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Ukase
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Everything posted by Ukase
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Are they? They are being silly about the slider, sure. I'm sure they meant nobody any offense. But the OP is 100% reasonable in suggesting this change. On a team, everyone mostly clicks exit or uses some nifty bind to exit - and what happens is the people that exit after you due to load time variances, they push you away. And if you don't move - you'll keep getting pushed about 15-20 feet. Sometimes, the player that is casting team teleport may not even say they are, and suddenly, because you exited first - you're out of range of the TT. Now, it's a small matter to trudge under the transport - as the prompt will come up every five seconds or so for 2 minutes. So, we won't "miss the bus". But as fast as some players are, some missions are complete (think Hess and those missions with just one computer to destroy) before you even arrive. As for mission teleport, we already know it doesn't need that 15 seconds or whatever it is to work. I see no reason why it wouldn't be instant, but they don't want us moving fast in the game for whatever reason.
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5 what? We took him down with 3 of us this morning. He's just so easy. He's like a pinata. But, to be fair, we were all level 50, and had incarnate stuff. With lore pets.
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I wouldn't mind being able to add stacks of 100 either, but I don't think it will happen. I'm certainly not privy to how the servers drive the AH to function, but I suspect the reason they capped us at 10 items was storage. After all the badges and what not, I think we have 200 slots in the AH. Which means the server would have to keep track of 2000 items at present. Take it 100 per stack, and that's a pretty big increase that many players would take advantage of. Not sure it qualifies as exponential...but I'm no math wizard. But it would be a lot more stuff for the hamsters to drag as they run that wheel. The shenanigans with the uncommon salvage, and occasionally the rare salvage? Imagine being able to stash all that stuff to try and manipulate things just a little bit longer due to having that much more storage in the AH. I do feel your pain, though. It's tedious to buy them in stacks of 10, too.
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Prismatic Aether: Items and Prices
Ukase replied to DarionLeonidas's topic in Suggestions & Feedback
This is just my own opinion. Prismatics are too easy to get. -
Well, that's kind. But Cosmic has rules that are far more restrictive. And the last thing I want is one of 331's famous chancla's being tossed at my noggin. While any member is allowed to complain, I kept a lot of the stuff that defied my understanding of human behavior to myself. It's strange. I come here to just share a little annoyance, and some folks just decide I'm the devil. Well, when they can sell their opinion for money, maybe then I'll be concerned. It's definitely making a mountain out of a molehill. I was going to spend the time anyway - whether they needed the help or not. The irritation is with the lack of communication. But that was early this morning. It's all over now. Heck, it was over after I finished the post.
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There's nothing to speculate. He asked for help. I offered it like 90 seconds after his ask because I was busy wrapping up an ouro arc. 3 minutes go by after I'd sent him the tell asking him if he still needed help. No reply. My first tell was "Still need a hand?" And 3 minutes later, I send him another tell "Guess not". Then I get the invite. It's like they're on the other side of their keyboard, waiting to see how long they can keep me waiting before they act. (obviously, they were distracted or something..that's just the way it seemed) It's just a tiny rant. Hardly worth the time. It just doesn't make sense to me why someone asks for help, then gets it - clearly, as the mission is complete - but they don't relay any communication to anyone. They don't chime in on the channel they asked for help on and let people know they got the help they needed. Maybe that's an unnecessary courtesy. I dunno. I haven't asked for help doing anything in a mission since we had to simultaneously click on glowies, back on retail. It just seemed rude to me. Someone is kind enough to stop what they're doing to help you, and you can't give them the courtesy of letting them know the EB has been taken care of. Won't be the first time a player hasn't extended a courtesy.
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The derailment is my fault. But I was the OP, so it's all good by me. And you're correct, alignments and zones being searchable aren't strongly connected except this: I'm on vigilante, in the abyss. I notice I have a lot of enhancements and would like to sell. But the hami raid is about to start. Now, since I'm a vig, I pull up the /search window, and I don't see the abyss as a searchable zone. And again, the /whoall is suggested. We shouldn't need it. My alignment shouldn't matter. It's a map in the game, it should be searchable by anyone who wants to look. You ask the question why would a hero go do these various activities in the rogue isles, and vice-versa. Why do we have Null the Gull? To make it easier/faster, sure. I have never done a task force to be heroic. I do them for the merits and/or the badge. I have never done a strike force to be villainous. I do them for the merits and/or the badge. See, I'm lazy. While I'm grateful for Null letting me switch sides easily, and the other things Null does, I don't think any of us should have to see Null for that. Keep the alignment and morality content. It's great. But the actual roles of hero and villain, they no longer mean anything in game. But that's just me. I still want to be able to search any zone regardless of my alignment without having to use a slash command.
