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silverpeacock

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  1. On teams, /Cold should be great. Solo, the lack of a heal will be troublesome. I really like Demon/Time for a defense set, but Demon/Thermal feels the safest if that is something you care about.
  2. Is that the left side or the right side? Thank you, I can't play any of my Bio armor critters because I hate the overlay, so maybe this will help.
  3. Do you guys play these builds or is this a final 50 build? Temporal Junction at 49 on every build? I disagree with that completely. TJ is what's keeping you and your minions alive from 4 til you get Foresight 24/7.
  4. Thanks, Zect and Psyonico! It was just a stray thought and you really gave me a great explanation why I don't see it. I appreciate your insight.
  5. I have not been playing for a while, since before the tank changes. With the range and target expansion for cones, it seems logical that hover tanking would be more common. Is it a thing that I just haven't seen yet?
  6. I have been working my way through all of the /time masterminds, but I haven't gotten one to 50+, and have not gotten to Mercs. Ninja/time felt the best out of all of them. Most postings about ninja are from before the patch, so all you get is repeated tissue paper comments. After the patch, they have 13-18 defense, granted by the first training power. Thugs/time was good, but didn't feel right. To me, /time needs a melee primary. That said, it will probably be the first one I take all the way to 50. Beast/time was interesting, but the attacks were slow. Necro/time was pretty damn amazing. The addition of the ghosts was huge. They didn't do a lot of damage, but could tank, so no individual zombie got dog piled. Demon/time. Again, it felt like it needed melee to keep everything in Time's Juncture. Bots/time was ok. Nothing special, nothing terrible, compared to the rest.
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