Jump to content

ZaBoink

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by ZaBoink

  1. I can 100% disagree with this. As a person who farms content from time-to-time, I know that the most popular farms are the Bad farm and other similar farms which I will not mention. Without getting into too much with the working with AE, the structure of the most popular farms is Elite Boss spawns at lvl 1 or Bosses at lvl 1. Most of the farms were max number of Elite bosses and set to around 26-46 per map. So ... you didn't have giant spawns of mobs, instead you had maybe 46 individual spawns of Elite Bosses and maybe some Buff allys. The Warriors farm had larger groups, but still nothing compared to a Long Bow mission I just did last night on Red Side that was maxed to + anything x8. There were the same number of groups, each with about 15-20 mobs per group. So really, the most current AE farms, even the space crater farms (with large mobs) are about the same as a mission farm or actually a LOT less than the mission farms. I would say 46 elite bosses cause way less strain then 46 groups of 20 mobs. You can disagree, and site specific missions, but that fact is that in general patrol and ambush AI causes more strain on the mapserver than standard idle AI. Leandro has already stated as much several announcements ago: Zone and mission maps for all servers run all together in the same hardware (the ones described as "mapserver hosts"); so there's no such thing as running AE for "just one server" without affecting the rest. The AE farms trigger a lot of ambushes or AI-enabled patrols which use a lot of CPU power and cause increase lag and instability for everyone. The goal here is to get the servers to a point where they don't need a restart every few hours. The Bad Farm and the Warrior farm, as well as most of the other popular farms, didn't run a single instance of a "Patrol" or "Ambush" AI. My guess is that the Dev choice missions, the ones that were more story driven and promoted as better for the community, had lots of patrol and ambush AI. I know the farm missions didn't use patrol or ambush AI because I made some of them and recreted some for testing. So, although Leandro posted something regarding AE, it doesn't really apply to the most farmed missions. It would rather apply to the other more PVE story driven content.
  2. I can 100% disagree with this. As a person who farms content from time-to-time, I know that the most popular farms are the Bad farm and other similar farms which I will not mention. Without getting into too much with the working with AE, the structure of the most popular farms is Elite Boss spawns at lvl 1 or Bosses at lvl 1. Most of the farms were max number of Elite bosses and set to around 26-46 per map. So ... you didn't have giant spawns of mobs, instead you had maybe 46 individual spawns of Elite Bosses and maybe some Buff allys. The Warriors farm had larger groups, but still nothing compared to a Long Bow mission I just did last night on Red Side that was maxed to + anything x8. There were the same number of groups, each with about 15-20 mobs per group. So really, in the most current AE farms, even the space crater farms (with large mobs), AE farms are about the same as a mission farm or actually a LOT less than the mission farms. I would say 46 elite bosses cause way less strain than 46 groups of 20 mobs.
  3. Since the server populartion levels have seemingly become more balanced, and the servers performance has become infinitely more stable from the initial launch (and AE nerf), is there a reason as to why AE farms are still being nerfed when XP bonuses are now a free option for normal PVE content??? I had understood the reason to nerf AE was because of the traffic and the stess it caused on the servers (back when servers had issues) ... now that everything seems to be running smoothly, is there really a need to limit farmers in AE? Seems to me like the added free custom XP option makes it just as easy to run mission farms and still causes the same ammount of instances being opened on the map server. What is the difference of killing packs of mobs in AE for XP versus killing packs of mobs in a mission and resetting?
  4. $100.00 headed your way. Thanks for all of your hard work! Long Live Our City!
  5. x NOVA MAN x (M.E.G.A.) Super Group - lvl 50 Grav/Emp Great ZaBoink - lvl 50 Fire/Kin PL toon Psi Reaver - lvl 40 Energy/Devices PvP build + an infinite number of alts. I miss the good times on the Infinity server. Can't wait to see everyone back in Paragon. Does anyone remember the Beast Kids, the St. J. School, the Taxi Bots, and the Simian super groups? M.E.G.A. was created by my friends who all loved Mega Men. We all made Mega inspired toons and ran them up to 50s.
×
×
  • Create New...