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Perfect Square

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Posts posted by Perfect Square

  1. Just a reminder that this kicks off tomorrow (Sunday, 16 May). Get those gun toting alts rolled up (most regulars will be level 1-2 starting out), /chanjoin "Justice Superteamers" and meet us under Atlas at 8pm EDT, 5pm PDT. I'll be on a Blaster with two pistols and ninja training name Sliced Silencer @Perfect Square. Probably will run a Huntsman alt and, when we get to higher levels, my AR/TA corruptor alt from the TA team.

     

    You are welcome to show up after that, but holler at us in channel if we've left Atlas to shoot things. We'll make sure you get on a team regardless of level. Sounds like a decent crowd and multiple teams will be running.

    • Like 1
  2. What: Guns, Guts, and Glory! (All Guns Superteam)
    Where: Excelsior (first meeting under the Atlas statue)
    When: Sundays at 8pm Eastern/5pm Pacific US (first meeting on 16 May)
    Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, Dark, and TA Superteams)
    Why: FUN, fortune, and glory!

     

    The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Guns, Guts, and Glory Superteam where we'll shoot stuff with various types of guns. Long time vets and new players are all invited as we focus on fun with other friendly players.

     

    Power/Build Requirements:

    • Any gun power set: Beam Rifle, Dual Pistols, Assault Rifle, Arachnos Huntsman*, Thugs or Mercs.  If you're a Mastermind, you have to take at least 1 primary attack so you're running around with a gun.
      • A Huntsman is defined as a Bane Soldier with no Mace powers - they primarily use their gun.
    • Required Powers(slotting):
      • Maneuvers with 2 slots worth of Defense enhancements by level 20.
    • The following are suggested, but if you can't fit them all in, not required:
      • Assault
      • Tactics
    • Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, Teleport Target, and Medicine Pool are always useful.
    • You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build.

     

    Miscellaneous Details:

    • Our first meeting will take place Sunday, May 16, 2021 at 8pm EDT/5pm PDT under Atlas on Excelsior. Feel free to show up fresh from the tutorial (or even skip it).
    • We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers"). We also have a Discord channel for out of game and voice communication.
    • We'll start in Paragon with some DFBs and KR scanners/banks, but will eventually make ourselves vigilantes/rogues so we can enjoy what the Rogue Isles have to offer.
    • We'll be focusing on PVE content (TFs, Contact Arcs, Tips, iTrials, the occasional newspaper/scanner, etc).
    • There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc.
    • Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time.

     

    If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.
     

    • Like 3
  3. Wow! I think you guys are selling yourselves short with this "Page 2" business. Just call it an Issue when I can't even finish the patch notes before the servers come back up. This is an amazing amount of work for a volunteer team. We really appreciate what the HC staff has done for our community!

    • Like 6
  4. What: Sticks & Stones (Trick/Tactical Arrow Superteam)
    Where: Excelsior (first meeting in Mercy Island)
    When: Fridays at 8pm Eastern US (first meeting on 12 Feb)
    Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, and Dark Superteams)
    Why: FUN, fortune, and glory!

     

    The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our It's Tricky Superteam where we'll leverage the power of the recently revamped Trick and Tractical Arrow power sets. Long time vets and new players are all invited as we focus on fun with other friendly players.

     

    Power/Build Requirements:

    • Defenders with the Trick Arrow primary power set; Controllers, Corruptors, or Masterminds with the Trick Arrow secondary; or Blasters with the Tactical Arrow secondary
    • Required Powers(slotting) - Please take and slot these powers as early as your build allows:
      • Flash Arrow (2 -ToHit)
      • Poison Gas Arrow*
      • Acid Arrow*
      • Disruption Arrow*
      • Oil Slick Arrow (2 rech, 2 dam)
      • EMP Arrow (2 rech, 1 acc)*
      • *Blasters cannot access these powers; ESD Arrow is the tier 8 blaster power and is NOT the same as EMP and not required.
      • Assault by level 20
    • The following are suggested, but if you can't fit them all in, not required:
      • Glue Arrow
      • Maneuvers
      • Tactics
      • Aid Other
    • Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, TP, and Medicine Pool are always useful.
    • You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build.

