Jump to content

the mauler

Members
  • Content Count

    45
  • Joined

  • Last visited

Community Reputation

1 Neutral
  1. Thanks for all the input! I'll revisit the build with the suggestions.
  2. oops? you have psi as primary instead if katana in your second build post.
  3. after dropping calling the wolf my defenses are at 44.8% melee 47% ranged and 43% aoe. Divine avalanche gives me a melee defense buff to help with defense debuffs. how does this look? I also added medicine pool for aid self to help with surviveability. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Uriah Heep: Level 50 Science Scrapper Primary Power Set: Katana Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Medicine Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Sting of the Wasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(50) Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5), LucoftheG-Def/Rchg(15) Level 2: Flashing Steel -- Obl-Dmg(A), Obl-Acc/Rchg(3), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(46) Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg(15) Level 6: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(13), AdjTrg-ToHit/Rchg(39), AdjTrg-EndRdx/Rchg(39), AdjTrg-ToHit/EndRdx(39), AdjTrg-Rchg(40) Level 8: Divine Avalanche -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(43) Level 10: Practiced Brawler -- RechRdx-I(A) Level 12: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(40) Level 14: Aid Other -- Heal-I(A) Level 16: Agile -- LucoftheG-Def/Rchg+(A) Level 18: The Lotus Drops -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(46) Level 20: Quickness -- Run-I(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-Res/Rech/End(A), StdPrt-ResDam/Def+(31), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45) Level 26: Soaring Dragon -- ScrStr-Acc/Dmg(A), ScrStr-Dmg/Rchg(27), ScrStr-Acc/Dmg/Rchg(27), ScrStr-Dmg/EndRdx/Rchg(29), ScrStr-Acc/Dmg/EndRdx/Rchg(29), ScrStr-Rchg/+Crit(34) Level 28: Lucky -- RedFrt-Def(A) Level 30: Aid Self -- Prv-Absorb%(A), Prv-Heal(36), Prv-Heal/EndRdx(37), Prv-Heal/Rchg(40) Level 32: Golden Dragonfly -- CrtStr-Acc/Dmg(A), CrtStr-Dmg/Rchg(33), CrtStr-Acc/Dmg/Rchg(33), CrtStr-Dmg/EndRdx/Rchg(33), CrtStr-Acc/Dmg/EndRdx/Rchg(34), CrtStr-Rchg/+50% Crit(34) Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Assault -- EndRdx-I(A) Level 41: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(42), Rct-Def(42), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43) Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 47: Conserve Power -- RechRdx-I(A) Level 49: Physical Perfection -- EndMod-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(37), Mrc-Rcvry+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11), PrfShf-EndMod/Rchg(37), PrfShf-EndMod/Acc(48) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1454;681;1362;HEX;| |78DA6594D94F534114C6EFED6D294B8116288B504AA108B29436FA6EA2B844A812A| |A3EB8353765A0579BD2B49840E2C6BB510346DFDC457DF1EFD21816B744A3584FEF| |F75108BD81FC32DF9C33E7CC37338D2F8E7B3E9E5A3EAAE90DC73366A1904CA4F26| |62EA7F2EE44CA52D994D2E4ABBD90B7CC74CF69A5726E19FA7762927195512A3261| |2E9859335856C7