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Hoshigitsune

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Everything posted by Hoshigitsune

  1. Also, I think it might be a good idea to buff Mez Resist set bonuses. They work the same as Recharge Time set bonuses, they're about as difficult to get as Recharge Time set bonuses, the actual numbers you get for equivalent amounts of slot investment are the same, and they even have a non-Unique 7.5% special IO similar to LotG, but while Recharge Time is constantly affecting all of your powers, Mez Resist only takes effect when you are affected by those status effects. Might it be better to have the set bonuses scale more like Accuracy, where the best bonuses are 15%, or something like that? It just seems weird to me that one can invest dozens of IOs into getting these big set bonuses and it still doesn't even amount to a 50% reduction in status effect duration.
  2. In this screenshot, I have several different mez resist bonuses which are listed as "-X.XX% duration". This seems to imply that each of these effects subtracts that listed percentage from the duration of effects. However, this is apparently not the case; status effect resistance, I am told, follows the same rules as recharge reduction. 100% amounts to a decrease by half, because it's 1/(1+Resist%), rather than 1-(Resist%). This can even be seen in the actual duration listed as the header for each type of resistance. 57.55% duration implies that my total resistance is -42.45% duration, which is much lower than the sum of all of the values listed beneath; they are thus not actual -% durations. Therefore, framing these buffs as "-X.XX% duration" is incredibly misleading. One would expect, for example, that if I had one -9.09% duration buff, my actual duration would be 90.91%, and that two -9.09% duration buffs would result in a duration of 81.82%, and so on. So, I think the display of these buffs should be adjusted. For example, calculate the actual percentage each reduces the duration by and display that value. At a minimum, the labeling of the displayed values should be adjusted to something like "9.09% resistance" or, better yet, just "10% resistance" since that's the actual buff amount from the set bonus. Calculating the reduction in duration assuming you only had that buff is ind of pointless; those values have no correlation with the actual effect they all have together on your mez duration. Ideally, I think that the best solution would be to do both, similar to how HP and End regen/recovery is displayed to show the base value as well as the actual value considering whatever your maximum HP and End pools can be. For example, all of the Ultimate ___ and Mez Resistance buffs would be "10% resistance (-5.76% duration)" since each of them contributes 5.76 percentage points of the 42.45% duration reduction.
  3. Well, it should probably be made more consistent, at least. Whether it's technically a QoL improvement or a bugfix is kind of irrelevant, IMO.
  4. It suppresses damage auras and anything else that would break my stealth, apparently; I tested it alongside someone who had several auras which would have done damage and they never grabbed aggro. I fail to see why it wouldn't suppress a taunt aura, given that. And managing my stealth by using another power is annoying, but having yet another button on my bars for it is worse - if I'm going to do it at all, I'm going to just turn off Evasion while I'm stealthing. Also the taunt aura was unlisted in the regular description of Evasion, so I didn't even know it was there until someone pointed out that some Brute powers have one built in, and I went through all of my toggles one by one until I found the one that was breaking my stealth, then checked the Detailed Info of it. If nothing else, that needs to be fixed.
  5. See title; Evasion for /SR Brute has a taunt aura which I'm told is supposed to be suppressed by stealth, but I have superspeed slotted with celerity: stealth and the stealth from that combo does not work while I have Evasion toggled on.
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