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About @Charlie

  • Birthday 01/01/1004
  1. So glad this guide continues to be useful for folks! Catching up on answering some questions (far belated, my bad!) Unfortunately this is not possible currently. That's just not the way AE was designed! You only get one character with the traditional dialogue talk tree and it's rather limited. When you set a boss detail (or any detail for that matter) there is an option to set the 'Surrounding Group' for the boss. Under standard enemy group selection (aka not custom groups) there is an option for empty, just like when choosing the enemy group for the mission as a whole. With that, you will spawn a singular boss. Thanks again, enjoy AE everybody, can't wait to play everyone's stuff!
  2. These are so fantastic! You have a talent and a gift!
  3. Bamboo Kat's Arena (Crey Super Sporting League) CREYBALL-10253 by @Charlie Welcome to the high stakes world of SUPERPOWERED sports (brought to you by Crey Industries!) Thanks to generous sponsorship by the Bamboo Kat's corporation, Paragon City's very own super sporting stadium has been completed and is open to the public. Crey assures all participants and fans that super sports are totally safe and no superhumans are in danger of being harmed during these events. The medical area next to the 'elimination zone' is just a precaution. This base is a stadium for super sports -- the aim of the game is to knock your opponents off the platform sumo wrestling style. Crey hopes to make this sport their next multi-billion dollar industry. There are in-base teleporters to both the 'elimination zone' as well as a private box to watch from. Please turn World Detail to max for no popping in!
  4. Unfortunately linking maps and branching storylines are not available in AE. You can workaround a little by using mission exit pop-ups to say the player proceeds further into a base or something like that. Otherwise, just be sure to let the GMs know you'd love to see more content and updates available for use in AE!
  5. CoH's pretty boring to a lot of people before they have all their powers. Or before they have IOs. Or before they have incarnates. Reinforcing an outdated, sloggy grind doesn't solve anything, especially since there's still tons of teams and task forces calling out for people which means there isn't really a problem. Beyond farming, AE allows players to make more interesting, invested content than what's in-game, take on more challenges than what appears in-game (with EB mobs, AV mobs, etc.), and just downright have more fun than what is available in-game. So, you know, that's why it exists. This game does sandbox customization really well and AE is a massive part of that.
  6. One reason you may not notice any 'major villains' is SGs/VGs tend to like to handle those things in-group now (i.e. have their own members play villains to oppose them or heroes). It's kind of easy for that rivalry to spiral out of control with people you don't know well: as a villain, it isn't particularly fun to lose over and over again -- and as a hero, failing to prevent a catastrophe or deaths can literally be character-breaking. So sometimes it's easier to just play that out with friends that you trust rather than building one big server-wide thing. There's also not a lot agreed upon. A lot of RPers here seem to abhor PVP to the highest degree and want it to have no place in conflict, but others prefer to build survivable characters that could thrive in an arena match. Some people like to RP more violent themes, others like to keep it lighter. Seems like bridging all those gaps can be a headache. Just one perspective though! #sinsquad#squadlyfe#blackwellbois#aimbotarmy
  7. Oh wait, Bentley Berkeley? I think I've heard of you -- Waypoint owes you an apology, he didn't realize you were the guy who posts in threads only to get summarily laughed at by everyone else in it. I can only assume you are a parody account of a CoH player.
  8. First just make sure you have unchecked the bubble at the top of the detail (on both the Ally boss and collectibles) that says ‘Required for Mission Completion.’ Problems like circular logic are ignored by AE when the details are not required for the mission to be completed. Bear in mind this means that if you are using multiple collectible object models (like weapon racks AND computers) as set dressing, you need to ensure every one has the bubble unchecked. You can tell what’s required and what’s not by the little star on the right side of the detail’s name bar (you want it to be gone). If you’ve already done that, sorry to be redundant! But I just tested this now and everything seems to work as it did before. Only other fix I can offer is to ensure you are not spawning the Ally boss off one of the collectibles. AE wouldn’t allow two things spawning off each other like that. The Ally boss itself HAS to appear on the map somewhere, so if your mission can’t squeeze that in, then I recommend maybe trying to link all your glowies to become active after one non-required glowie is clicked because it’ll be hard to spot and hopefully ignored. Anyway, hope something here helped! Good luck.
  9. Unfortunately, none of the baked in jails (i.e. in Council maps, Circle of Thorns maps, Arachnos maps) assign captives to the cells like in Zig Breakout. They mostly just serve as where the player respawns if they die and hosp in the mish. So you're not going to get any maps as 'directly' perfect as Zig Breakout for a jailbreak mission, but there's definitely a few options to look at that might work. Here's one off the top of my head: Longbow Sea Base - Outdoor map with an interior (so front/middle/back spawning works) from the first mission of the LRSF. It's basically an island Longbow base so could be quite fun to put captives in the back room and say they're being held there. And yes, Prisoners are unavailable in AE. They're pretty easy to recreate though, just put characters in orange leather jackets and pants and it looks like a jumpsuit. As far as I'm aware, there was never a 'Prison Guard' enemy group, just the Paragon Police Department, so you could definitely try to use them -- just be aware that high level PPD is weird alien cops and robots so you may want your arc to be low-to-mid level instead so you get SWAT or normal cops. Hope some of this helps! Sounds like a very cool idea for an arc.
