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  1. Now a word about pools in general: the greatest minds or the experienced persons in a specific field (masters) are not common. That doesn't mine all pools, just public/massive ones. You don't take a random person to make a game, you take the person that mastered a specific field or a person that made you think he's got a great mind. The more public-pools you do to take decisions, the more errors you will make. It would be different if you only got experts in the pools or you use those only to receive more info/opinions. In fact pools should give you more info, but never take final decis
  2. Invisibility. I won't repeat the great reasons of who spoke before me, but I will add something for the stealth voters that seem to prefer it for its versatility, cause it's not, it's the less versatile of the two terms. Being stealthy is a way to reach the state of being invisible, invisibility is the goal for a ninja and doesn't matter if you reach it with cosmic powers (bend light), psionics (control other minds) or with training (being incredibly stealthy), invisibility is the final goal and the one that takes it all. Invisibility is a word that can be used for ninjas too, stealth i
  3. My bad, apparently I was one-shotting dudes with half barrage even... it was just that causing the missing 2nd hit 😕 I didn't figure out I already had that much damage in the test server without enhancements.
  4. I just edited my first post with some more info (the "Just in case:" part) and possibly improved the details in all the parts. I was using Electric Armor and a tanker with Energy Melee in both servers (public and test) with different customization colors.
  5. In the public server you can see 4 numbers of damage when using barrage, in fact it hits 2 times and each time it does smash and energy damage, therefore for each hit you see 2 numbers (like all the rest of energy melee powers) with a total of 4 damage numbers for Barrage's usage. In the test server Barrage is doing less damage then Energy Punch (it shouldn't) and in fact it's doing only 1 hit, half of what it should do, and you can see only 2 numbers (1 smash and 1 energy) like all the other single attacks, while being instead a two-punches attack. I just tested on both servers and the
  6. In your list there are: Powers completely unplayable at the moment (Super Strength) Powers that underperform so much that it cannot be ignored even by the most blinded role player (Kinetic, SS without rage, other) Powers with evident bugs (invisible Katana, SS animation bugs I personally reported) Powers with weapons (didn't I speak about those already? Of course you don't know what's happening with me if you don't put any effort to understand or even read at all) Powers that force you into very very specific concepts (spines, claws, dark, ice, savage) and cannot be molded in diff
  7. Energy Melee is now a combo set. It wasn't. There are no more combo-free sets in the game, peoples disliking them will uninstall, whatever you care about it or not. If a person dislikes weapons (redraw animation putting weapons out from nowhere, may defeat immersion), they now only got Electric Melee, that's all. I already said I enjoy Titan Weapons (the old one, which a good majority of players didn't want to use even when it was the top overpowered set ever existed cause it was too complicated) therefore I was already sure I could enjoy the easy 2-attac
  8. I won't battle the obvious keyboard-lions that are and will come out. There is value in easy sets, more so for tanks. You can read plenty of guides about the value of easy sets in both defense and offense for tanks, I won't write those off for you and it really won't matter in there. Cause the point remains: there are peoples who like easy sets, there are archetypes who need them more then the rest, just leave out the useless showing off.
  9. Tanks are very often leading the team and are the first ones to engage enemies, they also save their mates when necessary and must decide where to go next, therefore checking enemies, map, mission and health bars for himself and the whole team, they have plenty to do already and need (like some tank guides specified very often in the past) easy sets to really shine at their role. Complicated sets both in defense or offence (like Combo-attacks or Clicky-defenses) are not good for tanks that want to take their role seriously without getting over-stressed over it, they can't really put their brai
  10. Energy melee was a simple set, now it's complicated and also lost its chain-freedom.
  11. This bug forces me to use only Psionic Melee in combo with Shield, cause the taunt keeps growling with all the other sets that I tested (I didn't test the weapon-sets but the rest are affected by the growling sound and animation which don't make sense). It still occurs.
  12. This unacceptable bug, which transforms the pve in a game without animations and unbalances pvp, still occurs and it's the only reason I can't use my preferred set (Super Strength) for months. It is very evidently a bug, which occurs far far too often to be ignored and completely deletes rooting and animations for the duration of Rage it self, which is huge. I just made 1 attempt in the test server and the bug immediately occurred by flying around enemies and making them "explode with knockback" with no animation and rooting. Please fix this.
  13. Please notice I reported a way/bug that can be exploited to permanently cancel animation and it still occurs (I just tested it again), it occurs by simply moving+flying(hover) with Rage active, when the bug kicks in (which occurs about 3 times of four Rage activations, for me = the far majority of times) you skip animations for the entire duration of Rage (the effect is exactly the same as the video I posted in the following link):
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