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Pilotball

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  1. This is where I landed. It cost me a pretty penny, but seems very solid. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Thorn-star: Level 50 Magic Dominator Primary Power Set: Plant Control Secondary Power Set: Thorny Assault Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Strangler -- GldNet-Acc/Hold(A), GldNet-Dam%(9), GldNet-Acc/EndRdx/Rchg/Hold(31), GldNet-EndRdx/Rchg/Hold(34), GldNet-Rchg/Hold(34) Level 1: Thorny Darts -- Dcm-Build%(A), Dcm-Acc/Dmg(3), Dcm-Acc/Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Dmg/Rchg(5) Level 2: Roots -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprAscoft-EndRdx/Rchg(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprAscoft-Rchg/+Dmg%(15) Level 4: Fling Thorns -- PstBls-Dam%(A), PstBls-Acc/Dmg(7), PstBls-Acc/Dmg/EndRdx(15), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rchg(17) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7) Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf(21), CrcPrs-Acc/Rchg(23), CrcPrs-Acc/Conf/Rchg(25), CrcPrs-Conf/Rchg(33), CrcPrs-Conf/EndRdx(34) Level 10: Kick -- FrcFdb-Rechg%(A) Level 12: Skewer -- Hct-Dam%(A), Hct-Dmg/EndRdx(19), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33) Level 16: Build Up -- GssSynFr--Build%(A) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 22: Vines -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(25), UnbCns-Acc/Hold/Rchg(27), UnbCns-Hold/Rchg(27), UnbCns-Acc/Rchg(37) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 26: Carrion Creepers -- PstBls-Dam%(A), PstBls-Acc/Dmg(39), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rchg(40) Level 28: Thorntrops -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(31), Rgn-Acc/Rchg(37), Rgn-Acc/Dmg/Rchg(42), Rgn-Dmg/Rchg(50) Level 30: Impale -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(33), EnfOpr-Acc/EndRdx(36), EnfOpr-Immob/Rng(37), EnfOpr-Acc/Immob/Rchg(42), EnfOpr-Acc/Immob(43) Level 32: Super Jump -- BlsoftheZ-ResKB(A) Level 35: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45) Level 38: Thorn Barrage -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(49) Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(46) Level 44: Disruptor Blast -- Artl-Acc/Dam(A), Artl-Dam/End(46), Artl-Dam/Rech(47), Artl-Acc/Dam/Rech(47), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(48) Level 47: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 49: Spore Burst -- CaloftheS-Heal%(A) Level 1: Domination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9) Level 32: Double Jump ------------
  2. Thanks for your review, it is very much appreciated.
  3. I have enough money, but wasn't going to bust the bank, as I'm not sure how much I'll play with the other 12 50's. I couldn't see any holes the purple procs provided on seeds, that's why I skipped to focus on recharge on seeds. I wasn't building with perma-dom in mind, Recharge sits at +140, I don't know what I need permadom to be at. I was focusing on Soft-cap range 46% and S/L both at 43%, Psi is a hole, only 19%, with 0 resistance. I was hoping to stay at range. Strangler, was the odd man out. I do find that I use it a lot, I'll see if I can rejig.. Thanks!
