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StoneKarma3

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  1. I took @Chelsea Rorec's build and did some tweaking since we don't have to take the Secondary's Tier 1 power (Ring of Fire). Also, freed up another power by dropping Aim (I can never fit Aim and Build Up into my rotation, so dropping one of them seems like a good compromise.) I took Evasive Maneuvers and Rise of the Phoenix. EM pushed the S/L Res over 75% cap and Ranged DEF to 60%. I have a few questions: Rise of the Phoenix or Melt Armor? Melt Armor is great but has such a long Rech. Rise of the Phoenix is good but situational and Inspirations are always an option. OR a third option? With the Ranged DEF being so high, are there better ways to slot for DMG or RECH? I don't fully understand some of the math on the tradeoffs between DMG and RECH. Also I know that Incarnate content has a higher softcap for DEF. Maybe worth keeping it for that? And on incarnates, I currently use Barrier Core Epiphany (+DEF(All), +Res(All)). Any suggestions for improvements? Thanks in advance for all the help. https://www.midsreborn.com/builds/download.php?uc=1716&c=699&a=1398&f=HEX&dc=78DA6594594F135114C7FFD399A1D0851D0159B455F6528BDB0B2F0A5A4C800425F1954CA096D1DA36A54471FB202A8BBE18FC18EE0FFA297C56484C8C894B3D77CE1CB8B493DCDEDFDCFF39FF7367CE9DCEDFBF12F9F279EE128CE874CE595B5B9AA2DF72A664CF3B597719EA0AD2E8F697976E38F96C662599764B190E8D89B2B85E2C164A6596E69DBC5B5CCF3965B7904778A150C825D33937BB5A8E783C97718A6E3E1BF26E168B99CC4A9463540809AD578BEE326538779595B2DFE8A25D0CD2B8ACB66440AE8A0D6CD23C6121802D816D060B3B022F18EAF092E15EADCD2D09C932D46355C06508E1B6C01D8629E5A2DB18306D4F89C012B0191A5127106468463D4398DEB1A9D9C0C424CD9689699A6CBD802D059AA540AB14689502ED52A05D0A1CA30241BD4010B3A6A76CD06D835EA081EA720E0C810043174C018BE1386C86062A10D60B84F18BE63E0B7152A238548C28C6E027FBF080A6263DB909BB014F49D36D8BBEBB16E976AF74BB57BADD2FDDEE976EF74BB71FD2D4A6D9186DB86E78CA49DC6498A1F50EBD5207DEC20F7927F09E21860F021F053E313CA2A9D3383859157462921FE59AFA8CF402DD78CA2D38856702CF0536194E634B609BE131E5F6E8363DF81DF043FE300CE2AFC03F810AC3109D330F9EA8E6E8367D6233243643623322362362332236016AEE09ADB97453A10BAF488EEB1D8DE32B1F945D520634C51C408A3B308A09817302E7194C2A33ACEF76589212129B90D8042E308CAB46A813388EB3BC5B8B6CC6749B31842436CC70061181A84023C384774609DE8C0249FD3425B167FA213F185ED394D29F3F858BFC41F75AD0AF8A1AEA8DC5ACA37F4895B9AA051A313E630B962E9062B0C5B7504DC63867ECD52A31DEE8F75A659873F6AB14C27DCB7FCA9F0CF4CFA0CEC1E19E67E9CDA48E2CB451A0BE106F87D7E68385746755C44E75CA6EBC6AE13F0708CD4E Blaster - Fire Blast - Fire Manipulation Fiere NEW Chelsea Rorec.mxd
  2. I have a two build blaster, and I find that the AoE isn't needed much on teams. It's definitely fun, but the kind of things you can drop with an AoE were going to die on "accident" anyway. My current thinking is to emphasize the ST damage for stubborn bosse, GMs and AVs. Those are the things that need more damage. And to get the build cranking along like it should, you will be taking some AoE anyway, but I don't think focusing on AoE is worth it. But this is *really* just my 2 cents.
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