     

    Miscellaneous Details:

    • Our first meeting will take place Friday, Feb 12, 2021 at 8pm EST at Arbiter Richard in Mercy Island on Excelsior. Feel free to show up fresh from the tutorial (or even skip it).
    • We'll be coordinating the group through use of the "Justice Superteamers" global channel. Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers"). We also have a Discord channel for out of game and voice communication.
    • We have an SG to join as well, but it is not required. I'm sure our top notch base builder will have a fun base with teleporters, trainers, vendors, and enhancement bins with Common IOs available while leveling.
    • We'll start in the Rogue Isles and run arcs, papers, and banks there, but will eventually make ourselves vigilantes/rogues so we can enjoy what Paragon and Praetoria have to offer.
    • We'll be focusing on PVE content (TFs, Contact Arcs, Tips, iTrials, the occasional newspaper/scanner, etc).
    • There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc.
    • Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time.

     
    If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.

    • Like 1
  5. Oops, I did it again. Extra digit in front of my bid on an Ascendancy of the Dominator quad! Enjoy!

     

    If anyone feels compelled to return any of it, you know where I am! 😄

    • Haha 1
  6. What: Darkness and Despair (Dark Superteam)
    Where: Excelsior
    When: Sundays at 8pm Eastern US (first meeting on 22 Nov)
    Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, and Thermal/Cold Superteams)
    Why: FUN, fortune, and glory!

     

    The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Darkness and Despair Superteam where we'll leverage the power of the Netherworld to steamroll difficult content. Long time vets and new players are all invited as we focus on fun with other friendly players.

     

    Power/Build Requirements:

    • Any AT with at least one powerset with "Dark" in the name. Bonus points for both being Dark powersets.
    • Maneuvers with 2 slots worth of Def enhancements by level 20.
    • The following are suggested, but if you can't fit them all in, not required:
      • Assault
      • Tactics
    • Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, TP, and Medicine Pool are always useful.
    • You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build.

     

    Miscellaneous Details:

    • Our first meeting will take place Sunday, Nov 22, 2020 at 8pm EST on the Nova Praetoria star on Excelsior. Feel free to show up fresh from the tutorial (or even skip it).
    • We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers"). We also have a Discord channel for out of game and voice communication.
    • We have an SG to join as well, but it is not required. I'm sure our top notch base builder will have a fun base with teleporters, trainers, vendors, and enhancement bins with Common IOs available while levelilng.
    • We'll start in Praetoria and run arcs and events there, but will eventually make ourselves vigilantes/rogues so we can enjoy what Paragon and the Rogue Isles have to offer.
    • We'll be focusing on PVE content (TFs, Contact Arcs, Tips, iTrials, the occasional newspaper/scanner, etc).
    • There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc.
    • Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time.

     
    If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.

    • Like 2
  7. Thanks for the information. So, if you hit a point where it says you can go undercover, you can physically go to Underground Neutropolis or Nova and talk with them directly to divert the mission to the "undercover" option? How does it determine your "praetorian alignment" in this case? I assume you can access all the areas where these contacts are via flashback, regardless of current alignment.

    • Like 1
  8. On 10/13/2019 at 8:44 AM, Redlynne said:

    So the way the undercover option works is that when you're doing missions for the OPPOSING faction you are given an option to modify the path through that mission by calling in to either Provost Marchand or Calvin Scott BEFORE entering the mission.

    Sorry for a bit of Necro, but before starting following this great guide, I wanted to clarify:

    By "opposing faction", does this mean opposite of how you are currently aligned or opposite of what you chose in tutorial? I'm assuming the latter, which also implies that you can only do one side of the "undercover" missions on a character and would have to go through twice to truly see all the options. I have confirmed that ndercover missions cannot be done via Ouro. You are in TF mode and are locked out of all contacts other than the current one (therefore, can't call Scott or Marchand).