  4. Hello, Please let me know of your thoughts on this. I've been having a lot of fun and currently at Level 41. Here is the proposed end build. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Plant Control Secondary Power Set: Thorny Assault Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Strangler -- Acc-I(A) Level 1: Thorny Darts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/EndRdx/Rchg(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(7) Level 2: Roots -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(15) Level 4: Fling Thorns -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(7), Artl-Dam/End(15), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(19) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), DefBuff-I(21), EndRdx-I(23) Level 8: Seeds of Confusion -- Conf-I(A), RechRdx-I(23), RechRdx-I(25), RechRdx-I(33), Acc-I(34) Level 10: Kick -- FrcFdb-Rechg%(A) Level 12: Impale -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(19), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33) Level 16: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), EndRdx-I(34) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), EndRdx-I(36) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36) Level 22: Vines -- NrnSht-EndRdx/Hold(A), NrnSht-Acc/Rchg(25), NrnSht-Acc/EndRdx(27), NrnSht-Hold/Rng(27), NrnSht-Acc/Hold/Rchg(37), NrnSht-Dam%(37) Level 24: Spore Burst -- CaloftheS-Heal%(A) Level 26: Carrion Creepers -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(39), SprAscoft-EndRdx/Rchg(40), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), SprAscoft-Rchg/+Dmg%(42) Level 28: Thorntrops -- CrtSpd-Acc/Slow(A), CrtSpd-Dmg/Slow(31), CrtSpd-Acc/EndRdx(37), CrtSpd-EndRdx/Rchg/Slow(50) Level 30: Super Jump -- BlsoftheZ-ResKB(A) Level 32: Fly Trap -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(42), SvrRgh-Acc/EndRdx(43), SvrRgh-Acc/Dmg/EndRdx(43), SvrRgh-Acc(43), SvrRgh-PetResDam(45) Level 35: Acrobatics -- EndRdx-I(A) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), DefBuff-I(39), EndRdx-I(45) Level 41: Thorn Barrage -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Rchg/SlowProc(50) Level 44: Disruptor Blast -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(50) Level 47: Ripper -- AnlWkn-%ToHit(A) Level 49: Build Up -- GssSynFr--Build%(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- EndMod-I(A), EndMod-I(9), EndMod-I(9) Level 30: Double Jump ------------
  5. I've played a claws scrapper, so I figured I would try the ranged path. It's just so odd to play melee for 25 levels to throw it all aside and rebuild. I have plenty of funding available. I see the link in your signature, I glanced through it earlier, I'll give it a good read. Hopefully that will get me started.
  6. I've been playing melee build so far, because there didn't seem to be any other way to play. I'm lost now and have no idea which way I should build. Any suggestions on how to proceed, I've been going through this forum, but am lost. It looks like there are 3 options : Range, Hybrid and Melee builds. My only opinion right now is that the end use is insane for the amount of damage I am doing. Any help/suggestions would be great. Thanks
  7. Hey! I'm really enjoying my DP/MC blaster, so much that I wanted to share my cheap build. I'm currently at level 45 and was able to get most of it in place for under $200 million (I think that's pretty cheap). I just took on Silver Mantis (EB) solo and didn't get hit more than once, I was overjoyed as I've always found her crazy hard. I've got S/L both almost to 45% and Ranged to 49%. Please let me know what you think. Thanks! This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(29) Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7) Level 2: Empty Clips -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(11), Artl-End/Rech/Rng(15), Artl-Acc/Rech/Rng(17) Level 4: Reach for the Limit Level 6: Swap Ammo Level 8: Bullet Rain -- BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(9), BlsWrt-Acc/Dmg/Rchg(9), BlsWrt-Acc/Dmg/EndRdx(13), BlsWrt-Acc/Dmg/EndRdx/Rchg(17), BlsWrt-Rchg/Dam%(19) Level 10: Burst of Speed -- Obl-Dmg(A), Obl-%Dam(33), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(50) Level 12: Suppressive Fire -- Acc-I(A), Dsrnt-I(13) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), DefBuff-I(15), EndRdx-I(31), DefBuff-I(33), DefBuff-I(39) Level 16: Super Jump -- Empty(A) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(29), Thn-Dmg/EndRdx/Rchg(31) Level 20: Reaction Time -- EndMod-I(A) Level 22: Kick -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36) Level 26: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(27), DefBuff-I(27), EndRdx-I(31) Level 28: Inner Will -- NmnCnv-Regen/Rcvry+(A) Level 30: Dragon's Tail -- Obl-Acc/Rchg(A), Obl-%Dam(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-Dmg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(42) Level 32: Hail of Bullets -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-%Dam(34), Obl-Acc/Dmg/EndRdx/Rchg(36) Level 35: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), DefBuff-I(39), DefBuff-I(39), EndRdx-I(40), DefBuff-I(50) Level 41: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(42), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Dam%(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(45), DefBuff-I(45), DefBuff-I(48), EndRdx-I(50) Level 47: Acrobatics -- EndRdx-I(A) Level 49: Web Envelope -- Acc-I(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Empty(A) Level 1: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21) Level 16: Double Jump Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------
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