), ImpSki-Status(37) Level 2: Haymaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Rchg/HoldProc(37) Level 4: Blazing Aura -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(42), SprUnrFur-Acc/Dmg(42), SprUnrFur-Dmg/Rchg(43), SprUnrFur-Acc/Dmg/Rchg(45), SprUnrFur-Dmg/EndRdx/Rchg(46) Level 6: Healing Flames -- Prv-Absorb%(A), Prv-Heal(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(39) Level 8: Knockout Blow -- Hct-Dmg/Rchg(A), Hct-Acc/Rchg(11), Hct-Dmg(11), Hct-Acc/Dmg/Rchg(13), Hct-Dam%(13), Hct-Dmg/EndRdx(15) Level 10: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(37) Level 14: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(39), GldArm-End/Res(40), GldArm-Res/Rech/End(46) Level 16: Plasma Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(40), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(46) Level 18: Rage -- RechRdx-I(A) Level 20: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(29), ShlWal-ResDam/Re TP(31), ShlWal-Def(31), ShlWal-Def/EndRdx(31), ShlWal-Def/EndRdx/Rchg(34) Level 22: Stealth -- LucoftheG-Def/Rchg+(A) Level 24: Super Jump -- HO:Micro(A) Level 26: Temperature Protection -- Ags-Psi/Status(A) Level 28: Burn -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg(43), SprBrtFur-Dmg/Rchg(43), SprBrtFur-Acc/Dmg/Rchg(45), SprBrtFur-Dmg/EndRdx/Rchg(45) Level 30: Consume -- Acc-I(A) Level 32: Foot Stomp -- Arm-Acc/Rchg(A), Arm-Dam%(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(33), Arm-Dmg(34), Arm-Dmg/EndRdx(34) Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(50) Level 38: Invisibility -- LucoftheG-Def/Rchg+(A) Level 41: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(50), Apc-Dam%(50) Level 44: Darkest Night -- HO:Enzym(A) Level 47: Fiery Embrace -- RechRdx-I(A) Level 49: Rise of the Phoenix -- Heal-I(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29) Level 1: Prestige Power Dash -- EndRdx-I(A) Level 1: Prestige Power Slide -- EndRdx-I(A) Level 1: Prestige Power Quick -- EndRdx-I(A) Level 1: Prestige Power Rush -- Clr-Stlth(A) Level 1: Prestige Power Surge -- EndRdx-I(A) Level 1: Fury Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3), Pnc-Heal(5), NmnCnv-Heal(5), RgnTss-Regen+(7) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7), PrfShf-EndMod/Rchg(9), PrfShf-EndMod/Acc(9) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Melee Core Embodiment Level 50: Longbow Radial Superior Ally Level 50: Ion Core Final Judgement Level 50: Ageless Core Epiphany Level 50: Spiritual Core Paragon Level 50: Degenerative Radial Flawless Interface ------------
  3. i heard that war mace combined with energy aura was strong and pretty but that was obviously a lie
  4. neat changes like the idea of the 'hip-fire' awesome stuff all around =] gonna be interesting to try it all out =]
  5. thank you for everything Jimmy & everyone on the Homecoming team ; mad respekt i25 is everything i hoped ; great job so far of course the big dreams for the future are the continuation of the storyline [The Battalion, Tyrants redemption, the praetorian Hamidon, more signature story arcs, Nemesis transformation into Silos, etc] and to see the rest of the incarnate slots finished {what a shame to have such a system killed before it had even fully bloomed, what did the OG devs have in mind to challenge us at the top-end???} ; but i understand that this is basically the biggest/hardest/most complex stuff that we could ever hope for {ie a full dev crew of dozens of ppl basically working full-time} smaller but still probably just as impactful in some ways , have u guys thought about more power animation proliferations/options ; much like how we got the bright/dark choices, but also how Super Strength and Martial Arts where given some alternate animation choices ; we all know that the later sets have vastly superior/smoother/etc looking animations [looking at you Street Justice/Kinetics/Dual Pistols], and we know the OG dev team did eventually want to overhaul the whole system, but of course thats a big pill ; but how about just trying to give more powers an animation 'choice' based on similar ingame timings? and what's up with Martial Assault getting the small melee cone upgrade for their 'Spinning Kick' but Martial Arts Storm Kick gets forgotten? =P for shame lastly something ive noticed recently the character lighting seems to be uneven/off in some buildings/missions ; say when you are in the hospital, but your character is lit like it is dark/night even though the room is bright ; definitely looks weird, obviously a bug/unintended, but not sure how complex the current ingame lighting system is, knowing that its almost a decade old tech
  6. i can 2nd this, sounds completely reasonable ; 50 to start then with the potential to earn 100 more slots ; that would be 150 different/individual character per shard, sounds like plenty imho also combining a time-spent-ingame as well as character lvl seems like the 'most fair' metric if we are to have one again lets all realize that we only have this becuz this group is being fucking awesome and hosting this for us ; i for one am immensely grateful ; sure we want our 'leaders' to be just and fair and not Tyrannical , but still , lets all remember how/why we are here ; thanks again everyone involved =]
  7. 'Kallisti Wharf is a Co-op zone like the Rikti War Zone, where Praetorians can't go either.' maybe i am not making myself clear here, of course a praetorian character who has not reach lvl20 and/or gone through the transition yet perhaps i am misunderstanding based on the language that we are using, ie is a Praetorian any character that starts/originates from praetoria? or is a praetorian only just those characters while they are 1-20, becuz afterwards they obviously either go redside or blueside ; but technically they are still praetorians, just that they now live in paragon city or the rogue isles... ie u can start in praetoria, go thru those storyarcs, transition at 20 and then get to any/all hero/villain content, including the rikti war zone, shadow shard, etc so i just wanted to be clear, becuz if u make a praetorian character you will eventually have the entire game world available to you ; or not? are we saying that you just cannot access the Kallisti Wharf while you are a 1-20 praetorian b4 u have transistioned, or can a character that starts in praetoria never have access to the Kallisti Wharf ever, even as they later become a hero/villain/rogue/etc just becuz of their origin ; that is/was my original question and confusion basically thanks in advance and thanks untold /emholdtorches for the dedication and perseverance that has kept this CoX dream alive for so long =]
  8. "Praetorians cannot access Kallisti Wharf and must make new characters" is there a reason for this? or are characters that were created as praetorians just fucked? ie locked out of content for no other reason than 'just cuz' i just dont understand why u would choose to lock-out a chunk of new content based on a characters origin ; this has never been done before afaik =/ i mean if heroes and villains can swap sides and go back and forth and get to all of the zones, why are praetorians being punished in this regards? =[
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