D5ACCA16542471B3349A56B319B5A80A9A676A7E3E13995466CEC| |ACED5DB83B89AB15256566174D29A4B2FC85CE34EE08CCA17D256CE772267A522C7| |E667969271B3B0A0F24BEDD245BFFCDF2FB5637F4597362B883935C71C589D06BD1| |6D87A1D8CDD00E3A55CDDCE3534BF6E6BCE16D20B36F8C0076E864A1DFD8F0375FE| |82B5DBA0F71FD85E044735C3E659C93558C7609D2AD6A9DA57E7A1C4BA58C7F50CE| |B785E80079F932FC957E0C06BF091E4BAED2E8B2E37BDA8A6171E7AD1422FDAE9C5| |10BD9892DC1AF4A8D50CD32FD1EAA0E975DB8280D49AC09E0232578F3EB5FA30E2C| |F89D6C8351AB9CF15D17CDC8F8FBE35D1B726FAD642DF5AF7F9362DB9CD5CAF7914| |3574D1FCACEB2FCAA719A2B421CAD51645667749906EBB7F73FC0B1CF941FE04572| |5B783DD75DC8276E0367907ECBA4BDE0343CB6042723BD95D6703761B142D80F58C| |C03AE2FA3E81E1CFE0C017F0B1C406593B78C9696B3D97C92BE45530748D4C82E72| |5B717B51DBD74BA8F37AA8F37AAC98D1752EAAF3F04F77CA20DD2ABC1EFE8E3D037| |7283DC0487B6C8AF60B3E40E3377F80D4E6AE42D4F6C0D1C7B07C6DE931FC0842C1| |1612F11DEAE35B93E51FA17ED81D6E52CBF66F92B9D6ED0597EA3C5A18AD9688512| |AB500E5728472A94C9BD0A6FDA94B3FCE235DD8EAAF16AA59B69F7B25E2BB3EC5E6| |7C6E6AEE6D02FE214C221B8377646C6034E6D636FDE20F2B67635435FE16FCA5330| |BC4A679F80FF01556BE438| |-------------------------------------------------------------------|
  4. Hi guys! I read the with great interest the Duck-Smokes-Quack MA/SR feedback topic seeing how the feedback went for that set. I'm wondering what changes if any(or the same changes suggested) I would want to make for Uriah Heep my kat/sr scrapper. first draft below. Any feedback is greatly appreciated! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Uriah Heep: Level 50 Science Scrapper Primary Power Set: Katana Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Sting of the Wasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(50) Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5), LucoftheG-Def/Rchg(15) Level 2: Flashing Steel -- Obl-Dmg(A), Obl-Acc/Rchg(3), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(46) Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg(15) Level 6: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(13), AdjTrg-ToHit/Rchg(39), AdjTrg-EndRdx/Rchg(39), AdjTrg-ToHit/EndRdx(39), AdjTrg-Rchg(40) Level 8: Divine Avalanche -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(43) Level 10: Practiced Brawler -- RechRdx-I(A) Level 12: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40) Level 14: Super Jump -- BlsoftheZ-Travel/EndRdx(A) Level 16: Agile -- LucoftheG-Def/Rchg+(A) Level 18: The Lotus Drops -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(46) Level 20: Quickness -- Run-I(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-Res/Rech/End(A), StdPrt-ResDam/Def+(31), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45) Level 26: Soaring Dragon -- ScrStr-Acc/Dmg(A), ScrStr-Dmg/Rchg(27), ScrStr-Acc/Dmg/Rchg(27), ScrStr-Dmg/EndRdx/Rchg(29), ScrStr-Acc/Dmg/EndRdx/Rchg(29), ScrStr-Rchg/+Crit(34) Level 28: Lucky -- RedFrt-Def(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37) Level 32: Golden Dragonfly -- CrtStr-Acc/Dmg(A), CrtStr-Dmg/Rchg(33), CrtStr-Acc/Dmg/Rchg(33), CrtStr-Dmg/EndRdx/Rchg(33), CrtStr-Acc/Dmg/EndRdx/Rchg(34), CrtStr-Rchg/+50% Crit(34) Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Calling