Well I'm a dolt and I missed the last Weekly Discussion Thread shindig about powersets, with or without recycling powers. Like a dolt. At the least, the work I did put in for a hypothetical powerset has not gone lost, so it's not all a loss.
Any which way, the one thing I really had hoped to see shortly after (back on Live) the release or the whispers of Bio Armour was a Bio Weapons suite. Just as much as you grow whatever growths and projections you use to protect yourself from harm as Bio Armour does, I would imagine a similar offensive set would work along the same lines of growing your own weaponry from yourself, mostly using similar rounded assets or wholesale recycling elements from other sets. Most of the damage scaling has been based on the Stone Melee powerset, and I would imagine this to be similar in its scaling. And of course the biggest appeal is growing more stuff out of you, mostly to match the stuff growing out of you from Bio Armour.
Your body can grow assorted natural weapons from itself, depending on your needs in any given combat. You are also able to switch between two differing combat styles that both take from your own body's hunger for materials: yours or the enemies' own.
- Bludgeon: Melee, Moderate DMG (Smash), Disorient.
Your fists grow heavy and you lash out with their added mass growing out from your body, potentially disorienting your foe.
Grow BIG fists, punch. Probably base these on the Stone Melee Stone Fist power, including the same larger fists and the animations. Texture would likely be based on the Bio Armour one to bring it in line with how it could combine with Bio Armour's own outgrowths.
- Blade Hew: Melee, High DMG (Lethal).
Your internal structure grows outward into a wicked blade that can cleave deep. It is slower than Bludgeon, but deals more damage, and of a different type.
Based on Katana's Divine Avalanche, using a colourable Rikti Axe or Rikti Sword, and probably also the same grown fists from Stone Melee. I'd imagine the weapon to appear, similar to any other growing weapons, foregoing the redraw animation entirely.
- Wide Swing: Melee (cone), Moderate DMG (Lethal).
You grow weaponry out mid-swing, using the added momentum to cut a wide swathe.
Based on Katana's Soaring Dragon for its two-handed posture, similarly using a colourable Rikti Axe or Rikti Sword, and probably also the same grown fists from Stone Melee. Again, I'd imagine the weapon to appear, similar to any other growing weapons, foregoing the redraw animation entirely.
The standard suite of Taunts, Confront, Placate for Tanker, Scrapper, Stalker.
- Bulk Up: Self +DMG, +To-Hit. By redirecting mass to your core, you greatly increase the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Build Up by another name. It would be nice if this could have Bio Armour's Parasitic Aura's effect of added mass going for it for the duration of its Aim and Damage buff before breaking apart.
- Assassin's Lunge: Melee, Special DMG (Lethal).
A signature Stalker attack. This attack does moderate damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous lethal damage, as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Lunge when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
The Stalker Assassin's Strike. Stalker's Staff Fighting Assassin's Staff, or better yet, a slowed down Serpent's Reach would fit this perfectly, doubly so if the blade could somehow be sticking out comically past the intended target. I'd imagine the weapon to appear, similar to any other growing weapons, foregoing the redraw animation entirely.
- Hungering Lunge: Melee, Moderate DMG (Lethal), Self Teleport.
You streak forwards, ignoring everything in your path before your weapon sinks into your adversaries. You move instantly to a targeted location and strike at targets within melee range. Attacking at such high speed is dangerous to the user, as well - for each enemy you strike, you take minor damage.
Blaster's Martial Arts' Burst of Speed, with a blade sticking out of the outstretched arm. Hopefully properly aligned with the arm, besides. Unsure if this should be having charges or not. Could just be a wholesale copy.
- Evolution: Special, Gain Devouring Evolution and Hungering Evolution.
By purchasing this power you gain access to two mutually exclusive toggle powers: Devouring Evolution and Hungering Evolution. If Devouring Evolution is active your attacks build up stacks of Shrapnel. Build up five stacks and your attack explodes outwards in a small burst of flechettes. If Hungering Evolution is active you gain a damage buff the lower your Hit Points get, but you also continuously drain your own Hit Points.
Unsure what aura effect would best be suited for this, honestly. Maybe a series of rings from Super Reflexes Focused Fighting and Focused Senses that continuously pulse around the head, respectively. Something obviously different from Bio Armour's veins pulsing.
- Devouring Evolution: Click Toggle, Bio Weapon Explosive Mode.
By activating this power you cause your Bio Weapons to spontaneously mutate, causing them to cling to and absorb materials to sustain yourself in the heat of battle. While active, your Bio Weapon attacks grant you stacks of Shrapnel. You may have up to 4 stacks of Shrapnel active at a time. When you would build a 5th stack of Shrapnel, the attack will also release a short-ranged AOE attack (Minor DMG, high amount of valid targets) centred around the first target hit by the attack, but will also Exhaust your weapons from building additional stacks again for a short time. While your Bio Weapons are Exhausted, you cannot build stacks of Shrapnel.
- Hungering Evolution: Click Toggle, Bio Weapon Draining Mode.
By activating this power you cause your Bio Weapons to spontaneously mutate, causing them to draw excessively from your bodily integrity. You are continuously losing your own Hit Points, but your weaponry will strike with more strength the lower your Hit Points are. This power can be dangerous to use, especially as it only really adds more damage when you have lost at least a third of your Hit Points.
- Overhead Chop: Very Short Ranged (Targeted AOE), High DMG (Lethal), Foe Knockdown.
You heave your weapon high above your head and strike ahead onto a single foe, knocking them down and letting the sheer force of the blow knock the wind out of anyone around them.
I'm surprised Titan Weapons does not use Rikti weapons at all, even scaled up. Crushing Blow would seem pretty fitting. Otherwise, Katana Sting of the Wasp would be fitting, though perhaps too fast. The biggest appeal to this power is striking just past a line of enemies to attack in a round AOE, or to time a detonation of Devouring Evolution flechettes with the AOE of this attack.
- Heavy Mass: PbAOE, Superior DMG (Smash), Foe Knockback.
You leap into the air and coalesque your mass in mid-air before you come crashing down with all your mass you have mustered, sending anyone caught in your wake sprawling.
It's pretty much Stone Melee Tremor with less particles, growing stone fists, and probably Stone Armor's Rooted to apply a similarly bulky look to the legs for the duration of the attack. This would also likely be the one attack missing from the Stalker powerset in lieu for the Assassin's Lunge.