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  1. Great builds but more than a few of them give me this error: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at Base.Data_Classes.Character.PoolShuffle(Boolean flagged) at Mids_Reborn.clsToonX.Load(String iFileName, Stream& mStream) at Mids_Reborn.frmMain.DoOpen(String fName) at Mids_Reborn.frmMain.tsFileOpen_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: Win32 Version: 4.7.3416.0 built by: NET472REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- Mids' Reborn Assembly Version: Win32 Version: CodeBase: file:///C:/Users/Doomrot/AppData/Roaming/RebornTeam/Mids'%20Reborn/Mids'%20Reborn.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: Win32 Version: 14.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: Win32 Version: 4.7.3416.0 built by: NET472REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- Base Assembly Version: Win32 Version: CodeBase: file:///C:/Users/Doomrot/AppData/Roaming/RebornTeam/Mids'%20Reborn/Base.DLL ---------------------------------------- midsControls Assembly Version: Win32 Version: CodeBase: file:///C:/Users/Doomrot/AppData/Roaming/RebornTeam/Mids'%20Reborn/midsControls.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  2. I had a similar idea as to the one you're proposing but after some thought I came to the opinion that there would be two things that would stall this idea: The devs already nerfed AE because they (tl;dr version) felt it was negatively affecting sub-50 populations and this would contravene that design philosophy.
  3. Was the Brute given AoE Gauntlet in i24 or i25? Because I thought they only were single target taunts while relying on their aura effects to aoe taunt. https://paragonwiki.com/wiki/Brute#Inherent_Power
  4. I would think that the Minotaur would be their H3 and your Gang War would be Nictus ;)
  5. I was hoping more for new primary power sets for MMs. A lot of the different villain groups have powers that aren't available and could be used for the non-summoning powers that MMs get.
  6. Silly topic name aside, I came across some information stating that the reason Masterminds are unable to customize their units is because of the spaghetti bake that is the code of the game. That made me think about how the devs would be able to add more Mastermind primaries in the future and the certainly laborious task that would befall them in creating models, animations, let alone the powers for these new sets. So I came to an idea that is probably already discussed and dismissed but I haven't found it yet so I'll toss my idea in the arena. Use current villain groups as new Mastermind primaries with some curated powers from them as the non-summoning powers. Now, I'm not suggesting a 1 to 1 conversion. Rather use the echelon system already in place Minion, Lieutenant, Boss to reflect Henchman 1, Henchman 2, and Henchman 3 respectively (henceforth H1, H2, H3). For example: Arachnos Forces: Pistol- Level 1 Wolf Spiders- Level 1 Mace Beam- Level 2 Weapons Upgrade- Level 6 Poisonous Ray - Level 8 Fortunata- Level 12 Arachnos Tech- Level 18 Arachnobot Disruptor- Level 26 Gear Upgrade- Level 32 Further detail: The Wolf Spider Huntman is a good candidate for a Minion. Graphics can start off with the Wolf Spider and upgrade into a Wolf Spider Tac Ops, then subsequently Wolf Spider Huntsman. Powers they would start with are: Rifle Butt and Shotgun Weapons Upgrade would grant: Venom Grenade and Frag Grenade Gear Upgrade would grant: Web Grenade and Wide Area Web Grenade (debating on giving them Wolf Spider Armor or not). Now I know nothing about coding since my only experience has been writing choose your own adventures and mazes in DOS (many moons ago) but using existing textures, animations, and powers would seem like a good place to start working on it. I don't know about you but I'd be pretty happy with commanding my own Carnival (one of my favorite villain groups).
  7. How about their innate ability is that they are also affected by their secondary's targeted buffs.
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