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Muwu

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Everything posted by Muwu

  1. I have fixed my build and went for non-proc based. I tested on pylons and managed to get sub 2 minutes without much effort (only T2 agility alpha and T2 degen interface) so I think its working out great! Thanks for all your help. Which Interface Incarnate do you reckon works best? Currently running degen 1 minute and 20 seconds pylon now 😄 with T3 alpha and interface only
  2. I was more in it for the set bonus as I wanted the recharge and range defense. I am fully banking on PA tanking my hits for me. And yeah I took glacial super late, but probably shouldnt have, although I am aiming to play this guy in 50+ content anyways.
  3. Dammit you're absolutely right. Its extremely hard to achieve decent uptime on PA. I'll have to rethink my whole thing. And thanks for the input on achilles on sleet and gaussian on tactics. Back to the drawing board!
  4. Thanks so much for this. How do you feel about your damage? both single target and AoE at end game? Is it still decent without proc spamming?
  5. Hi guys, trying to improve on my Ill/Cold. I recently changed from /Ice Mastery to Mace and was wondering how I can improve on it. With forcefeedback, I can get perma hasten and perma PA but I'm a little concerned about my defences and survivability. I would really appreciate any advice on how to make this build better for endgame content. Thank you! This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation Controller Primary Power Set: Illusion Control Secondary Power Set: Cold Domination Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Blind (A) Gladiator's Javelin - Chance of Damage(Toxic) (3) Neuronic Shutdown - Chance of Damage(Psionic) (3) Ghost Widow's Embrace - Chance of Damage(Psionic) (5) Gladiator's Net - Chance of Damage(Lethal) (5) Unbreakable Constraint - Chance for Smashing Damage Level 1: Infrigidate (A) Touch of Lady Grey - Chance for Negative Damage (7) Achilles' Heel - Chance for Res Debuff (7) Impeded Swiftness - Chance of Damage(Smashing) (9) Shield Breaker - Chance for Lethal Damage (9) Ice Mistral's Torment - Chance for Cold Damage Level 2: Ice Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 4: Hover (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (15) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Spectral Wounds (A) Apocalypse - Damage (15) Apocalypse - Damage/Recharge (17) Apocalypse - Damage/Recharge/Accuracy (17) Apocalypse - Recharge/Accuracy (19) Apocalypse - Damage/Endurance (19) Gladiator's Javelin - Chance of Damage(Toxic) Level 8: Boxing (A) Accuracy IO Level 10: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Red Fortune - Defense (21) Red Fortune - Defense/Endurance Level 12: Hasten (A) Recharge Reduction IO Level 14: Super Speed (A) Winter's Gift - Slow Resistance (20%) Level 16: Tough (A) Steadfast Protection - Resistance/+Def 3% (23) Gladiator's Armor - TP Protection +3% Def (All) (50) Steadfast Protection - Knockback Protection Level 18: Phantom Army (A) Expedient Reinforcement - Accuracy/Recharge (23) Expedient Reinforcement - Accuracy/Damage (25) Expedient Reinforcement - Endurance/Damage/Recharge (25) Expedient Reinforcement - Accuracy/Damage/Recharge (27) Soulbound Allegiance - Chance for Build Up (27) Soulbound Allegiance - Damage/Recharge Level 20: Arctic Fog (A) Reactive Defenses - Defense (29) Reactive Defenses - Defense/Endurance (29) Reactive Defenses - Endurance/RechargeTime (31) Reactive Defenses - Defense/RechargeTime (31) Reactive Defenses - Defense/Endurance/RechargeTime (31) Reactive Defenses - Scaling Resist Damage Level 22: Weave (A) Luck of the Gambler - Defense (33) Luck of the Gambler - Defense/Endurance Level 24: Benumb (A) Recharge Reduction IO (33) Recharge Reduction IO Level 26: Spectral Terror (A) Superior Will of the Controller - Accuracy/Control Duration (33) Superior Will of the Controller - Control Duration/Recharge (34) Superior Will of the Controller - Accuracy/Control Duration/Endurance (34) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (34) Superior