any tips to improve on the build, I want it to be pretty much only range and have snipe up all the time
Hero Plan by Mids' Hero Designer 1.962
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Level 50 Mutation Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Electric Fence -- TraoftheH-EndRdx/Immob(A), TraoftheH-Immob/Acc(5), TraoftheH-Acc/Immob/Rchg(5), TraoftheH-Dam%(50)
Level 1: Charged Bolts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7)
Level 2: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-Rchg/Hold(9), BslGaz-EndRdx/Rchg/Hold(9), BslGaz-Acc/EndRdx/Rchg/Hold(11)
Level 4: Chain Fences -- TraoftheH-EndRdx/Immob(A), TraoftheH-Immob/Acc(15), TraoftheH-Acc/Immob/Rchg(37), TraoftheH-Dam%(37)
Level 6: Lightning Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(21)
Level 8: Hover -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(21), LucoftheG-Rchg+(25)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 12: Jolting Chain -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(23), ExpStr-Dam%(25)
Level 14: Fly -- BlsoftheZ-Travel(A)
Level 16: Static Field -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(27), PcnoftheT-Acc/EndRdx(27), PcnoftheT-Rng/Slow(45), PcnoftheT-EndRdx/Rchg/Slow(46), PcnoftheT--Rchg%(46)
Level 18: Build Up -- RechRdx-I(A), RechRdx-I(29)
Level 20: Paralyzing Blast -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprAscoft-EndRdx/Rchg(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprAscoft-Rchg/+Dmg%(33)
Level 22: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dmg/ActRdx/Rchg(34), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(34)
Level 24: Maneuvers -- LucoftheG-Rchg+(A)
Level 26: Synaptic Overload -- MlsIll-EndRdx/Conf(A), MlsIll-Acc/Conf/Rchg(37), MlsIll-Conf/Rng(40), MlsIll-Acc/Rchg(43), MlsIll-Dam%(45)
Level 28: Static Discharge -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(48), PstBls-Acc/Dmg/EndRdx(50), PstBls-Dam%(50)
Level 30: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(36)
Level 32: Kick -- Empty(A)
Level 35: Charged Armor -- GldArm-ResDam(A), GldArm-End/Res(36), GldArm-RechRes(36)
Level 38: Voltaic Sentinel -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg/Rchg(39), SvrRgh-PetResDam(40), SvrRgh-Acc/Dmg(40)
Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(42), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dam%(43)
Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45)
Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Vengeance -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Rchg(13), PrfShf-EndMod/Acc(15)
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