  9. Hmmm, great info there. I probably should do some additional testing myself. Thank you for taking the time to test and report the results.

     

    However, I submitted this as a bug, and was explicitly told by a member of the GM team "If the custom chat channels a player joins are only present in a single tab, and that tab is deleted, the custom channels are lost." And a link to this forum was included to submit a change request so here I am.

     

    Clearly, by your tests, that is not always the case. Perhaps there is something special about the default "Chat" channel. It sounds like we agree that your channel subscriptions and selected channels in a tab should not be linked.

     

    I am certain that I right clicked on the main "Chat" tab, clicked <something> in that menu, and the "Chat" tab was removed and I left all my subscribed channels. I had a very large number of them since I play on all the servers so am certain I didn't accidently click "Leave Channel" on each one (and there is no "Leave All Channels" that I've seen). 

     

    Either way, hoping it will get a little attention at some point and it will get changed.

    • Thanks 1
  10. Current functionality: If the custom chat channels a player joins are only present in a single tab for the current character, and that tab is deleted, the custom channels are left/unsubscribed/lost. Even though the channels are account wide and may be on the tabs of other characters, the account leaves all those channels. 

     

    Desired functionality: Do not leave custom chat channels when editing tabs. Remove the functionality that checks if that channel is only on the tab you are removing and, if so, leaves it. The only way to leave a custom channel is to explicitly "Leave Channel" for each one. (Or be kicked by an operator, of course).

     

    Rationale: While adding/removing channels to tabs is on a per character basis, joining/leaving channels is account-wide. Therefore, the actions of arranging a single character's tabs should not affect other characters nor an account's channel subscriptions. In my case, this functionality was brought to light by a misclicked "Delete Tab" on my main Chat window and leaving all my channels (including ones I was operator on), but I do see a valid use case for removing tabs on a single characters while keeping both other character's tabs and channel subscription list intact. I don't really see a valid use case for leaving all subscribed channels when removing a tab that had those channels on it.

  11. @Wormy_SidSorry for the late reply, but we are definitely still active and I imagine we will be for a couple more months or more (when you see us advertising our next Friday project). Come on out. Most of the regulars are in their 40s, but we'll get you in regardless of level. We have several folks (and I have an alt) in the 20-25 range. We're running mostly +3x8 "defeat everything we see" with double XP boosters on so levels will go fast!

     

    /chan_join "Justice Superteamers" and ask for an invite. PS - We are running on Sunday nights (tonight) too. Same time, starting up 8-8:30pm US EDT if you want to grab some catch up levels. Sunday nights are technically Electric project, but we've moved on to whatever you want to play at this point.

  12. On 9/18/2020 at 9:19 AM, HoundsTooth said:

    I don’t have any Thermal or Cold characters. Are fresh level 1 toons allowed?

    @HoundsToothWere you able to make it out on Friday? We had some new faces. If so, hope to see you again this week. If not, fear not, you can still roll up a lowbie and join us this week! We always include whomever comes out regardless of level, especially early in a new project. Hedgefund and I (and several others I'm sure) have low level alts ready to join folks that missed the first week or 2. Come on out Fridays at 8pm EDT and holler in the "Justice Superteamers" channel for an invite.

  13. Sorry for the necro, but I just had a moment of karma and thought of this post. As most suspected, my overbidder either never checked here or didn't care enough to contact me. But it all comes around as I just paid 20,000,555 for a Performance Shifter proc a couple days ago. Congrats to the lucky seller!

     

    PSA: Watch those fat fingers before placing bids!

     

    For those of us who use both sides of the market a fair amount, I bet it evens out most of the time; but I still feel bad for a casual player losing a large chunk of their bankroll on an overbid. So, I'll continue to post mine when I receive them. Unfortunately, I doubt anyone who needs it is reading this forum...