the Wolf -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(42), MckBrt-Taunt/Rchg/Rng(42), MckBrt-Acc/Rchg(42), MckBrt-Taunt/Rng(43), MckBrt-Rchg(43) Level 41: Maneuvers -- LucoftheG-Def/EndRdx(A) Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 47: Assault -- EndRdx-I(A) Level 49: Dodge -- DefBuff-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(37), Mrc-Rcvry+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11), PrfShf-EndMod/Rchg(37), PrfShf-EndMod/Acc(48) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1446;667;1334;HEX;| |78DA6594594F13511886CFB4534A4B0B2DB414642945B048A1B4D17B13C52542B55| |2F5C2AD9994031DA865D2D6048D1BF7C6058CDEB96FDCF887FC0D2E899A6814EB37| |F3BD2DCA4CDA3C39EF39DF72DE336732ABD3BEF747D70E08A5FD5049AB56F3B9424| |5330C5971E70ABA2C17A4A0C77BA6A26BC5A163521A6E1A861B6BF21959923239A3| |D5B4B2166DAAD3724196AB3299BB628EE6E44249AECAAAF06557564AC959A9197A7| |9D16F0D8EE88BC51A8D3A1A53F3B2522DEA86D71AE70C29E73B0F1B7A2179B0A45D| |93F98C56ADC9CAD51EEA6194FE77CC66ACA7EE120B84B42A1C8BCCD62233A033BB9| |798E96566C68C55AC58A7082B96A686C000B33DC8BCEBC652AAA3FC72709DDF4CEF| |1633F087D953674E0AA7C51314EB441D27EAB4A04ECB8E3AF768AD0B755C4F388FE| |F1973CF53F039F882197FC9BC4FB16EABCBBACB0D2F5AE1850F5E84E0450FBC1887| |17598AF5708FC293805FA4B5B1E668DB220C50AD19DE53FC2B33426BFCDCAFF07FE| |03E4E92D6815C1DD8EF3A6941EC2B08FF3AE15F27FC0BC1BFEE1DFECD516C17F275| |4D726F0A6961D40DD7E9114E5222BCCA154971E4A02950D7833F31FEC19CF8067E6| |76E506C2FBAEBBDCEDAAE1BE04D66FF2DF03633B6C6CC516C1FBAEB6BC7DB43DA00| |9C1B8003BB71D22338F987B4268A9AD173AAA50D9D072F801799B14B609E799A628| |7917FB8913FF47F9D076EBE2166FED1223BBA570797C065E67809BCCC0C52EC18F6| |34867C5DA425E06FE215AF9B788D937AC39C7ACB4CBF033771C2149B44BE648C4FF| |014692968A941D6FAD5E66DA69F79AA51B57947EBE3B6D9944D49DB947D3665BF4D| |99B52959B579DF8562299E8030DF47AB938F5E9A55FE9DFDBCAD3894B338E918BF2| |153C7691C57C5275BD4976DC5A9ACE36BF29839B2014F1F31FF02E019E8F4| |-------------------------------------------------------------------|
  5. gosh - this is problematic. I feel another attack of altitis coming on...
  6. so where do I get the recipes to craft the incarnate stuff
  7. Defensive sweep is a cone and thus cannot slot kinetic.
  8. Papa. Thanks for sharing your build. I'm new to all this still and it is a big inspiration to me to see what people can do. Question though. Why wouldn't you take vines earlier to get the control crowd ability? Thanks for the input!
  9. How would you level this toon. What powers would you take when? This looks great but I need some leveling ideas. thanks
  10. In actual gameplay how much difference does frankenslotting procs in blasting powers actually make? (are there numbers from the game showing a significant difference) Mids shows them at a 50% chance to proc. Is it worth slotting procs at the expense of getting, say defense? from slotting the 5th or 6th slots from set bonuses? Thanks for any responses.
  11. With regard to the Pre-ED caps shown in MIDs. What do the colors represent? I cant find anything about them on the forums.
