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Centinull

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Everything posted by Centinull

  1. Great Guide. This will clear up a lot of confusion for people new to the incarnate system.
  2. Electric Melee is definitely not bottom tier. As others have said it's the AOE set. Lightning Rod, Thunderstrike, Chain Induction, Jacobs Ladder, and Lightning Clap are all AOEs The only sub-par power is Lightning Clap since it does no damage and knocks foes away from you and out of the range of your other AOEs. Even then, at lower the levels I liked Lightning Clap as it increased my survivability.
  3. I was unaware of what the Incarnate Cap was for defenses. I'm doing daily Apex and Tin Mage runs, so I imagine the incarnate Cap would be my goal. Regen 237% Max Hp 130.6% End Rec 180%(3/s) End Use 1.36/s max End 100% Actual in game numbers with Incarnate slots + Atlas Medallion End Max 105 End Rec 3.07%/sec (3.28) End Consumed .89%/sec (.95)
  4. Melee Defense 49.1% Ranged Defense 50.3% AOE Defense 55% Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Teleportation Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Mk'Bit-Dam%(11) Level 1: Deflection -- LucoftheG-Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(7) Level 2: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(13) Level 4: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15) Level 6: True Grit -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(17), GldArm-3defTpProc(45), NmnCnv-Heal/EndRdx(46), NmnCnv-Heal/Rchg(46) Level 8: Thunder Strike -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(17), ScrDrv-Dmg/Rchg(19), ScrDrv-Acc/Rchg(19), ScrDrv-Acc/Dmg/EndRdx(21), FrcFdb-Rechg%(50) Level 10: Active Defense -- RechRdx-I(A) Level 12: Jacobs Ladder -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(29) Level 14: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Chain Induction -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(37) Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 22: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(27), BlsoftheZ-ResKB(27) Level 28: Kick -- Empty(A) Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(39), Ags-ResDam(40), Ags-ResDam/EndRdx/Rchg(40), Ags-Psi/Status(40), StdPrt-ResDam/Def+(43) Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 38: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 41: Char -- BslGaz-Acc/Hold(A) Level 44: Melt Armor -- UndDfn-DefDeb(A) Level 47: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 49: Recall Friend -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(45) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(25), PrfShf-EndMod(46) ------------ ------------ Set Bonus Totals: 17.5% DamageBuff(Smashing) 17.5% DamageBuff(Lethal) 17.5% DamageBuff(Fire) 17.5% DamageBuff(Cold) 17.5% DamageBuff(Energy) 17.5% DamageBuff(Negative) 17.5% DamageBuff(Toxic) 17.5% DamageBuff(Psionic) 19.75% Defense(Melee) 12.88% Defense(Smashing) 12.88% Defense(Lethal) 21.94% Defense(Fire) 21.94% Defense(Cold) 13.5% Defense(Energy) 13.5% Defense(Negative) 6% Defense(Psionic) 21% Defense(Ranged) 25.69% Defense(AoE) 6% Enhancement(Heal) 36% Enhancement(Accuracy) 52.5% Enhancement(RechargeTime) 22.5% SpeedFlying 155.6 HP (11.62%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 56.25% MezResist(Held) 56.25% MezResist(Immobilized) 56.25% MezResist(Sleep) 56.25% MezResist(Stunned) 56.25% MezResist(Terrorized) 56.25% 9% (0.15 End/sec) Recovery 62% (3.46 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 21% Resistance(Smashing) 21% Resistance(Lethal) 6% Resistance(Fire) 6% Resistance(Cold) 2.25% Resistance(Energy) 2.25% Resistance(Negative) 4.5% Resistance(Toxic) 9.5% Resistance(Psionic) 22.5% SpeedRunning I'm currently running a very similar build with Positron's Blast in Fireball Is there room for improvement?
  5. Just wanted to say great work on the variety of cosplayers on the map. I don't even have a toon appropriate for rhis map but it was fun to check out
  6. It's been a few years so I'm rusty, and I lost all my old keybind files to a computer crash. I was saving them for a day like this, but oh well. Does a guide to binds and bind files for COH still exist ?
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