  14. What: Fire and Freeze (Thermal Radiation and Cold Domination Superteam)
    Where: Excelsior (first meeting under Atlas)
    When: Fridays at 8pm Eastern US (first meeting on 18 Sept)
    Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, and Electric Superteams)
    Why: FUN, Fortune, and glory!

     

    The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Fire and Freeze Superteam where we'll leverage the power of Thermal Radiation and Cold Domination sets to steamroll difficult content. Long time vets and new players are all invited as we focus on fun with other friendly players.


    Power/Build Requirements:

    • Defenders, Controllers, Corruptors and Masterminds with the Thermal Radiation or Cold Domination Support power sets. No specific blast, control, or minion set is required. Pair your Cold or Thermal with whatever you'd like.
    • The following are required powers and minimum slotting:
      • Cold Domination: Ice Shield (2 Def), Glacial Shield (2 Def), Arctic Fog (2 Def), Benumb (Acc, 2 Rech), Sleet (2 Rech), Heat Loss (Acc, 2 Rech), Assault from the Leadership Pool
      • Thermal Radiation: Fire Shield (2 Res), Plasma Shield (2 Res), Thaw, Forge (2 Rech), Heat Exhaustion (Acc, 2 Rech), Melt Armor (Acc, 2 Rech), Maneuvers (2 Def) from the Leadership Pool
    • The following are suggested, but if you can't fit them all in, not required:
      • Maneuvers(Cold)/Assault(Thermal)
      • Frostwork(Cold)/Power of the Phoenix (Thermal)
      • Tactics
      • Heals (Thermal)
    • Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, TP, and Resuscitate are always useful.
    • You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build.


    Miscellaneous Details:

    • Our first meeting will take place Friday, Sept 18, 2020 at 8pm EDT under Atlas on Excelsior. Feel free to show up fresh from the tutorial (or even skip it).
    • We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers"). We also have a Discord channel for out of game and voice communication as well.
    • We'll start in Paragon with a DFB, Hollows arcs, and scanners/banks, but will eventually make ourselves vigilantes/rogues so we can enjoy what the Rogue Isles have to offer.
    • We'll be focusing on PVE content (TFs, Contact Arcs, Tips, iTrials, the occasional newspaper/scanner, etc).
    • There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc.
    • Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time.
    • Please keep power customization colors to teaming friendly options, especially the ally shields.

     
    If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.

    • Like 1
  15. Persona pretty much covered it, but there is no space between super and teamers. 

    /chanjoin "Justice Superteamers"

    is what you want.

     

    No minimum level. Play whatever AT you want, but I was simply mentioning corruptors because they are the highest damaging AT that can take Electric Affinity and we are already running high difficulty content fairly safely, if not quickly, so more damage is better than better buffs for most of our teams. The requirement is to take a single electric set (and Maneuvers from Leadership). Many of us took both for thematic reasons, but it's not required.

     

    Looks like you joined our channel and Discord successfully. Welcome! Look forward to teaming on Sunday.

  16. @11Troy11We're STILL doing it and it's not too late to join us. Bring any electric alt out or roll up a new one for Sunday 8pm EDT/5pm PDT. Many of us paired it with other electric powers (control or blast), but just about anything is great on our teams. It has been super safe so the additional damage of a corruptor is ideal, but play anything that sounds fun (within the guidelines above).

     

    We've only had 2 sessions and you will catch up quickly. Feel free to grab a few levels before Sunday if you like, but if not, I still have a level 7 alt I'll run with you and other members of the group are always willing to play lower level alts or exemplar down to help us. Come on out!

     

    It's unlikely we'll do THIS project again any time soon, but we're always doing something like this. We have 2 projects running concurrently now, with our all KB Social Distancing team on Fridays. After those 2 have run their course (usually takes many months and we're splitting time on these), we'll come up with a new ST theme and do it all again.

     

    /chanjoin "Justice Superteamers" to look for teams, chat with the group, and be notified of new projects via MOTD.

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