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You know, I've looked at that Data View on other builds and never saw anything worth seeing that I didn't already know. For whatever reason, I never used it this time. Appreciate the reminder.
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So, a player asks for help on the lfg channel. Fine. I was just wrapping up an ouro arc, so it took me 90 seconds to send the message to see if they still needed a hand. 3 minutes later, I get the invite. I get on the team, three others have also arrived to help. And I get on the map, and I know the map. Shadowhunter isn't even on this map. All this idiot had to do was say, "No, I'm good". But because I was trying to be helpful, I end up wasting time. I do not get it. /emote Gibbs head slap on this dork.
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I don't have to use /whoall in PI or Ouro or other zones. I think it would be nice to not have to type out a /command. Remember, there's a lot of players who don't know the command and don't visit the forums. Every zone should be searchable - and not just villains and rogues looking in red side zones. If I'm vigilante, I should be able to search The Abyss as well as The Hive. And Rogues should be able to also. This whole alignment deal is really old. We should make every zone co-op.
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So, we'd have our equivalent of the Dow, where we take the 10 most traded/bought/sold enhancements and their prices, add 'em up, divide by 10 for a @Yomo Kimyata index? I think we're in a bear market, lol. "Hey, the stock is on sale! Buy now!" So, I like the creativity of the idea. I've no idea how this would work, so I can't generate any legit feedback on it, other than it sounds interesting.
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Halloween Haunted House and Giveaway is Back THIS WEEKEND!
Ukase replied to Dacy's topic in General Discussion
If the flyer/ad is any indication, we're in for a treat! In more ways than one, I imagine. A very nice job on the flyer/ad! -
Yomo is absolutely right with the recharge time on those anniversary Experienced temps. But, that's not the only place to get those - the hero/villain and winter packs also have them. So, just anecodotally, because I have a bunch of these in my character email, I will grab one. And only one. Use it, and it disappears. Then I grab another, and use that. And that gives me 10 bars, and then I grab a third, but don't use it until I use up the 10 bars I have. These are from the hero and winter packs. From @bopper's post, the odds of getting them are just more than 1/4 of a percent. Caveat Emptor!
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Stop your complaining, young man!
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When each character is responsible for their own billion influence, you have to start somewhere. For whatever reason, I feel compelled to make a billion inf (and the enhancements for that build don't count in the tally) on each character. Using converters has always been an integral part of my inf-making efforts. Buying cheap stuff, turning it into pricier stuff. Sometimes, I get there by level 5 and sometimes by level 45, just depends on how much fun I'm having running story arcs/tfs with that particular character.
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This was a case where the description in mids doesn't really do the powers much justice. I skipped it in favor of Acid Arrow. If I were to respec, I'm not sure what I would give up for it. Hmm...maybe rain of fire. Actually, I'm an idiot. I didn't remember the name of the arrow I skipped. I actually have Ice Arrow. The debuffs this thing does in pretty nice. I almost think this should be a defender, rather than a corruptor. And I might make one, but I have a thing for Scourge.
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Hatred? Of who? Positron? His armor is ugly...but besides that... Numina? I can barely see her. Penelope Yin? She sure can twerk! (See the cutscene in one of Mr. G's arcs.) Citadel? I don't know anything about this dude. Other than he's weak and always uses the medi-porter when I'm doing the Pandora's Box 5/5 SSA. Manticore? Other than his costume and hair are all the same color, I have no beef with him. Synapse? Just another weak hero. The guy we have to thank for "Flurry". Statesman was really the only one I thought was interesting. I never looked at Stateman like he was Jack Emmert. Why would I? Jack is a real dude, and Statesman is a bunch of pixels.
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So, I actually made one of these. The debuffs are quite good. I'm a bit disappointed with EMP Arrow. While I was pleasantly surprised to see an unenhanceable 11.25% addition to all damage types except toxic for 4 minutes...once it's cast, it's in that spot. Doesn't follow the target or me around. Fortunately, the recharge on it isn't that bad, and it can be recast. There's a lot to like about trick arrow; but if you're solo a lot, which is as I understand it how Snarky rolls fairly often - I don't think it's the best fit. On teams, it's fantastic. The recharge on the debuffs are fast enough to use most every fight, depending on how things play out. But, the end use from those arrows adds up; I've had to be clever in slotting sets that boost max endurance and recovery, and reduce end cost for them as well. (I probably wouldn't have to be so mindful if I hadn't pursued recharge so much, but the more often EMP and Oil Slick Arrow are up, the better. I just wish it had one Arrow to boost my character in some fashion. Regen, HP, Recharge, something. That 4 minute boost to resist is not that useful because I tend to play at range; so I always have to close in to get that buff. A minor thing, but it's still a thing. The debuffs though, they are fantastic. Acid Arrow does a LOT. And I almost skipped it. Glad I didn't.
