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Crysta Clear

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Everything posted by Crysta Clear

  1. There's a difference between 'not min-maxing' and 'purposefully nerfing yourself into oblivion. At any rate, there is a reason I have only responded to mathematical suggestions in order to show why they are a bad idea. I do not need to make a "counter proposal," because I'm not the one proposing a change. A "counter proposal" would imply a compromise or a change, which this game does not need. Controllers don't need any buffs. I have no investment in "wasting anyone's time," but I prefer my games to require a certain amount of thought put into how you play them. Any time a game is made easier, a part of what makes it interesting dies.
  2. I understand what you're saying just fine. I just think it's garbage. Stop sucking at the game and stop asking for buffs. Don't even bother replying, I'm blocking you at this point.
  3. No, because you're refusing to understand that SO balance doesn't matter. There is no relevant balance at "SO-tier." There isn't even an "SO-tier," since you should be getting attuned set IOs while you're levelling! Set IOs aren't even a 50-only or late-game thing. Set IOs are available from very early levels. LotG can be slotted at 22nd. ATOs at 10th. So kindly take your "game is balanced around SO's" garbage and climb in the dumpster with it.
  4. I think it's fine. I'd rather have all ranged sets nerfed to equal Assault Rifle than to have Assault Rifle buffed to match other ranged sets. And it's probably not anywhere near as bad as you think, because quite frankly? You haven't proven to me that thinking is your strong suit. And I'm not your "bro," Zephyr. I'm a woman.
  5. Then why are we still talking? I repeat and reiterate: do not buff anything. The game is already plenty easy enough as it is. Any buffs, no matter where or what gets buffed, will only serve to make the game even easier, and the easier something gets, the less fun it is because the less you have to think about how you play.
  6. No, it would make it possible to achieve with IOs in only one power. As it stands with 240 / 14.9... http://prntscr.com/qh18ba ...the same build and the same bonuses get to 60.96 / 31.42, barely over 50% uptime. You need two AoE hard controls to alternate if you want to keep a group locked down forever. Redlynne's dumb idea would make 100% uptime a one-power thing. I will always look at IOs for balance, because quite frankly? It's still a part of the game that needs consideration, especially since the base power stats you're asking to have buffed will affect both early- and late-game balance.
  7. I have quickly thrown together something slotted out for recharge in Mid's, and rather than combing through every set to find one power that is already 180 / 22.35, I have selected Waterspout from Leviathan Mastery for its 180-second recharge, and Tesla Cage from Electric Control for its 22.35-second duration, and slotted them with equal bonuses. Bonus Comparison: http://prntscr.com/qh15h2 http://prntscr.com/qh155k 180-second Recharge http://prntscr.com/qh15m7 Notice how this goes down to 45.72s, or to be generous and round up, 46s? 22.35-second Duration http://prntscr.com/qh15vv Now notice how this, with the same build and the same enhancement bonuses, goes up to 47.13s, or to be generous and round down, 47s? Global Recharge Requirement http://prntscr.com/qh1641 Control sets have a large amount of varying-size recharge bonuses, and the more differently-sized bonuses your power types can slot, the more recharge you can stack. It was simple to reach this with 100% uptime via Hasten. Not cheap, but definitely simple. The point I am making is that this provides a guaranteed win in most non-AV encounters, so it should not be a thing even at 50 with IOs!! Why would anyone think making it easier to stunlock a whole mob group is anything other than a terrible idea? Whatever you might think about the game and whether it should or shouldn't be balanced around SOs, it is shit boring to beat on enemies that aren't fighting back. Stop asking for the game to be made easier. It's already plenty easy as it is. Get better at it.
  8. It's not a decent point, though. If the AoE holds were buffed to 180 / 22.35, you would be able to give them 100% uptime when fully kitted out. There is a reason this is bad, and if I need to spell out "stunlock is bad and uninteresting" for you, then I'm sorry, but you're not worth conversing with.
  9. I think I understand exactly what I'm asking. I also think you're making stupid assumptions about what I'm asking. The scope of the conversation is whiny pissy people who cry that they can't 100%-uptime their AoE holds. That is the reason the recharges and durations are where they are -- so that even with global recharge, there is still some downtime. I'm not asking for any changes. I'm not asking for anything other than people who want buffs to kindly shut up and get better at the game. 🙂 If you could have AoE holds with 100% uptime on every set, you'd be guaranteed victory in at-level content. Why play if you are guaranteed to win? That's boring.
  10. Purples are 50-only. You won't see purples included in pre-50 balance. ATOs are simple and cheap to get, and can be slotted as early as 10th level. If you spent your merits on something else than ATOs and your relevant globals (LotG, GladArm, SteadProt, recoverybits for health/stamina), that is your fault and your problem. If you want to use SO's, that's fine -- but you don't get to complain that your powers aren't recharging fast enough for you if you aren't willing to put in the effort to get some global recharge.
  11. Quite frankly? If you can't handle the game as it is, you are not qualified to make suggestions about what you think it should be.
