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Majinbewbs

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Posts posted by Majinbewbs

  1. 14 minutes ago, MTeague said:

     

    My preferred solution is not to let everything scale up to 50, but let you auto-exemp down, even outside of Ouro. 

    Your lvl 50 walks up to a contact in Skyway City, accepts a mission. No change yet. You run around beat stuff up, you're still lvl 50, have all your powers.

    You change the mission to become the active mission.  Now you auto-exempt down to the cap for that mission / story arc, and you stay exemplared until such time as the mission is no longer active.  (either because you turned in the misson, or, because you chose to activate another mission instead.)

     

    Then no headaches to "how do we fairly scale up mobs, and what new powers should skulls have access to at lvl 50", or "what does a lvl 50 Troll do?"

    You get the maps as intended. You get the mobs as intented. You can do it without popping into Timey Wimey Wibbly Wobbly. 

    Yes, you'd lose access to some powers while exemplared, but I'd find that a more than fair trade for the convience of going anywhere, doing any mission.

    I get that some will argue that exemplar itself breaks immersion, but well, can't have everything.

     

    Yeah that would be great. You can still feel like you're progressing and don't have to turn off xp which doesn't even give extra influence anymore so its a win win

  2. I don't want factions to be ignored they have a very awesome flavor unless it's like the goldside where if you make certain choices you flip alignment, but if I could pick two things to be reconsidered it would be removing all level limits from contacts and story missions.

     

    I love the various little stories some of which can give great opportunity to real feel out the character concept you made, but having to do like 30 missions with exp turned off to not miss anything like badges or unlocking certain contacts would be a great QoL change I would really support. I don't mean for the content itself to change just those little limits that say "oh hey you're too competent for this job" to be turned off, because really who is going to stop while being beaten by some things and demand someone less qualified to save them instead?

     

    Using Ouro to go back for certain things doesn't really have a good feel to it and some of the quests that recognize stuff done before don't seem to recognize it unless you've done the quest outside ouro which is an immersion breaker on top of another immersion breaker

     

    The other would be doing away with paper missions and making the detective/broker thing for bank heists be unlocked by tips missions which are more fun to do while papers are purely a chore especially when you have to do 10 of them

    • Like 1
  3. I would prefer ranged and my budget well, I haven't figured out how to farm too much yet so most of I make is stuff that drops for me while grinding stuff so something kind of cheap that be used to build up would be great.  I would love some Builds, play tips, any tips at all would be great. I love hearing opinions.

  4. I've been trying to look around for a good blaster to make and well radiation/temp looks very cool and on paper and all the blurbs on the powers from the menu looks kind of nice, but I have no idea what I'm doing. If someone has a build for it that would be awesome.  I'm looking for something ideally pretty simple and can solo since I can never find people to play with.

     

    also if you have any suggestions for other powers or builds that would be wonderful too

     

  5. Sorry I wasn't sure where to post this question and couldn't find somewhere else that looked more appropriate, but is it possible to change your main or at least secondary power? Like if you're say a demon MM and wanted to try thugs or robots? How about if wanted to change your secondary to something else? Is this possible somewhere or do you have to make a new character?

  6. Maybe more badges for tackling a certain number of quests or missions solo? Seems like something a lot of people do.

     

    also

    Herding Cats - Win X amount of fights without a single pet dying

    Infight Club - Defeat X amount of Villain Bosses, Rogue Gallery, or Elite Bosses as while of the Villain Morality

     

  7. I'm fairly new to the game, but my first character did go with demons/storm calling mostly because it looked cool and I had no idea what I was doing.

     

    I will say from my perspective as someone who went with this while learning the game and soloing all the time it's a pretty nice build. The demons were pretty squishy early on, but now unless the difficulty is up I don't have to re-summon the good ones much. Steamy Mist and tactics stuff helped a lot. The Demon Prince can freeze even pretty beefy targets  so I can focus on other things and the storm calling is really fun for being a bully and seeing rooms of mobs fall and slip a lot is still funny and pretty effective for opening a fight. I think it's pretty good damage wise especially if you like being active. So that is my two cents as a newish player who can't play much

     

    also sorry if it's only semi-on topic, but Its kind of weird that I never see people talk about necromancy though. Is it bad or really hard to make work? Is there some way to make it as good as others for either damage or survivability?

     

     

    • Like 1
  8. So I was giving this a week since I just started, playing and all but I think should report this oddness. Every contact in the game for me currently never sells any enhancements at all. They all sell just inspirations and nothing else same as the hospital stuff, but it's been surreal having every mission contact I talk to talk about all the enhancements they will give me now but every time I meet them in person they offer none even when the arc is long over and help chat was less than helpful to say the least about it. This has happened even with alts and for every single contact not just one or two.

     

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