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Emprad

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  1. Ah ok cool, regular missions you only have 1 abandon every like 24-48 hours or something so I thought that applied to mayhem but if I can take a failure from the contact as many times as I want then I guess thats how it can be done in 15 mins, thank you for the replies!
  2. So you can simply pop in and grab the badge and not complete it? It's timed and you do things to add to the timer right? so does the timer start with very little time or something? How do you cancel or skip or complete the mish to get 9 mishes in 15 mins? Sorry lol maybe I should just do some to educate myself..
  3. I was going to do the method the OP said to do, do the bricks signature arc to get the contact that gives all the mayhem missions (the OP didn't say the contacts name?) and do the mayhem missions, I was just wondering how long they take to complete because I was assuming you need to complete a mayhem missions to move to the next. But if you can do 9 missions in 15 minutes it must be pretty quick.
  4. I honestly haven't done a mayhem mission before... I'm assuming you have to complete every mayhem mission to get to the next one? because you can't skip them all right? How long do they typically take to complete? Edit. Wow necroed lol.. didn't realize this has been dead for 7 months
  5. Ahhh ok gotcha, i understand now! Thanks for the reply!🙂
  6. Thank you for the reply! And for the fire farm build what's with this about keeping alpha at t3 for kb protection? I don't see anything about kb prot in its info u less I'm missing something..? Any other incarnates that need to be kept at t3?
  7. Yea I think afk farming still requires a certain level of attention if you don't want him to die.. or do what you do and just run a normal active map and move around when you need to so youbdont have an entire asteroid map attacking you afk. I was hoping that it could actually be fully afk farming but I guess not unless if you go with easier maps with less or lower lvl baddies then it's not really farming any more.
  8. How's this build for afk survivability? The s/l build and suggested farm from this thread seems to die quite often.. I would rather not have to watch a afk farmer seeing as in you know it's afk lol.. it seems like almost half the time when I check on him he's dead from the 10min afk farm that AA made.. the 5min one he usually survives fine.
  9. As far as the kb prot goes, in the OPs post it says that if you keep your alpha at t3 it helps but I don't know how because I don't see kb prot in its info.. hopefully the OP or someone can explain..
  10. Yea I'm thinking they aren't needed, with both then off and taking kismet out of CJ I'm still hitting, the occasional miss but nothing to worry about. I'm fine with sacrificing kismet and dropping a whole toggle (hover as I mentioned in a previous post) to get an occasional miss.
  11. What's with this keeping your alpha at t3 for kb protection? I don't see anything about kb protection in the info anywhere, maybe I'm just not seeing it.. and why would the t3s have it and not t4? Weird..
  12. I don't know, I'm sure there is.. speaking of that I have noticed a few missed here or there without the kismet and focused acc on.. I don't know how else to fix this build though, hopefully the OP will explain how to actually use the build for a newb like me to understand lol
  13. I'm sorry last message, it turns I don't need hover either of I sacrifice the kismet in CJ.. I noticed my def was around 47.75, hover is the lowest def buff in my build, so if I turn off hover and take out the kismet from CJ and put in a def +5 IO it brings my def up to 45.06... I'm running charged armor, tough, Weave, CJ (replacing the kismet with a def+5 IO), maneuvers, the 2 damage toggles and tactics and its working like a charm! Ok no more until you reply sorry lol 😋
  14. I just got home to look at the toggles and it seems like 8-9 are mandatory whether tacitcs needs to be on or not.. There's 11 toggles total including the 2 acc/tohit toggles (focused acc and tactics), to be soft/capped on def and res I need all of the 6 def and res toggles on (charged armor, tough, Weave, CJ, hover, maneuvers) and obvuoustly the 2 damage aura toggles have to be on so thats 8 mandatory toggles... does this build need either tactics and or focused acc on or can it go without? The only toggle that seems unneeded is static shield, it protects against hold, sleep, disorient, end drain, rec debuff, psi and teleport.. none of those are in a SL farm right? So I can leave SS off I guess.. I'll try with SS off and tactics on along with all the mandatory toggles and see how it goes.
  15. Thank you! I actually noticed that focused acc is a insane end hog I forget the numbers but like double what tactics is and I figure there's tactics so I turned off FA and it's a bit better but still crashing sometimes. And I have my alpha and destiny t4 now so if it was a lack of incarnates before it isn't anymore. So without FA I still have 10 toggles on, and the end crashes sometimes still, is 10 toggles correct? I'm not at home to list exactly which ones.. I guess I should have been smart and read through each toggle and see what ones I actually need because some might not benefit a SL farm it's just been a super busy weekend so I just kinda tried to let him do his own thing lol its odd though because it doesn't crash constantly, ill kinda watch him do a full 5-10 min farm while I'm doing stuff around the house and no crash but then I don't watch him for 20 mins while he's sitting in PD and come back and he's crashed.. he does crash occasionally in the mission too but you know just weird random crashes...
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