  10. Thanks so much for the support! I'm glad you guys find this useful and all the tricks have held up over the years. Super happy to be able to provide a resource. I also reposted some remade enemy groups I did so feel free to use those in your missions over here: https://forums.homecomingservers.com/index.php/topic,6381.msg52598.html#msg52598 You're always one for the insider scoop, aren't you, Banana Man? JWTF is about halfway through its intensive development cycle, but I am shooting for a late-July/August release date for Part 1 to cap off Summer Blockbuster season with a bang.
  11. THE OUTCASTS https://i.imgur.com/bCsfmsK.jpg[/img] The Outcasts are the most expansively recreated enemy group I've done just because of how many different enemy types there were to begin with... and then how many random new ones I added. It seemed silly for the Outcasts to only have Earth/Ice/Elec/Fire mutants under their banner so I threw in some new weird ones. Outcasts also now have female enemies too! Minions - Outcast Initiate (these are powerless thugs that attack with bats/hammers but wear shirts with the Outcast symbols on them) - Outcast Charger (electricity) - Outcast Cooler (ice) - Outcast Crusher (stone) - Outcast Gust (storm summoning) - Outcast Shade (dark melee) - Outcast Torch (fire) - Outcast Vine (thorns) Lieutenants - Block (stone/assault rifle) - Brick (stone) - Bloom (plant) - Chiller (ice/assault rifle) - Freezer (ice) - Cyclone (storm/assault rifle) - Match (fire/assault rifle) - Scorcher (fire) - Volt (elec/assault rifle) - Shocker (elec) - Wraith (dark) Bosses - Lead Bloom (plant) - Lead Brick (stone + stone armor) - Lead Cyclone (storm + propel from grav control) - Lead Freezer (ice + ice armor) - Lead Scorcher (fire + fire armor) - Lead Shocker (elec + flight) - Lead Wraith (dark + dark armor) DOWNLOAD LINK: https://drive.google.com/open?id=1jjiriqru_fH0NtlArfBnkOymo8Brxhed
  12. THE WARRIORS https://i.imgur.com/Q2TFZMv.jpg[/img] The look and feel of the Warriors was actually super simple to recreate. They all have a very uniform appearance and even though it used the Issue 1 style, it was no problem to update in the costume creator. Their powers were also very simple as they just had a couple of attacks from every weapon set. Minions - Warrior Chopper (battle axe) - Warrior Slicer (broadsword) - Warrior Slammer (war mace) Lieutenants - Slasher (broadsword) - Hewer (battle axe) - Crusher (war mace) Bosses - Slasher Elite (broadsword) - Hewer Elite (battle axe) - Smasher Elite (war mace) - Athena's Chosen (newly designed boss with a broadsword/shield defense spin) DOWNLOAD LINK: https://drive.google.com/open?id=1H8opVvFT13_EmuQWB5ZJPeiB2o9FH9FS
  13. THE TROLLS https://i.imgur.com/sT7cwMP.jpg[/img] The Trolls took a bit of imagination to recreate as the proper Troll face is not available for use outside of the NPC editor. The demonic face colored green serves as a great stand-in though and a variety of cool different LTs and Bosses were added to this group to make them more exciting than they may have once been. All powers are once again copied from what was on Paragonwiki except in the case of new enemies. Minions - Trollkin Gunners (a variety of models using simple burst guns with a super-strength jab melee attack) - Trollkin Slugger (bat-based melee minion) - Trollkin Slammer (sledge-based melee minion) Lieutenants - Gardvord (super-strength/regeneration) - Grendel (super-strength/regeneration-no integration) - Jutal (super-strength/assault rifle for ranged attacks) - Supa Troll Bosses - Caliban (super strength/invuln) - Ogre (stone melee/stone armor) - Rager (super strength/hurl boulder from stone melee -- based off the Top Dog from the Destroyers faction for flavor) - Huldra (female troll boss with Titan Weapons/Invuln) DOWNLOAD LINK: https://drive.google.com/open?id=1wHfvVVTRQjy65-5JUhOnSGiYWijOXZOr
  14. THE HELLIONS https://i.imgur.com/m3dFbwH.jpg[/img] Unlike the Skulls, Hellions never got a make-over, so their costumes were still very Issue 1. That made them hard to remake one-for-one in AE, but I hope I did a good job. As a matter of preference, I removed the 'Girlfriend from Hell' enemy (as I never found it very funny) and instead added female Damned bosses. Minions - Blood Brothers (a variety of character models with bats, hatchets, revolvers, the works) Lieutenants - Fallen Gunner (burst assault rifle) - Fallen Arsonist (Fire Melee attacks) - Fallen Pyro (a new enemy that uses ignite and flamethrower from assault rifle. The character models have tanks on their back to imply they are wielding flamethrowers). Bosses - Damned (male/female fire blast, fire melee, and even the demon summoning whip attacks for some) Arch-Villains - Judas (custom Dark Control/Fire Manip Hellions AV) DOWNLOAD LINK: https://drive.google.com/open?id=19uZKCNRIuAelVmssGtTkU0XvXhcC47qD
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