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Posts posted by Murcielago
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You can play dance, dance, revolution in any archetype.
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Thank you Devs for this blessing. May RNJesus bless you. May you make billions in the Auction House. May your dreams be curated like an Aeon Experience.
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On 1/15/2024 at 2:52 PM, Amaterasu said:
I was on Virtue!
Team Virtue!
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On 1/15/2024 at 12:25 AM, Hyperstrike said:
And probably never will be.Don't dash my hopes.
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"Page" bruh this is a whole chapter.
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This thread is in kindergarten now and SS still hasn't been ported to Scrappers.
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Back in my day we had to Sprint everywhere for 14 levels. We didn't have newfangled jetpacks and flying boards.
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What did I miss?
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In all the years of playing I am FINALLY able to donate because the window hasn't closed.
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On 2/5/2023 at 8:05 PM, StriderIV said:
Any way you could copy and paste the build out? Sorry, Mids isn’t jiving with my Mac.
Forums keeps throwing a code when I do lol. Let me figure it out.
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On 2/4/2023 at 4:35 PM, Thrax said:
Claws/rad is super fun.
Would you say its rad?
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On 12/26/2022 at 11:05 AM, StriderIV said:
You have an updated version of your DM/Shield? Do you take Touch of Fear?
Nothing recent, its been over a year since I've updated.
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I'm partial to DM/Shield.
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On 11/30/2022 at 10:09 PM, ninja surprise said:
Wait is Fiery Melee good now? Imma have to go dig out my old toons that led to massive disillusionment after so many tries!
I know my highest levels are a Rad/Fiery and Shield/Fiery tanks... Looks like I also have Scrappers of the Fiery/Fiery, Fiery/Enery type.
Huh, and a FM/Rad Brute.
More alts to alt on!
always has been
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In the multiple years that HC has been operating I have never once been able to donate and its not fair! 😆
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On 11/23/2022 at 10:25 PM, Sir Myshkin said:
Nah, go Electric, it's much cooler.
Had one of these planned since Fire was a consideration, full capped res and 45% S/L/M with 50% end reduction on all attacks? Yessir.
The fire/bio is a concept build.
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I'm considering rolling a fire/bio character.
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I've never played FA but really digging the FM changes. The DDB addition is a nice little bonus while the cast time reduction should up DPS?
Fiery Melee
Combustion
- Cast Time lowered from 3 seconds to 2.4 seconds.
Cremate
- Now can knockdown foes.
- Now can be slotted with knockback enhancements and sets.
Fire Sword
- Now does pure fire damage.
- Now grants a small defense debuff.
- Now accepts accurate defense debuff and defense debuff enhancements and sets.
Greater Fire Sword
- Cast Time lowered from 2.33 seconds to 1.37 seconds.
- Now does pure fire damage.
- Now grants a small defense debuff.
- Now accepts accurate defense debuff and defense debuff enhancements and sets.
Fire Sword Circle
- Now does pure fire damage.
- Now grants a small defense debuff.
- Now accepts accurate defense debuff and defense debuff enhancements and sets.
Fiery Aura
Rise of the Phoenix (now Phoenix Rising)
- Renamed Phoenix Rising.
- This power can now be used when alive.
- The effects of this power (damage, healing, endurance) will be stronger the closer the user is to death.
- The player power can't be used if the player has more than 75% health.
- The power will only make the player invulnerable and grant XP protection if the power is used after death.
- Damage increased when used while dead, relative to Live.
Burn
- This power should no longer summon multiple burn patches.
- This power should now hit 5 enemies instead of 4.
- Procs should no longer trigger multiple times per target when using this power.
- Burn Flames should now inherit the power Accuracy enhancements.
- Burn Flames now inherit AT classes, caps, and modifiers.
- While under the effect of Fiery Embrace, Burn will spawn a second burn patch for 4.5 seconds
Consume
- Power now grants a small Max HP buff even if no targets are available or hit.
- Power no longer needs a target to grant End Drain protection. (+End still requires targets)
- Power is now auto-hit. Damage still requires a to-hit check.
- This power now takes Healing sets and enhancements.
Temperature Protection
- This power now grants Mag 1 Knock protection in PvE. (This is strong enough to prevent most knockdowns and some weak knockback).
- This power now grants unenhanceable +regeneration.
Healing Flames
- Cast Time lowered from 1.5 seconds to 0.73 seconds.
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On 10/22/2022 at 3:10 PM, drbuzzard said:
While you are not completely incorrect, you're not really saying any really helpful truth.
Let's be honest, for the hardest content in the game, seven corrupters and a tank is likely the best possible combination. I used to run with Repeat Offenders back in the day, and I know what those stacked buff/debuffs can do. Adding a tank with the biggest sack of HP to be the damage sponge is all you really need. Perhaps having some of the higher damage scalar classes in (scrappers, blasters) may be considered, but I'm not sure they would actually add to things.
So what does this leave us with? Four good classes, and the rest are sub optimal. Yep, I guess that it is the case, and doesn't reflect on the sentinel buffs whatsoever.
Sentinels now run with the pack at least, though admittedly not the front of the pack. I'd certainly argue that now they are no longer close to the back anymore.
Sentinels will remain a nice class for the leveling up portion of the game, and are now more relevant at endgame. That seems like some pretty good improvements to me.
Hey I remember you!
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On 7/5/2022 at 11:20 AM, zrgallardo said:
Are you using Ageless or Barrier Incarnate?
I use rebirth
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I am trying to figure out how to download the new Mid's lol. Mine is out of date but these builds look fantastic.
how would you slot Energy Aura on a Scrapper ??
in Scrapper
Posted
I'd slot it to be really pretty.