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dinosaur_nerd

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Everything posted by dinosaur_nerd

  1. Running counts as idling, I have tested. Idle time is 20-25 seconds. "immersion and intuitive" are understandable if it doesn't interfere with gameplay or theme. Since it conflicts with a character theme of pragmatism (DP gun spinning before taking a shot and again after... rofl) it's actually totally immersion breaking in my case... it's just goofy. This is not a one-size-fits-all solution, and is being forced. There was another argument from another dev about this new system causing issues with spaghetti code when trying to never redraw in combat... If you can't do it right, don't do it at all. If we can't have the option of No Redraw, this doesn't improve character theme... it takes it away from those of us who think this unnecessary flair is ridiculous. Fix the weapon sets that are troublesome without hurting everyone else in the process please.
  2. Weapon sets are generally weaker, AND having to draw weapons before being able to attack is a cripping effect, even if it only happens once. That being said... this isn't my primary beef with it... the weapon redraw FEELS BAD. I am approaching this from a QoL and "Fun factor" perspective... Even if redraw wasn't an unwarranted nerf to sets that are already weak, when I want to emphasize the theme of a wild west quickdraw hero, wasting time spinning the guns around before even taking the first shot is just a ridiculous shattering of theme... and overall makes the character feel like something from an over the top anime spectacle instead. Please do not forget to give us the option to just have no redraw at all, if it fits our theme, thanks.
  3. Will there still be an option for "NO REDRAW"? I don't want clunky animations ever, or to be forced to steamroll to avoid it.
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