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nekkidtruth

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  1. You are absolutely right. I didn't pay attention to the fire orbs at all to be honest. I was too busy trying to work out a rotation that worked. The majority of the time I spent frantically mashing buttons hahaha.
  2. Once again, I appreciate all of the comments and suggestions. I ran @mbre2006's second build for my initial test. I'm a glutton for punishment so the first thing I did after putting in the sets is I headed over to PI, set myself to +0/8 with Bosses on. I didn't feel that this would punish me enough so I deliberately chose an Arachnos radio mission. To my surprise, I did very well. I honestly expected to die multiple times but I didn't. Not even once! I do however need to work on the rotation. The mission wasn't horribly slow but it wasn't fast either. I also needed to pop some blues here and there. Definitely an end hog. I will say this, Ice/Thorn feels awkward. I'm going to test a bit more over the next few days but I wanted to give you guys some initial feedback from my test. I really wanted this to work for a character I had a theme for but it may not be in the cards. We'll see how the rest of my testing goes.
  3. Thank you so much! I'm going to give this last build here a try on Pineapple to see how it plays. Yeah the purples an such aren't a big deal. I farm as well as run TF's regularly. I'll let you know how it goes when I'm done on the test server 🙂
  4. I just finished a Version 2 of my build. I changed a bit around and went full out with the expensive stuff. Edit: Sorry just saw this @mbre2006 I would love to see what you might come up with! Hasten isn't necessary, I just wanted it to help with perma-dom. I am rather accustomed to Hasten in most of my builds though. Cost of IO's is not a concern. I can get what I need 🙂 Travel power doesn't make a huge difference to me. As long as I can get to where I need to get to quickly! Thanks! I'm not sure if I want to be full range or melee. I think ranged but melee capable if I have to get in close. Couldn't decide on a final power choice and my slotting could possibly be rearranged if it were to benefit the build. Thoughts? Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Dominator Primary Power Set: Ice Control Secondary Power Set: Thorny Assault Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Ice Mastery Villain Profile: Level 1: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(5), BslGaz-Slow%(5), BslGaz-Acc/EndRdx/Rchg/Hold(7) Level 1: Thorny Darts -- Apc-Dam%(A), Apc-Dmg(31), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(34), Apc-Dmg/EndRdx(37) Level 2: Frostbite -- Ann-ResDeb%(A) Level 4: Fling Thorns -- Rgn-Knock%(A), Rgn-Dmg(13), Rgn-Dmg/Rchg(13), Rgn-Dmg/EndRdx(29), Rgn-Acc/Dmg/Rchg(29) Level 6: Arctic Air -- CrcPrs-Conf%(A), CrcPrs-Conf(7), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(11), CrcPrs-Conf/EndRdx(11) Level 8: Hasten -- RechRdx-I(A) Level 10: Boxing -- Empty(A) Level 12: Ice Slick -- RechRdx-I(A) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), GldArm-End/Res(15), UnbGrd-Max HP%(17) Level 16: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(17), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit(27) Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), ShlWal-ResDam/Re TP(19), LucoftheG-Def(21) Level 20: Thorn Burst -- Arm-Dam%(A), Arm-Dmg(31), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(46), Arm-Dmg/EndRdx(46) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), Ksm-ToHit+(23), LucoftheG-Def(25) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Glacier -- Lck-%Hold(A) Level 28: Super Speed -- WntGif-ResSlow(A) Level 30: Impale -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprAscoft-EndRdx/Rchg(37), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(46), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(50) Level 32: Jack Frost -- CaltoArm-+Def(Pets)(A), CaltoArm-Acc/Dmg(33), ExpRnf-+Res(Pets)(33), ExpRnf-Acc/Dmg(33), SvrRgh-PetResDam(34), SvrRgh-Acc/Dmg(34) Level 35: Sleet -- AchHee-ResDeb%(A), TchofLadG-DefDeb/Rchg(36), TchofLadG-DefDeb/Rchg/EndRdx(36), TchofLadG-DefDeb(36) Level 38: Thorn Barrage -- FrcFdb-Rechg%(A), GldJvl-Dam%(39), GldJvl-Acc/Dmg(39), GldJvl-Dam/Rech(39), GldJvl-Dam/End/Rech(40), Dcm-Build%(40) Level 41: Hoarfrost -- Pnc-Heal/+End(A), Pnc-Heal(42), Pnc-Heal/EndRedux(42), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(43) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), Rct-ResDam%(45), LucoftheG-Def(45) Level 47: Ice Storm -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Dmg/EndRdx(50), SprFrzBls-Acc/Dmg(50) Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(3) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1456;678;1356;HEX;| |78DA6594CB4F135114C6EF3053CABBADA50F684B1FF228A5AD14104431C6801A852| |6241A576A9D40034DB0D3B443224B17FE0D6E5CFADCB8F2013E16EED4B526BA71E1| |C6954AA22E3431E3E9FD4E1F492799FCE67EE7DC73CE9C7367B2D7977A1E9DB9714| |2288EC52DBD52C92D19D70A45DD34CA1DD96D53370B46511574D9E90ED56DB945A3| |68968DADF4D9B57CED39D2B09EAC54F4ED2D337D61D32817776A4BD1B56AD096F3A| |57C7EBD573E9E2E6C6C9A85E28643AE56F2FA7ABE5CD92C947A6AEB1219074F950A| |6B325156AF98F9F24EA3443F15354AF7615962F5B254F1BE8D2AD584F681F9096CF| |F083A1BBE9AC89096D1C450929902A3697078129CA53D0AF608E5AB2AB5030495E3| |A873F0EB99624E83C159E60C38471B6C329065B3E9D0DA2F811D979957C0AE1CF32| |A18A309D8B157D82784D414D23AB9AE4E8B2E314F19BA59E9662F95BC7AB153EDF5| |29B20B7D53788BBE0CE8FC03F6131C5CA1E321323B1F80FDF741FF3D70F02EF30EA| |8511E17E771791474C9C95CE6F8FD587B68E9E6EEB98F73F78F808979307594B900| |BA28BE87E37B38BE97E37BFF09F95E7E8EEF255F1F77CBC7BEC728E700F766E02F6| |21E24BF006B81006A741342DC83D02B68C32F99CFC1B117606A17CCEC810B8430E2| |D9C25F70E2229F99BF9033B2CFA7EC37E613DD07FD2E21627C8A63AFC9C74DF5BDE| |53ADF31DFF00C28CF08D7387213DA6812358C8E33135C6B9A799BDCC7685E9427CE| |35C6A3B08D47984166084C0C31C36080F64EF00C26B8AF499E41F2277C923C8320F| |9A6394F7A4F93DAA15DE633E65330F384F918AC1E662BA8D53F55211511AB2A486F| |2D27EA562BD1E239D9A2645A94E91665A645596964A46F0D8D5ED59A7E07D2ABD35| |9FF1958DFBAC8AA345B7F341445B988E6B49D53E430BE377BC77110F69BFD6F2167| |5B04B6FF3C6CE50A| |-------------------------------------------------------------------|
  5. All very good suggestion and feedback. Much appreciated. I'm going to take another stab at the build as some of the suggestions mentioned first cause a slotting issue for me. I think I may take a look at some Ice/* builds to get some ideas because sadly, Thorny Assault builds are rather scarce. I wouldn't be opposed to looking at/trying someone else's build if they feel so inclined to share or make an attempt at one 🙂 I'll be back with a revised build. Right now I fear this might not be as awesome as it sounded in my head LOL
  6. Thanks so much for the tips! I'll apply these changes and see where that puts me with regards to my goals 🙂 Ripper and Thorn Barrage specifically, I'm leaning more towards range and AoE's. If that makes sense?