  12. What's there to force? Why are you wasting your inf on garbage SO's? XD Craft some plain IOs instead, they last much longer. And when you get merits at the end of an arc, spend them on things to sell, and get some IOs. 5 merits will get you at least 1.2m inf, up to 1.5m depending. If you assume the lowest I've seen boosters selling, 1.2m, and realize that low-level arcs are generally worth around 6 merits, you get a little over 1.2m per arc, with the exception of the very first few that are worth 3 merits. At 5 ~ 7m for a LotG global, that's between 6 and 7 arcs depending -- while arcs are short and missions are easy. I don't even slot any enhancements until Lv. 25, and go unenhanced generally until then, save for the five prestige enhancements.
  13. Nah. IOs are easy to get and so have to be considered. Don't ever buff anything, only nerf things please. The game is easy enough as it is. Balance can't be based around SO's anymore. It literally cannot, because at the very least, basic non-set IOs are simple to get, and sets are easily acquired with merits during gameplay.
  14. Or that! But I'll start my own team in LFG then. And probably ignore the leader's global.
  15. They can leave the team if they hate it so much. And I'll be glad to see them go 🙂
  16. Absolutely. Especially if it forces those people to learn how to play in a more mobile way.
  17. Anything that makes people set aside 'the meta' and run around chasing scattered mob groups seems infinitely more fun than tanking&spanking enemies in a cluster like in every other MMO.
  18. Enemies who are knocked back will ragdoll around on the floor, unable to act, for two to even five times longer than enemies who were merely knocked down, depending on the circumstances of where they're flung.
  19. Click the Tray button above your life bar. It will hide the tray, but while the tray is hidden, you will not put your weapon away automatically. It's probably a bug, but it does what you want it to do. Presumably, you can use additional trays (plus button, separate floating tray) and keybinds to still have a visible hotbar while the actual tray tray is hidden. They don't have bindings for extra trays in the in-game options menu, but using, for example... /bind 2 "powexec_name Lightning Bolt" ...and then slotting Lightning Bolt in the second slot, will accomplish the same thing -- you can see the button and where it is, so you know which key to press, and then the cooldown timer is appropriately visible.
  20. Here's hoping for Ghost Widow and Mother Mayhem's hairstyles...
  21. Delete pet collision. I don't care what you play as long as it doesn't block doors and hallways in missions.
  22. Widows are far from the first archetype and powerset choice I've played that has all defense and little resistance. It's not as bad as the OP makes it out to be, even if there weren't any scaling resistance buffs to be had. With a 5% hit chance, the intent is that one out of every 20 attacks will hit you -- 5%. If an enemy misses you 19 times in a row for Streakbreaker to kick in on the 20th, and you haven't killed it already? That's on you. Streakbreaker protects mathematical probability and estimation. Otherwise, you end up with the issue that spell failure chance has in D&D, where if you have a 5% spell failure chance, it's functionally a lot less, near-zero in practice, because of the sheer unlikeliness of actually rolling beneath a 5 on a d100.
  23. Taser, like in the Devices secondary for Blasters? It's far more likely that the Melee tooltip tag is in error, rather than the fact that it takes ranged damage sets. Taser has a range of 20, which makes it a ranged ability. Melee abilities have ranges of ~7 or so, with longer weapon-based sets such as Titan Weapons having some attacks with 9 range and some with 10. If it's targeting melee defense, but taking ranged sets, then the fact that it has a range seems to imply that ranged makes the most sense. Is it bad to have a ranged ability that targets melee defense? Probably not -- it's another option, and it gives Devices something that other sets don't do. On the other hand, it's inconsistent with the way defenses work. For reference, in melee sets with ranged abilities, those ranged abilities are tagged as Ranged, such as Focus in Claws primary (range 40, visually a ground-travelling energy blast coming off a melee weapon), and Focused Burst in Kinetic Melee (range 40, ki blast visuals). So it seems to me like Taser is more likely mistagged than it is to be taking the wrong sets -- the intent seems very much that it is a ranged ability.
  24. These past few days, I have noticed that the cloth physics on costume pieces such as the Cybertech Long Jacket, the Arachnos Widow waistcape, and the Gunslinger 3 Belt (the one with the frilly skirty bit), has been bugging out and 'freezing.' It results in a cardboard-stiff 'crumple' or 'crinkle,' sometimes, and other times, the Cybertech Long Jacket's coattails will be stiff straight up in the air, because their physics froze during the descent of my jump, so I'm running around with my coattails starched up behind my neck until I switch costumes, which 'reloads' the piece. But then it immediately happens again within minutes. This only happens with the 64-bit client! When I start the game in 32-bit mode from the launcher, this does not happen, even after extended play. For reference, my game-relevant system specs are as follows: OS: Windows 10 Pro CPU: Core i7-9700K GPU: GeForce RTX 2070 RAM: 16gb DDR4
  25. Energy Cloak is fine. I think I was in your group when you had this idea in team chat, and it's just as shitty of an idea here and now as it was then and there. Energy Aura is already a fine set. If you want Against All Odds, you should have picked Shield Defense.
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