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Grandeur

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About Grandeur

  • Birthday November 20
  1. True. I'm just thinking that if they just 'tweak' things to allow us to mix/match existing patterns/designs in new ways, that it might help them keep things "fresh" without having to go through the process of mapping new stuff into the game models. But then again, I'm not sure how big of an undertaking my current suggestion is. I'm hoping that it's not too labor intensive!
  2. For the color issue, I think you should be allowed to color the two "sections" you'd be allowed to color normally. The only problem I can see is if one layer clips/cuts off the other. But that being said, if they implement it to where one can be laid "over" the other, IE bringing one of the patterns to the forefront and the other to the back. That and maybe pattern detection, in where they know where the patterns are being concentrated, but I have no idea what the patterns even look like outside of whats on display.
  3. That certainly is one way to make it work! I just hope that they'd focus more on the 'main' pattern. But allowing them to be able to be layered over one another without being too much of an issue, IE if you put the Bikini design over the Starburst design, that the "leggings" from the Bikini wouldn't clip 'over' the Starburst. Which reminds me a lot of the "layering" process from photoshop heh.
  4. Hello all! Long time lurker, first time poster! I had an idea after realizing something whilst creating a character recently. Would it be possible to allow people to overlay another layer of patterns for the costumes? I'm not talking about things such as Faces or Upper Body, but the secondary stuff that goes 'over/in' those. Like for example, being able to apply Makeup 1 and Ghost for the Faces. Or allowing you to put on Bikini 1 and Starburst for the Lower Body. Something that, yes might cause some clashes/clipping, but I believe they, if you were able to color them just like everything else, could allow players to have even a variety of options to choose from, without having to implement any new designs. Now for (hopefully) ease of use, I'd suggest sticking to the secondary 'patterns' and staying away from the harder things like Faces, Cape Lengths/Design, Chest and so on. The "primary" stuff, save for maybe the Chest Details, we would leave them as they are right now. But the "secondary" things, IE the patterns, designs, logos, whatever you wanna call them, we could let people add another "layer" of them to allow people further customize their heroes/villains in new and interesting ways. I've included a sample picture. Examples A and B are separate and cannot be combined, at all, currently. But if this suggestion were to be implemented, you would be able to create more costumes/clothes akin to example C.
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