Will of the Controller - Endurance/Recharge (36) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 28: Tactics (A) Adjusted Targeting - To Hit Buff (36) Adjusted Targeting - To Hit Buff/Recharge (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge (37) Adjusted Targeting - Endurance/Recharge (37) Adjusted Targeting - To Hit Buff/Endurance (37) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 30: Burnout (A) Recharge Reduction IO (39) Recharge Reduction IO Level 32: Sleet (A) Ragnarok - Damage (39) Ragnarok - Damage/Recharge (39) Ragnarok - Damage/Recharge/Accuracy (40) Ragnarok - Recharge/Accuracy (40) Ragnarok - Damage/Endurance (40) Achilles' Heel - Chance for Res Debuff Level 35: Poisonous Ray (A) Gladiator's Javelin - Chance of Damage(Toxic) (42) Achilles' Heel - Chance for Res Debuff (42) Touch of Lady Grey - Chance for Negative Damage (42) Shield Breaker - Chance for Lethal Damage (43) Apocalypse - Chance of Damage(Negative) Level 38: Heat Loss (A) Preemptive Optimization - Accuracy/Recharge (43) Preemptive Optimization - EndMod/Endurance (43) Preemptive Optimization - EndMod/Recharge (45) Preemptive Optimization - EndMod/Accuracy/Endurance (45) Preemptive Optimization - EndMod/Accuracy/Recharge (45) Preemptive Optimization - EndMod/Endurance/Recharge Level 41: Disruptor Blast (A) Positron's Blast - Chance of Damage(Energy) (46) Annihilation - Chance for Res Debuff (46) Bombardment - Chance for Fire Damage (46) Explosive Strike - Chance for Smashing Damage (48) Force Feedback - Chance for +Recharge (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 44: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Red Fortune - Defense/Endurance (50) Red Fortune - Defense Level 47: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Glacial Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Containment Level 1: Brawl Illusion_Cold_Mace Build.mxd
  6. Slightly adjusted my build with recommendations. Not fully optimal but its a start! This Villain build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Technology Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Channelgun (A) Decimation - Accuracy/Damage (3) Decimation - Damage/Endurance (3) Decimation - Damage/Recharge (5) Decimation - Accuracy/Damage/Recharge (5) Decimation - Chance of Build Up (7) Achilles' Heel - Chance for Res Debuff Level 1: Crab Spider Armor Upgrade (A) Steadfast Protection - Resistance/+Def 3% (7) Steadfast Protection - Knockback Protection Level 2: Longfang (A) Gladiator's Javelin - Accuracy/Damage (11) Gladiator's Javelin - Damage/Recharge (13) Gladiator's Javelin - Accuracy/Damage/End/Rech (13) Gladiator's Javelin - Damage/Endurance/Recharge (15) Gladiator's Javelin - Chance of Damage(Toxic) (15) Touch of Lady Grey - Chance for Negative Damage Level 4: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 6: Combat Training: Defensive (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 8: Suppression (A) Positron's Blast - Accuracy/Damage (17) Positron's Blast - Damage/Endurance (17) Positron's Blast - Damage/Recharge (19) Positron's Blast - Accuracy/Damage/Endurance (19) Positron's Blast - Chance of Damage(Energy) (21) Achilles' Heel - Chance for Res Debuff Level 10: Tactical Training: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Shield Wall - Defense/Endurance (23) Shield Wall - Defense (23) Shield Wall - +Res (Teleportation), +5% Res (All) Level 12: Venom Grenade (A) Bombardment - Damage (25) Bombardment - Accuracy/Recharge/Endurance (25) Bombardment - Accuracy/Damage/Recharge (27) Bombardment - Accuracy/Damage/Recharge/Endurance (27) Bombardment - Chance for Fire Damage (29) Annihilation - Chance for Res Debuff Level 14: Aim (A) Adjusted Targeting - To Hit Buff/Recharge (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge (31) Adjusted Targeting - Endurance/Recharge (31) Adjusted Targeting - To Hit Buff/Endurance (31) Adjusted Targeting - Recharge (33) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 16: Tactical Training: Assault (A) Endurance Reduction IO Level 18: Boxing (A) Empty Level 20: Tactical Training: Leadership (A) Endurance Reduction IO Level 