Melee Defense 49.1%
Ranged Defense 50.3%
AOE Defense 55%
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Mk'Bit-Dam%(11)
Level 1: Deflection -- LucoftheG-Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(7)
Level 2: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(13)
Level 4: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15)
Level 6: True Grit -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(17), GldArm-3defTpProc(45), NmnCnv-Heal/EndRdx(46), NmnCnv-Heal/Rchg(46)
Level 8: Thunder Strike -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(17), ScrDrv-Dmg/Rchg(19), ScrDrv-Acc/Rchg(19), ScrDrv-Acc/Dmg/EndRdx(21), FrcFdb-Rechg%(50)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Jacobs Ladder -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(29)
Level 14: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(37)
Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A)
Level 22: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(27), BlsoftheZ-ResKB(27)
Level 28: Kick -- Empty(A)
Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(39), Ags-ResDam(40), Ags-ResDam/EndRdx/Rchg(40), Ags-Psi/Status(40), StdPrt-ResDam/Def+(43)
Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)
Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 41: Char -- BslGaz-Acc/Hold(A)
Level 44: Melt Armor -- UndDfn-DefDeb(A)
Level 47: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)
Level 49: Recall Friend -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(25), PrfShf-EndMod(46)
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Set Bonus Totals:
17.5% DamageBuff(Smashing)
17.5% DamageBuff(Lethal)
17.5% DamageBuff(Fire)
17.5% DamageBuff(Cold)
17.5% DamageBuff(Energy)
17.5% DamageBuff(Negative)
17.5% DamageBuff(Toxic)
17.5% DamageBuff(Psionic)
19.75% Defense(Melee)
12.88% Defense(Smashing)
12.88% Defense(Lethal)
21.94% Defense(Fire)
21.94% Defense(Cold)
13.5% Defense(Energy)
13.5% Defense(Negative)
6% Defense(Psionic)
21% Defense(Ranged)
25.69% Defense(AoE)
6% Enhancement(Heal)
36% Enhancement(Accuracy)
52.5% Enhancement(RechargeTime)
22.5% SpeedFlying
155.6 HP (11.62%) HitPoints
22.5% JumpHeight
22.5% SpeedJumping
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 56.25%
MezResist(Held) 56.25%
MezResist(Immobilized) 56.25%
MezResist(Sleep) 56.25%
MezResist(Stunned) 56.25%
MezResist(Terrorized) 56.25%
9% (0.15 End/sec) Recovery
62% (3.46 HP/sec) Regeneration
15% ResEffect(SpeedFlying)
15% ResEffect(RechargeTime)
15% ResEffect(SpeedRunning)
21% Resistance(Smashing)
21% Resistance(Lethal)
6% Resistance(Fire)
6% Resistance(Cold)
2.25% Resistance(Energy)
2.25% Resistance(Negative)
4.5% Resistance(Toxic)
9.5% Resistance(Psionic)
22.5% SpeedRunning
I'm currently running a very similar build with Positron's Blast in Fireball
Is there room for improvement?