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The sad thing is, I have 14 pts of kb protection, but his "Begone" must be more than that...yeah, at least mag 20, if I interpret this convoluted formula properly. City of Data would be so much more useful to me if variables were clearly defined. The power doesn't seem to be an AoE, so not sure why the variable is worded that way, but sometimes, when you have to come up with unique variable names in a program, it can be a chore when there are probably a thousand or so other more appropriate names already used by other objects in the program. At least, that's my guess.
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Fighting Adamastor on a dark brute. I just got slapped off the platform, with the red words "Begone" flashing across my screen. This made me laugh chuckle. While I detest getting knocked about, that was pretty funny. I wish I'd been able to screenshot that to share, but my fingers were too slow.
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This always puzzles me when folks say this about the Brute ATOs. Now, I recognize that I've never been able to get fury up to 100%. I always assumed it was because my health rarely goes below 85%. But the set bonuses for the two brute sets are quite good in my opinion. I don't see any need for any adjustment. They work fine to me. Granted, I am admittedly obtuse, and frankly, I don't go looking for problems. If I notice one, it's got to be pretty bad. I just don't see why there's this negative attitude regarding the Brute ATOs.
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Are you one of those folks that just play mostly one character? How do you get your influence? How are you funding your characters if you're not endlessly exploring multiple zones for the cheap reward merits, and then exchanging those reward merits for loot to subsidize your character's build? I have a few characters that don't really go looking for all the explorations, but those characters tend to be purpose specific characters. Like my ill/rad controller that has Siege/AM missions held for my alts that want to complete Portal Jockey. Or my Rad/SS tank that holds the Schweinzer contact and just sits in Port Oakes next to him for my characters that want Invader/TFC. But a character that I play routinely...I don't think I can ever leave a zone without grabbing the explores. That's how I get the influence to fund their builds. Congratulations for playing in a way that's different. I'm just curious how you get your influence to build your alts.
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I am not really clear on this, so I should just keep quiet. But, it's my thinking that an ITF will have XP gains of X, where the ToT will have higher XP gains per minute - simply because the EBs give more xp than standard EBs. So, as far as I understand, it's an apples to oranges comparison. (assuming team comp is the same) Also, Alpha unlocks at a faster rate than Judgement/Interface. There's perception, and there's reality. In game, I have a really hard time separating the two, because often, perception IS reality. Seems real enough to me. I put 90 characters, I think, through ToT this season. Most were solo. The ones who were teamed were those characters who might benefit from more incarnate XP. I think I might have taken 2 characters under level 50, as there's never enough 50's to keep things afloat at times. Like many of us, I don't mind getting vet levels for the various drops and incarnate XP. I can only speak anecdotally, that I think @tidge is on to something. Crappy team, crappy results. I often got my 10 prismatics faster solo than leagued, simply because of the large number of freeloaders who are unslotted, fully relying on team buffs instead of having any pride in their characters and putting their best foot forward. But I digress, sorry. Ultimately, while I think results are important, for me, it just sucks the fun right out to do all the analysis required. So, I just target the EBs, get my 10 prismatics and go. XP, even incarnate XP will come. For my time, I'll be doing the labyrinth runs with a murder room for dessert, and then the occasional iTrial if I'm in the right frame of mind. There was a time when I would trio box the DA arcs and while that is as efficient as I can get for reward tables, it's not really any fun. I'd rather get one reward table from a labyrinth once or twice a day and take quite some time to gear up than getting it done in a day or so being bored out of my mind.
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Man, the original post takes me back. I remember getting quite hyped up when they thought about taking away the emp merits/vet levels in AE. At that time, I was so tired and weary of iTrials, aside from underground and magisterium, that if they took that away, I was going to really suffer. (Well, not REALLY suffer, but it was going to suck) My play style now is so different from back then. I haven't farmed emp merits in a farm in 2 years maybe. A long time. I have 3 spines/fire farmers from before the AE -def changes that are maxed on converters. I also have 3 rad/fire brutes also maxed on converters...just in case I decide I need to farm. But, the way the game is for me now, there's just no need. I would see players on the same character with vet levels over 100, and not super high badge counts - like 500-800 or so. Enough where I could tell they were playing the character because they liked it, not for any other real reason. Sure, they would hustle reward merits like anyone else, but I don't think they needed them to fund their next alt. But, I digress too much. I have to echo @Glacier Peak's advice. I don't think there's anything in game that will outpace the murder room in the labyrinth. But that is for level 45+. Until you get there, play on indom where your 2xp from START stacks with the 2xp on indom. Then transfer to your server of choice. Just anecdotally, I got 2 vet levels (with some patrol xp) in about 40 minutes. That's just not done in any of my fire farms that I recall. (granted, they were afk farms) I don't think the labyrinth can be beat with the current mechanics in play.