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Kilrane

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Everything posted by Kilrane

  1. Man... I'm really sorry to hear you've been putting up with such crap. Thank you very much for being such a great help to so many people including myself. I hope you know that you were very appreciated by the vast majority of people who did not give you crap.
  2. Do you have a tip jar? I think you're doing a great service for the community and should get at least a few dinners out of it.
  3. Ah great, thank you. Rad was my second choice for the character!
  4. I don't mind waiting. Or if you don't want the headache, what armor sets do you think work?
  5. Seismic Blast/Stone Armor Sentinel. As expensive/refined as you want!
  6. Kilrane

    Rad/Poison

    Thank you very much. That is very kind of you to spend your time making this for me.
  7. Not gonna lie, I'm lost now lol. I didn't know DA was such a contentious subject.
  8. Damn alright, thank you all. I've got a long way to go at the drawing board it seems.
  9. Kilrane

    Rad/Poison

    Yeah unfortunately that's what he's built.
  10. I'm not really familiar with all the changes on HC. Is this still a decent build? Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Some Guy In A Hoodie: Level 50 Magic Brute Primary Power Set: War Mace Secondary Power Set: Dark Armor Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Sorcery Ancillary Pool: Mu Mastery Villain Profile: Level 1: Pulverize -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(3), SprUnrFur-Dmg/EndRdx/Rchg(5), SprUnrFur-Acc/Dmg/EndRdx/Rchg(5), SprUnrFur-Rchg/+Regen/+End(7) Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9) Level 2: Jawbreaker -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(15), CrsImp-Acc/Dmg/Rchg(15), CrsImp-Acc/Dmg(17) Level 4: Murky Cloud -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam(23) Level 6: Death Shroud -- ScrDrv-Acc/Dmg/EndRdx(A), Mlt-Acc/Dmg/EndRdx(23), ScrDrv-Acc/Dmg(25), ScrDrv-Dam%(25), Arm-Dam%(27) Level 8: Clobber -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(31) Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(33) Level 12: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(33) Level 14: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(33), LucoftheG-Def/Rchg+(34), ShlWal-ResDam/Re TP(34), Rct-ResDam%(34) Level 16: Dark Regeneration -- ThfofEss-+End%(A), Arm-Acc/Rchg(36), TchoftheN-Acc/EndRdx/Heal/HP/Regen(36), TchoftheN-Acc/EndRdx/Rchg(36), TchoftheN-Heal/HP/Regen/Rchg(37), DctWnd-Heal/EndRdx(50) Level 18: Whirling Mace -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(39) Level 20: Cloak of Darkness -- Rct-Def(A), Rct-Def/EndRdx(40), LucoftheG-Def/Rchg+(40) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 24: Boxing -- Acc-I(A) Level 26: Shatter -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(42), SprBrtFur-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), FrcFdb-Rchg/EndRdx(43) Level 28: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam(43) Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(45), LucoftheG-Def/Rchg+(45) Level 32: Mystic Flight -- EndRdx-I(A) Level 35: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(48) Level 38: Spirit Ward -- Prv-Absorb%(A) Level 41: Rune of Protection -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(48), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(50), Ags-Psi/Status(50) Level 44: Taunt -- PrfZng-Taunt/Rchg(A) Level 47: Tactics -- EndRdx-I(A) Level 49: Soul Transfer -- RechRdx-I(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal/+End(19) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EffAdp-EndMod(21) ------------ Some Guy In A Hoodie.mxd
  11. Kilrane

    Rad/Poison

    Need some help with this odd pair. My group gets together once a week and we have a player who only plays during TF time and this is his toon. Something end game with no budget would help immensely.
  12. I came to ask the same question. I'm trying to export and all I get is "forum export" a feature that crashes.
  13. First of all: thank you very much for your hard work and dedication to the community. I appreciate everything you guys have done and continue to do. I however dislike the removal of the SG base teleport. What is the reasoning behind this? It just feels like a removal of a server feature simply to cause travel times to increase.
  14. Great builds but more than a few of them give me this error: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at Base.Data_Classes.Character.PoolShuffle(Boolean flagged) at Mids_Reborn.clsToonX.Load(String iFileName, Stream& mStream) at Mids_Reborn.frmMain.DoOpen(String fName) at Mids_Reborn.frmMain.tsFileOpen_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.7.3416.0 built by: NET472REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- Mids' Reborn Assembly Version: 1.0.0.0 Win32 Version: 2.5.4.0 CodeBase: file:///C:/Users/Doomrot/AppData/Roaming/RebornTeam/Mids'%20Reborn/Mids'%20Reborn.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.7.3416.0 built by: NET472REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- Base Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Doomrot/AppData/Roaming/RebornTeam/Mids'%20Reborn/Base.DLL ---------------------------------------- midsControls Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Doomrot/AppData/Roaming/RebornTeam/Mids'%20Reborn/midsControls.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  15. I had a similar idea as to the one you're proposing but after some thought I came to the opinion that there would be two things that would stall this idea: The devs already nerfed AE because they (tl;dr version) felt it was negatively affecting sub-50 populations and this would contravene that design philosophy.
  16. Was the Brute given AoE Gauntlet in i24 or i25? Because I thought they only were single target taunts while relying on their aura effects to aoe taunt. https://paragonwiki.com/wiki/Brute#Inherent_Power
  17. I would think that the Minotaur would be their H3 and your Gang War would be Nictus ;)
  18. I was hoping more for new primary power sets for MMs. A lot of the different villain groups have powers that aren't available and could be used for the non-summoning powers that MMs get.
  19. Silly topic name aside, I came across some information stating that the reason Masterminds are unable to customize their units is because of the spaghetti bake that is the code of the game. That made me think about how the devs would be able to add more Mastermind primaries in the future and the certainly laborious task that would befall them in creating models, animations, let alone the powers for these new sets. So I came to an idea that is probably already discussed and dismissed but I haven't found it yet so I'll toss my idea in the arena. Use current villain groups as new Mastermind primaries with some curated powers from them as the non-summoning powers. Now, I'm not suggesting a 1 to 1 conversion. Rather use the echelon system already in place Minion, Lieutenant, Boss to reflect Henchman 1, Henchman 2, and Henchman 3 respectively (henceforth H1, H2, H3). For example: Arachnos Forces: Pistol- Level 1 Wolf Spiders- Level 1 Mace Beam- Level 2 Weapons Upgrade- Level 6 Poisonous Ray - Level 8 Fortunata- Level 12 Arachnos Tech- Level 18 Arachnobot Disruptor- Level 26 Gear Upgrade- Level 32 Further detail: The Wolf Spider Huntman is a good candidate for a Minion. Graphics can start off with the Wolf Spider and upgrade into a Wolf Spider Tac Ops, then subsequently Wolf Spider Huntsman. Powers they would start with are: Rifle Butt and Shotgun Weapons Upgrade would grant: Venom Grenade and Frag Grenade Gear Upgrade would grant: Web Grenade and Wide Area Web Grenade (debating on giving them Wolf Spider Armor or not). Now I know nothing about coding since my only experience has been writing choose your own adventures and mazes in DOS (many moons ago) but using existing textures, animations, and powers would seem like a good place to start working on it. I don't know about you but I'd be pretty happy with commanding my own Carnival (one of my favorite villain groups).
  20. How about their innate ability is that they are also affected by their secondary's targeted buffs.
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