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Rainbow Angel

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About Rainbow Angel

  • Birthday 01/01/1004

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  1. Character name: Gold Digger Global: Rainbow Angel Base or SG Name: Evil Eye Shard: Excelsior Passcode: PANOPTICON-6422 Item Count: 2325 Category for Contest: Multipurpose Base Under 7k Items Additional Info / Must-See Areas of Note: The elevators in the central spire lead to various additional floors. There's also an airlock in the living quarters area to access the exterior underwater area.
  2. Based on researching the forums, the Valentine's Day event went live on Feb 7 (I'm not clear on how long it was active), enabling the 7 Valentine's event badges. Primarily it's Pocket D content and tip missions.
  3. It looks like in the past the Valentine's Day event has either gone live at the beginning of February, or the last weekly maintenance before Valentine's Day. It doesn't appear to be live yet; is there any word on when/if it will go live this year?
  4. Ah okay, I see now that you're correct. After not seeing an immediate response I kept assuming it failed outright and manually setting it through the badge menu. It's weird because I don't recall settitle having this kind of delayed behavior on live, but it definitely does work after a delay!
  5. Your work is greatly appreciated! The slash command is pretty much mandatory when you want to use an explore badge! Unfortunately, it seems that the /settitle command doesn't actually work - you get a system message that the title has been changed, but it doesn't actually do so. 🤷‍♀️
  6. Ah! Silly me! Yes, that is familiar, I've been using it for furniture and props quite a lot! For some reason I didn't think to use it for NPCs for whatever reason! Thanks so much! 😁
  7. So disappointed to hear that you're suspending your guide series! Although I totally understand the need to comply with the TOS! I apologize if I missed this in an existing video, but have you covered working with NPCs at all? I constantly run into issues with trying to manipulate them, particularly with finding the spot to click when trying to get fine positioning accomplished. And as far as I can tell, there isn't any way to manipulate NPCs placed above/below the base boundaries at all? Any tips or tricks you could share?
  8. I'm also experiencing global channels disabling on instance changes. It seems to be happening on about 1/10 instance changes, although it's hard to be certain because it often takes a while to notice they've gone. I haven't found a way to re-enable other than re-launching the application.
  9. It's been my experience so far (leveling to 46, lots of TFs and some Praetorian AVs) that the scaling resist is more or less useless, at least prior to endgame. I guess theoretically it should hold up well against getting chipped down by the hits that break through RNG, but in my experience I don't tend to drop below around 90% just from Def+Regen. Typically the only enemies that are getting through softcapped defense reliably are very heavy hitters, so I generally only die to 1-2HKOs before the scaling resist comes significantly into play. Once I start filling out sets and adding some resist bonus padding it may be a very different story though (at least, I hope so!).
  10. I'm currently maining an SR/Staff tank, and I love it. It's definitely very different from a resist tank though. If you want to eliminate the RNG edge case where you suddenly drop dead, then yes, reroll as a resist tank. It's a lot easier to raise +def than +res through set bonuses. That said, /Dark is probably the optimum pairing with SR/, because the -ToHit should naturally synergize with your own +Def.
  11. I've switched to maining my SR/SF tank, and have her up to 46 now, so elements of this build (mainly the sets) are conceptual, but I'm pretty happy with the powers. The main things I'm on the fence about right now: Trading off SJ/Spring attack for some elements of Energy Mastery, as end is still a problem, even using Form of the Soul exclusively. Having leveled to 44 with just Ninja Run+Sprint for travel, I feel confident at this point that a no-travel powers build is totally workable. From an attack rotation standpoint, you could drop one of the single-target attacks. Also, Staff Fighting doesn't have a no-redraw option, so if like me you like to use your fighting power as a midgame rotation filler, be aware. The main upsides: If you use IOs and update every 10 levels or so you should hit perma-defense softcap in your low-mid 30s and defense debuff resist softcap in your low-mid 40s. Guarded Spin will temporarily push melee defense above softcap as early as in the 20s. If you team with +def buffers or players with maneuvers, you can hit softcap as a lowbie with DOs, which is pretty fun. Staff is, IMO, by far the most fun I've had with a tanker secondary. The sounds are amazing, the anims are satisfying. I get a lot of positive comments from teammates admiring the sound and visuals. It does fantastic for holding aggro because it can pull off a great all-AoE attack rotation with Guarded Spin, Innocuous Strikes, and Eye of the Storm. The forms combo mechanic gives you access to some very nice self buffs and enemy debuffs. The main downsides: The scaling resist is functionally useless in my experience so far. Once your defenses are capped, the only significant damage that makes it through typically comes from high-acc enemies (as an aside, for this reason I believe SR would synergize nicely with Dark Melee). This means that