  12. So what would I substitute for Savage Leap? As you can see I don't have a whole lot of room for anything else. Would I sub in Spring Attack instead. Would it change any of my other slotting? Im at level 22 now so I would like to have a plan in place so I know what sets to acquire if that will change. Your thoughts are appreciated. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Nightshredder: Level 50 Mutation Stalker Primary Power Set: Savage Melee Secondary Power Set: Invulnerability Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Savage Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45) Level 1: Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5) Level 2: Shred -- Obl-Dmg(A), Obl-Acc/Rchg(3), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(45) Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(13) Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(13), SprStlGl-Acc/Dmg/EndRdx/Rchg(19), SprStlGl-Rchg/Hide%(50) Level 8: Resist Physical Damage -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(9), RctArm-ResDam(17), RctArm-ResDam/EndRdx/Rchg(50) Level 10: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(42), ShlWal-ResDam/Re TP(42) Level 14: Super Jump -- BlsoftheZ-Travel/EndRdx(A) Level 16: Unyielding -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17), ImpArm-ResPsi(19) Level 18: Rending Flurry -- Erd-Dmg(A), Erd-Dmg/Rchg(23), Erd-Acc/Dmg/Rchg(23), Erd-Acc/Dmg/EndRdx/Rchg(46) Level 20: Environmental Resistance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46) Level 22: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48) Level 24: Boxing -- Empty(A) Level 26: Hemorrhage -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(27), SprAssMar-Acc/Dmg/Rchg(27), SprAssMar-Dmg/EndRdx/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(33), SprAssMar-Rchg/Rchg Build Up(33) Level 28: Reinforced -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(36), Rct-ResDam%(37) Level 30: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/Rchg(31) Level 32: Savage Leap -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37) Level 35: Tough Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(46) Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg(39) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(48) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 47: Superior Conditioning -- EndMod-I(A) Level 49: Physical Perfection -- Heal-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A) Level 1: Blood Frenzy Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1502;697;1394;HEX;| |78DA6594594F135114C767DAA98542A195A5EC8552A06519A8FA6EA2A861293621F| |1958CF6D28E36D3A61D087579F07BB826AE2F3EFBA2513F811BBEF8056429E06E54| |ACA7F33F059299A4F9DDFB9FFF3DF79C737B27BE3259FFE4CCF5E392EC3D99D10A8| |5857953CB5C12F99AF892A9997AD690E8F1CEE9A9B45948E7453229F26E523AD8B6| |10171921D4796D594B094C82D5579362511805A14E19CB4B1943E4B5F37A46378BF| |E29232DF2C230D5EAA03E91CD66D459A1E57423E5B526A72B1BD2CC63CDE6734224| |1BAB2E4AA190D673EDA772FA05F54436595C886B0553E48BD5DCDB28C121FA3D8B4| |8FC94156991105324470AF4A4C1061D1CBD084E5516CAD61A596A912D4DF181CF23| |FC8AE2C97F1C88F717F4EC820DFFC0D1323843F19C88E7747E7322DE77B0E62758F| |F0B5CA5F82E785DAED7D00EBD61BE65EF3BF0F07B30B60A4ED33E6EDEC7DD438321| |8A1F047D2130D607CE92B71675B86A3F617DF31A731D1CDA606E324B602B9D7E1DF| |671D4717FA2BB34ED26CEC013208F17F125EF47F4E16954921A795D6340B6FCBE23| |5C4B1479BDA0FAFD58E7F4AF392C4FEB0673131C2B8173544313E2294DDCD736EE6| |BDB0F7094FB3BC6FDFD40F15BB8EE967BC86BF83EF301F32138FE88F91894A9A600| |D71428D323BDA468ED1CAD7D45B15C1D45E665B0F70AF32AF31A7896B2EFE493EED| |C42765DDBCC1DB0FF33F30B18FE0A3A29936E3EE96EEE5C4F8419660E80AF28C720| |E718BC81BDFB6E326F316F83E13BCCBB6082720CF18985F806F4378363D59B41B90| |C702E03AC0DB26790D70CFAC11079231C2F3282DB16658E33FDE41981471AA9EE41| |7F099535B5173E376913AC4D84A1752A7BB7BDDCB53FAE4CE9B4866DCA844D89D99| |4A336E5984D99B5290965EF3B21C99652EBA3AF00E756F2D05BF9E0DBED7D4596A7| |F9AE9E43F55B36F7CE4185FB21F6BF5AE5DFAD24F1F83F52AE08B3| |-------------------------------------------------------------------|