  7. Hey folks! Looking to get some feedback on my build. I was going to go and test it on Pineapple but...I feel like it's going to under perform. Any tweaks or recommendations would be very greatly appreciated! Edit: I should mention some of the goals I'm looking to achieve are S/L soft cap or as close to as possible. Perma-Hasten and Perma-Dom. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Dominator Primary Power Set: Ice Control Secondary Power Set: Thorny Assault Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Ice Mastery Villain Profile: Level 1: Block of Ice -- Lck-%Hold(A), Lck-Acc/Rchg(3), UnbCns-Dam%(3), UnbCns-Acc/Rchg(5), UnbCns-Hold/Rchg(5) Level 1: Thorny Darts -- Dcm-Build%(A), Apc-Dam%(7), Apc-Dmg/EndRdx(7), Apc-Dmg(9), Apc-Acc/Dmg/Rchg(9), Apc-Dmg/Rchg(11) Level 2: Frostbite -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/Slow(11) Level 4: Fling Thorns -- Ann-ResDeb%(A), Ann-Acc/Dmg(15), Ann-Acc/Dmg/Rchg(15), Ann-Acc/Dmg/EndRdx(17) Level 6: Arctic Air -- SprDmnGrs-Rchg/Fiery Orb(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(19), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprDmnGrs-EndRdx/Rchg(21) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 10: Boxing -- Empty(A) Level 12: Ice Slick -- RechRdx-I(A) Level 14: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(23), GldArm-3defTpProc(25), GldArm-End/Res(25), StdPrt-ResDam/Def+(27) Level 16: Build Up -- GssSynFr--ToHit(A), GssSynFr--Build%(27), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(31), GssSynFr--Rchg/EndRdx(31) Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), ShlWal-ResDam/Re TP(33), Rct-ResDam%(33), LucoftheG-Def(33) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 22: Thorn Burst -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Acc/Dmg(34), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), Ksm-ToHit+(37) Level 26: Glacier -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(39), SprAscoft-EndRdx/Rchg(39), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(39) Level 28: Assault -- EndRdx-I(A) Level 30: Thorntrops -- PcnoftheT--Rchg%(A) Level 32: Jack Frost -- ExpRnf-+Res(Pets)(A), CaltoArm-+Def(Pets)(40), ExpRnf-Acc/Dmg(40), CaltoArm-Acc/Dmg(40), SvrRgh-PetResDam(42), EdcoftheM-PetDef(42) Level 35: Sleet -- AchHee-ResDeb%(A), TchofLadG-DefDeb(42), TchofLadG-DefDeb/Rchg(43), TchofLadG-%Dam(43) Level 38: Super Speed -- Clr-Stlth(A) Level 41: Hoarfrost -- Pnc-Heal/+End(A), Pnc-Heal/Rchg(43), Pnc-Heal(45), Pnc-EndRdx/Rchg(45), Pnc-Heal/EndRedux(45), Pnc-Heal/EndRedux/Rchg(46) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(46) Level 47: Ice Storm -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Acc/Dmg(48), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(50), SprFrzBls-Acc/Dmg/Rchg(50) Level 49: Flash Freeze -- CaloftheS-Heal%(A), CaloftheS-Acc/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;677;1354;HEX;| |78DA6594494F136118C7DF6987A5506C0B94BD50CA5E686D5DA3A2480009020989C| |62B69A08126D869DA2191A35FC18B17DC12D7831E8C0BB81C4C38C8C1AFE081688C| |07954431D1C4D487F9FF6949663293DFBCCFFE3ECF3B337D65D4FD64FCEA90D23C2| 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  8. Ooo fun! I didn't know about that Ultimate inspiration. That's at least one thing I could do with threads 😁
  9. I'm almost sure this has been posted but in the quick search I did I didn't see anything (I have ADD and I'm working at the same time this thought came to me!), so I apologize in advance! Is there something we can do with Incarnate threads once we're maxed out? I have the Incarnates slotted as I'd like. Perhaps a way to convert the threads to something else? I understand not making them an item you can trade, but maybe convert them to merits or something else with no way to convert them back into threads. I have a lot and they're totally useless to me on some toons now. It would be nice to put them to some use. Even if we could sink them into Inf? Just some thoughts. If there's a way to do this already I'm OK with someone enlightening me!
  10. This thread confuses me. I use Pocket D on a daily basis. It's in the game?
  11. Most likely. However the introduction of IO's and Salvage should have prompted a change in that line of thinking. Weirdos Lol
  12. I was literally staring at the options at the Merit Vendor the other night trying to figure out what the whole point of Hero Reward and Villain Reward merits were for...LOL
  13. Not having a buy back option is actually quite a significant oversight. I wonder why the original devs didn't think it was necessary? That being said, if a buy back option is not easily implemented I'd be perfectly satisfied with a sell all common and uncommon options. Anything above that should really be dealt with on a individual basis really.
  14. I just tried the Fire/Dark/Psi build located here: I tested it on Pineapple. It was...pretty amazing. There are a few things I noticed that you need to be mindful of but, I set myself to +4x8 and ran a couple of radio missions in PI and steamrolled Council and Arachnos. Depending on if I can get a good rotation going, I may rebuild on Torch.
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