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JuliePhoenix

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Everything posted by JuliePhoenix

  1. I have to imagine that making changes to the code of the base editor itself is very tricky, but by gosh if it could be improved that would be a huge quality of life increase. Base shift probably has something to do with how the raw data is stored in the database; like getting rounded instead of stored precisely, or some kind of floating point precision error. Stuff like that might be exceptionally difficult to fix (or surprisingly simple, if someone figures out a clever workaround, you really never know). But I'm 100% just semi-educated guessing based on my own dubious programming experience. But adding more objects? That should be relatively simple, right? I say that with all the confidence of someone who doesn't know how its done in this particular game, but modding any other kind of game, creating a mesh and texturing it is fairly simple, as far as adding content goes. Having actual access to the codebase could only make it easier, if anything. Making NPCs customizable would be amazing, but I have to imagine that would involve a lot of new code, new data being stored in the database, a whole new UI, I'd put that one really low on the "realistic" list. With as wonky as am I given to understand the CoH codebase is, they want to keep any fundamental changes like that to an absolute minimum. That's why adding new objects is easy, enabling functions that were always there but limited to admins, is easy. Changing the way the system *works* is much harder. But yeah, between Base Building and the Costume Creator, I am dying to see more work done to keep this community innovating and making more and more things possible, because we've already gone SO far past what was ever possible on Live.
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