  13. Could you take a look at this build and provide advice please? I didn't slot shiver at all but im thinking I need to per your advice above. I don't want to gimp my ranged defense from Thunderstrike 6 slots so where should I take the slots I need for shiver? Thanks for your help. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Fyreman: Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Ice Manipulation Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(50) Level 1: Chilblain -- EnfOpr-Acc/Immob/Rchg(A) Level 2: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23) Level 4: Fire Ball -- BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(7), BlsWrt-Acc/Dmg/Rchg(7), BlsWrt-Acc/Dmg/EndRdx(13), BlsWrt-Acc/Dmg/EndRdx/Rchg(17), BlsWrt-Rchg/Dam%(25) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36) Level 8: Fire Breath -- FrzBls-Acc/Dmg(A), FrzBls-Dmg/EndRdx(9), FrzBls-Acc/Dmg/EndRdx(9), FrzBls-Acc/Dmg/Rchg(13), FrzBls-Dmg/EndRdx/Acc/Rchg(17), FrzBls-Rchg/ImmobProc(36) Level 10: Frigid Protection -- NmnCnv-Regen/Rcvry+(A) Level 12: Hover -- BlsoftheZ-ResKB(A) Level 14: Fly -- BlsoftheZ-Travel(A) Level 16: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(45) Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(23) Level 20: Rain of Fire -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/EndRdx(48), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(50), SprDfnBrr-Rchg/+Status Protect(50) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResKB(25), StdPrt-ResDam/Def+(40), GldArm-3defTpProc(40) Level 26: Blazing Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31) Level 28: Shiver -- PcnoftheT-Acc/Slow(A) Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(37), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39) Level 32: Inferno -- Erd-Dmg(A), Erd-Acc/Rchg(33), Erd-Dmg/Rchg(33), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-%Dam(34) Level 35: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(39), LucoftheG-Def/Rchg+(40) Level 38: Snow Storm -- ImpSwf-EndRdx/Rchg/Slow(A) Level 41: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(42), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(43), LucoftheG-Def/Rchg+(43) Level 44: Ice Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46) Level 47: Freezing Touch -- Lck-Acc/Hold(A) Level 49: Hibernate -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight(A) Level 2: Health -- Heal(A) Level 2: Hurdle -- Jump(A) Level 2: Stamina -- EndMod(A) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1449;647;1294;HEX;| |78DA8D94CB6F125114C6EF304391577917FA80166AA5404550F76AA9D42625698AD| |62599C008531108D0C42EDD1935BA71EB33D6C7C2FAFA6F8CFF808F5637AEF130E7| |6BC5B27112F8DDF966CE77BF3973EF146E2E3976976F9D13923357573B9DD222FD7| |7B5B6B9A056F5B2A0C392DF6E6B37D48685C6E3B85A5A571B55AD92CEEB6D8D2B66| |0EAE14B75AAD66BB9B5E296BA582DAD05B5B75B5AB371BC2B6D66CD6D3C596A655E| |CC6305FD7ABB5AE93C7FDA1DEA8BA8CB3554DAD68ED4E4D6F792EB6F4723AD7AC57| |C8ACEFBF1DA21873F43B2F0E8E9E593C226415617ACC549E306D4F99A3CF98D9E7C| |CDB7F6B85782819DA053A93E027FDA7DF18FC1609326AE575D9D0468AE065A6E30A| |D3BDC10C5D65C6A8AF6663E29EC99C62BFD9235CEABF06F85B7615433BF60E7CCF7| |47C60BA3F32673F31EF529595FD85758306714558C9CC0ECDFEC564DC6727CD899E| |383FB3768FCE5C7C9FD9F582B5A91DF02533FA8A997CCD5C78C3CC539507993DE8A| |717FDF4A29F7EF4D37FA49F39820FB53EC1CF714A024DA0CCCC2AA09929D17304F0| |1C811E1D422625C84F2107C76810A6EE8798F120789ADFC6727F9163E671A49E40E| |A09A48E207504A923487D9F30899927DFB2AF427387D1C1B09B57DA710FE8057DCC| |137E30C0BC4455D3C832FDD564F8CD7C03BF833F98D13D709FE9A17963585531F7B| |FFE71F85765DE49FDBC733B9C57276D1E79E7519740DE04F226903709BF24FCEE50| |550A7953D7B8270B55B0C63CA9839BE075E603421A59D2BF79056D52960CB40C76C| |29432B0738DB71B550E366EAF971CBA9A1952B243CA9921E5EC90B23AA8F497A622| |8B35E5F08B2124E32EABFBF03BD0DBB3D155EC31C9CA153F07351B6BFB83DA286BB| |F06B511D6FE003657D837| |-------------------------------------------------------------------|
  14. bumped due to wrong forum. I don't know how to delete the post.
  15. How does SM/SR compare to other scrapper sets? I have a toon concept that I want to try but it has to at least be viable. Don't have any experience with Savage melee. Any advice?
×
×
  • Create New...