usually the hits that make it through will be very high damage ones, so for example you'll take a 1k damage hit from full health where your resist doesn't come into play. I imagine you probably get more mileage out of it once you get your innate resists higher, which leads to... No significant resists outside of set bonuses. Sure, you can get around 20% S/L out of Tough, but you're playing a tanker! It's significantly easier to build up defense with set bonuses than it is to build up resists. The build below gets you to 43% S/L, 18% E/N, 33% F/C, and 30% T/P. You could pump those numbers up a little more by swapping one of the LotG full sets for a Shield Wall full set, and the 5% resist all is big there. I'm unfamiliar with Incarnate content, but Pines thinks that Resilient Alpha does apply to set bonuses. Probably still better to go Cardiac though. No self heal. Again though, due to the nature of how you take damage when you do take it, this might have limited utility. In my experience the only things that kill you are end drains and very sudden 1-2HKOs that win on RNG. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Artful Dodger: Level 50 Natural Tanker Primary Power Set: Super Reflexes Secondary Power Set: Staff Fighting Power Pool: Leaping Power Pool: Fighting Hero Profile: Level 1: Focused Fighting (A) Luck of the Gambler - Recharge Speed (3) Luck of the Gambler - Defense/Endurance (11) Luck of the Gambler - Defense/Recharge (13) Luck of the Gambler - Endurance/Recharge (17) Luck of the Gambler - Defense/Endurance/Recharge (27) Luck of the Gambler - Defense Level 1: Mercurial Blow (A) Superior Gauntleted Fist - Accuracy/Damage (7) Superior Gauntleted Fist - Damage/RechargeTime (15) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (31) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (31) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (31) Superior Gauntleted Fist - RechargeTime/+Absorb Level 2: Focused Senses (A) Luck of the Gambler - Recharge Speed (3) Luck of the Gambler - Defense/Endurance (11) Luck of the Gambler - Defense/Recharge (13) Luck of the Gambler - Endurance/Recharge (42) Luck of the Gambler - Defense/Endurance/Recharge (45) Luck of the Gambler - Defense Level 4: Agile (A) Luck of the Gambler - Recharge Speed (17) Luck of the Gambler - Defense Level 6: Guarded Spin (A) Obliteration - Damage (7) Obliteration - Accuracy/Recharge (15) Obliteration - Damage/Recharge (33) Obliteration - Accuracy/Damage/Recharge (34) Obliteration - Chance for Smashing Damage Level 8: Practiced Brawler (A) Recharge Reduction IO (9) Recharge Reduction IO (9) Recharge Reduction IO Level 10: Dodge (A) Luck of the Gambler - Recharge Speed Level 12: Evasion (A) Luck of the Gambler - Recharge Speed (19) Luck of the Gambler - Defense/Endurance (19) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Recharge (50) Luck of the Gambler - Endurance/Recharge (50) Luck of the Gambler - Defense/Endurance/Recharge Level 14: Combat Jumping (A) Luck of the Gambler - Recharge Speed (40) Luck of the Gambler - Defense/Endurance Level 16: Eye of the Storm (A) Armageddon - Damage (27) Armageddon - Damage/Recharge (29) Armageddon - Accuracy/Damage/Recharge (29) Armageddon - Accuracy/Recharge (37) Armageddon - Damage/Endurance (37) Armageddon - Chance for Fire Damage Level 18: Precise Strike (A) Hecatomb - Damage (25) Hecatomb - Damage/Recharge (25) Hecatomb - Accuracy/Damage/Recharge (37) Hecatomb - Accuracy/Recharge (42) Hecatomb - Damage/Endurance (43) Hecatomb - Chance of Damage(Negative) Level 20: Lucky (A) Luck of the Gambler - Defense (23) Luck of the Gambler - Recharge Speed (23) Luck of the Gambler - Defense/Endurance Level 22: Staff Mastery Level 24: Taunt (A) Recharge Reduction IO Level 26: Boxing (A) Touch of Death - Chance of Damage(Negative) (34) Touch of Death - Accuracy/Damage Level 28: Quickness (A) Run Speed IO Level 30: Tough (A) Unbreakable Guard - +Max HP (40) Unbreakable Guard - Resistance (40) Unbreakable Guard - Resistance/Endurance (42) Unbreakable Guard - RechargeTime/Resistance (43) Unbreakable Guard - Endurance/RechargeTime (43) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 32: Weave (A) Luck of the Gambler - Recharge Speed (33) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Endurance/Recharge Level 35: Innocuous Strikes (A) Scirocco's Dervish - Chance of Damage(Lethal) (36) Scirocco's Dervish - Accuracy/Damage (36) Scirocco's Dervish - Damage/Recharge (36) Scirocco's Dervish - Damage/Endurance Level 38: Sky Splitter (A) Force Feedback - Damage/Knockback (39) Force Feedback - Accuracy/Knockback (39) Force Feedback - Recharge/Knockback (39) Mako's Bite - Chance of Damage(Lethal) (46) Mako's Bite - Accuracy/Damage (46) Mako's Bite - Damage/Recharge Level 41: Serpent's Reach (A) Superior Winter's Bite - Accuracy/Damage (45) Superior Winter's Bite - Damage/RechargeTime (45) Force Feedback - Damage/Knockback (46) Force Feedback - Recharge/Endurance (48) Force Feedback - Damage/Endurance/Knockback Level 44: Super Jump (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance (48) Winter's Gift - Slow Resistance (20%) Level 47: Spring Attack (A) Recharge Reduction IO (50) Recharge Reduction IO Level 49: Elude (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (5) Numina's Convalesence - Heal (5) Miracle - +Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (21) Performance Shifter - EndMod (21) Performance Shifter - EndMod/Recharge Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 22: Form of the Body Level 22: Form of the Mind Level 22: Form of the Soul ------------
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