22: Tough (A) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime (34) Unbreakable Guard - +Max HP (34) Unbreakable Guard - Endurance/RechargeTime (50) Unbreakable Guard - RechargeTime/Resistance Level 24: Fortification (A) Gladiator's Armor - End/Resist (34) Gladiator's Armor - Resistance (36) Gladiator's Armor - TP Protection +3% Def (All) Level 26: Hasten (A) Recharge Reduction IO (36) Recharge Reduction IO Level 28: Serum (A) Preventive Medicine - Heal (36) Preventive Medicine - Heal/Endurance (37) Preventive Medicine - Endurance/RechargeTime (37) Preventive Medicine - Heal/RechargeTime (37) Preventive Medicine - Heal/RechargeTime/Endurance (39) Preventive Medicine - Chance for +Absorb Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Reactive Defenses - Defense (39) Reactive Defenses - Defense/Endurance (40) Reactive Defenses - Scaling Resist Damage Level 32: Assault (A) Endurance Reduction IO Level 35: Summon Spiderlings (A) Expedient Reinforcement - Accuracy/Damage (40) Expedient Reinforcement - Damage/Endurance (40) Expedient Reinforcement - Accuracy/Damage/Recharge (42) Expedient Reinforcement - Endurance/Damage/Recharge (42) Edict of the Master - Defense Bonus (42) Expedient Reinforcement - Resist Bonus Aura for Pets Level 38: Call Reinforcements (A) Expedient Reinforcement - Endurance/Damage/Recharge (43) Expedient Reinforcement - Accuracy/Recharge (43) Expedient Reinforcement - Accuracy/Damage (43) Expedient Reinforcement - Accuracy/Damage/Recharge (45) Expedient Reinforcement - Damage/Endurance (45) Call to Arms - Defense Bonus Aura for Pets Level 41: Web Envelope (A) Enfeebled Operation - Accuracy/Immobilize Level 44: Shatter Armor (A) Crushing Impact - Accuracy/Damage (45) Crushing Impact - Damage/Endurance (46) Crushing Impact - Damage/Recharge (46) Crushing Impact - Accuracy/Damage/Recharge (46) Crushing Impact - Accuracy/Damage/Endurance Level 47: Summon Blaster (A) Expedient Reinforcement - Accuracy/Recharge (48) Expedient Reinforcement - Accuracy/Damage (48) Expedient Reinforcement - Damage/Endurance (48) Expedient Reinforcement - Accuracy/Damage/Recharge (50) Expedient Reinforcement - Endurance/Damage/Recharge (50) Sovereign Right - Resistance Bonus Level 49: Mental Training (A) Flight Speed IO Level 1: Conditioning | Hidden Level 1: Brawl BudgetCrabster.mxd
  7. Thanks for sharing. Looks legit for sure. I'd say mines a grade below that since I chose not to use any purples to save up. But i will probably slowly transition into something like yours once I have more inf!
  8. Thanks again so much. Ill have to figure out this range defense somehow. Very much appreciated!
  9. Thanks so much for your comments. Expedient unique is on Call reinforcements. You're right I should have specified a bit more. The character is already lvl 50. My budget is around 300-500 mil inf which I've been told is very little but thats what I have. How much knockback status protection do you reckon is enough? How are my defenses? Really, thanks again. It was very difficult for me and I have seen the build you posted before. I took a few things from it but I am obssessesed with perma minions (and hate MM)
  10. Hi all. I've looked around the forum and discord in an attempt to make a perma crab arachno soldier. I am still really poor and so I decided to attempt a budget crab build (approx 300-500 inf, already lvl 50). Would you guys be able to help suggest some improvements and critique on it? Thank you. ❤️ This Villain build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Technology Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Channelgun (A) Decimation - Accuracy/Damage (3) Decimation - Damage/Endurance (3) Decimation - Damage/Recharge (5) Decimation - Accuracy/Damage/Recharge (5) Decimation - Chance of Build Up (7) Gladiator's Javelin - Chance of Damage(Toxic) Level 1: Crab Spider Armor Upgrade (A) Steadfast Protection - Resistance/+Def 3% Level 2: Longfang (A) Gladiator's Javelin - Accuracy/Damage (11) Gladiator's Javelin - Damage/Recharge (11) Gladiator's Javelin - Accuracy/Damage/End/Rech (13) Gladiator's Javelin - Damage/Endurance/Recharge (13) Gladiator's Javelin - Chance of Damage(Toxic) (15) Achilles' Heel - Chance for Res Debuff Level 4: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Blessing of the Zephyr - Knockback Reduction (4 points) (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 6: Combat Training: Defensive (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 8: Suppression (A) Positron's Blast - Accuracy/Damage (17) Positron's Blast - Damage/Endurance (19) Positron's Blast - Damage/Recharge (19) Positron's Blast - Accuracy/Damage/Endurance (21) Positron's Blast - Chance of Damage(Energy) (21) Achilles' Heel - Chance for Res Debuff Level 10: Tactical Training: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Shield Wall - Defense/Endurance (23) Shield Wall - Defense (25) Shield Wall - +Res (Teleportation), +5% Res (All) Level 12: Venom Grenade (A) Bombardment - Damage (25) Bombardment - Accuracy/Recharge/Endurance (27) Bombardment - Accuracy/Damage/Recharge (27) Bombardment - Accuracy/Damage/Recharge/Endurance (29) Bombardment - Chance for Fire Damage (29) Annihilation - Chance for Res Debuff Level 14: Aim (A) Adjusted Targeting - To Hit Buff/Recharge (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge (31) Adjusted Targeting - Endurance/Recharge (31) Adjusted Targeting - To Hit Buff/Endurance (33) Adjusted Targeting - Recharge (33) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 16: Tactical Training: Assault (A) Endurance Reduction IO Level 18: Boxing (A) Empty Level 20: Tactical Training: Leadership (A) Endurance Reduction IO Level 22: Tough (A) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - Resistance/Endurance/RechargeTime (34) Unbreakable Guard - +Max HP Level 24: Fortification (A) Gladiator's Armor - End/Resist (34) Gladiator's Armor - Resistance (36) Gladiator's Armor - TP Protection +3% Def (All) (36) Steadfast Protection - Knockback Protection Level 26: Hasten (A) Recharge Reduction IO (36) Recharge Reduction IO Level 28: Serum (A) Preventive Medicine - Heal (37) Preventive Medicine - Heal/Endurance (37) Preventive Medicine - Endurance/RechargeTime (37) Preventive Medicine - Heal/RechargeTime (39) Preventive Medicine - Heal/RechargeTime/Endurance (39) Preventive Medicine - Chance for +Absorb Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Reactive Defenses - Defense (40) Reactive Defenses - Defense/Endurance (50) Reactive Defenses - Scaling Resist Damage Level 32: Assault (A) Endurance Reduction IO Level 35: Summon Spiderlings (A) Expedient Reinforcement - Accuracy/Damage (40) Expedient Reinforcement - Damage/Endurance (40) Expedient Reinforcement - Accuracy/Damage/Recharge (42) Expedient Reinforcement - Endurance/Damage/Recharge (42) Edict of the Master - Defense Bonus (42) Empty Level 38: Call Reinforcements (A) Expedient Reinforcement - Endurance/Damage/Recharge (43) Expedient Reinforcement - Accuracy/Recharge (43) Expedient Reinforcement - Accuracy/Damage (43) Expedient Reinforcement - Accuracy/Damage/Recharge (45) Expedient Reinforcement - Resist Bonus Aura for Pets (45) Call to Arms - Defense Bonus Aura for Pets Level 41: Web Envelope (A) Enfeebled Operation - Accuracy/Immobilize Level 44: Shatter Armor (A) Crushing Impact - Accuracy/Damage (45) Crushing Impact - Damage/Endurance (46) Crushing Impact - Damage/Recharge (46) Crushing Impact - Accuracy/Damage/Recharge (46) Crushing Impact - Accuracy/Damage/Endurance Level 47: Summon Blaster (A) Expedient Reinforcement - Accuracy/Recharge (48) Expedient Reinforcement - Accuracy/Damage (48) Expedient Reinforcement - Damage/Endurance (48) Expedient Reinforcement - Accuracy/Damage/Recharge (50) Expedient Reinforcement - Endurance/Damage/Recharge (50) Sovereign Right - Resistance Bonus Level 49: Mental Training (A) Flight Speed IO Level 1: Conditioning | Hidden Level 1: Brawl BudgetCrabster.mxd
  11. @JJDrakken Sorry to bother you, completely new to the game and I saw your Thugs/Traps build that you did on May 2022. Wondering if that is still good to follow as of now? and if you would recommend a different secondary? Thank you Also does Origin choice matter? I went with Natural
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