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Novanglus

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  1. Alright, thoughts incoming so I fully expect people to flame or skip over, but I'm saying it on behalf of a lot of other people I've talked to in the last few days. Feedback is feedback, and I hope that's what everyone takes out of this. There's no wrong or right opinion here, just taking all opinions into account. I was on a hiatus for a few months and I am shocked by decision to remove Emps. Not only had I banked a lot of Emps I was saving for getting starter builds on some new lvl 50s, but I am a filthy casual who really only does RP groups, not merit-earning activities. Vet levels were practically my sole means of getting builds made for alts. I really have to wonder who is benefiting here and what I'm supposed to do with Emps when I don't do high level content? I don't need nor care about Incarnates, and Incarnates are the least of my concern if I can't even get a basic build on my toon, because I am a casual RPer and broke as hell all the time. The only thing we can spend them on now is Super Insps which are worth a fraction of what they were before when I looked. I mean...at the very least give us something else to spend Emps on. Anything useful, seriously, anything! I mean this in the most heartfelt way possible -- as a player since Year 1 of Live, who was a child at the time and grew up with this game -- this decision is really painful to see. Why? Everyone I know is hurting for it except those who farm a lot (which is my whole circle, cuz we are all casual RPers). Every day I've logged in since my short hiatus, I have never seen such negativity in the player base. Infighting and arguments on every PUG, arguments in General and Help channel, people genuinely expressing frustration, regret, and impending burn out because they are casuals who don't want to grind all the time. Morale took a huge hit with this one. That is not in the spirit of this game or the community. I am 100% for balancing currencies, but removing player agency and choice, removing the reward for RPers and casuals, and causing such negativity in the community is a consequence that is totally not worth the solution the Devs were looking to find with this change. This wasn't thought through at all and I beg the Devs to reconsider the abruptness and rashness of this implementation. At the very least, giving us a few months heads up like the upcoming name policy would have been totally fair. That would have given those who worked hard to bank Emps for the purpose of getting a build started a chance to do that, so we aren't horribly punished for Just Playing The Game. I've taken plenty of breaks throughout CoX's lifespan, and I've never had to fear coming back to a big shaft up the rear before. Cuz that's really how this feels, man, feels bad. At the end of the day, it's punishing players for.... just playing. Why keep playing an old level 50 main if the reward is basically nothing? If just leveling up through hanging out with your friends is somehow an abuse of Emps, I beg to understand why? If farmers are the problem, punish farming. At the end of the day, the amount of divisiveness and negativity that's rolled around in the community over this is really un-fun. I support the idea of reworking our currencies and balancing farming and the economy. This wasn't the way to do it, and I think we should roll it back and try something new. I thank the Devs for their effort in everything they do, and I really hope they find a better solution. Thank you to those who read this and respond with constructiveness and kindness. I want nothing but the best for the community I've been a part of for most of my life.
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