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TK3477

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Everything posted by TK3477

  1. The only mission I auto skip is the last one for Dream Doctor that wants me to form a DD iTrial. Yeah that ain't gonna happen.
  2. Having the same issue. I have Norton installed as it's Comcast's default AV. I dropped the firewall to install it, whitelisted it and still doesn't move forward from accept. Here's the log: 2020-10-28 00:50:16 eula: EULA accepted 2020-10-28 00:50:16 bootstrap: Loading lua script launcher.lua 2020-10-28 00:50:16 ui: starting up for uimode 'gui' 2020-10-28 00:50:16 jsonobjdl: Checking updates for package launcher:1.2744 2020-10-28 00:50:16 jsonobjdl: Trying url http://manifest.cohhc.gg/launcher/package/launcher.json 2020-10-28 00:50:16 jsonobjdl: Fetching new profile from http://manifest.cohhc.gg/profile/pre.json 2020-10-28 00:50:16 jsonobjdl: Fetching new profile from http://manifest.cohhc.gg/profile/live.json 2020-10-28 00:50:16 jsonobjdl: Trying url http://manifest.cohhc.gg/profile/pre.json 2020-10-28 00:50:16 jsonobjdl: Trying url http://manifest.cohhc.gg/profile/live.json 2020-10-28 00:50:16 jsonobjdl: Fetching new profile from http://manifest.cohhc.gg/profile/beta.json 2020-10-28 00:50:16 jsonobjdl: Trying url http://manifest.cohhc.gg/profile/beta.json 2020-10-28 00:50:16 jsonobjdl: package launcher:1.2744 was up to date 2020-10-28 00:50:16 jsonobjdl: Successfully retrieved profile pre:0.6.10 2020-10-28 00:50:16 pmgr: Registered profile pre 2020-10-28 00:50:16 jsonobjdl: Checking updates for profile pre:0.6.10 2020-10-28 00:50:16 jsonobjdl: Trying url http://manifest.cohhc.gg/profile/pre.json 2020-10-28 00:50:16 profile: Package hc_pre for profile pre is not registered I'll say you have a mass number of issues regarding Norton as Norton HATES your launcher so much, it auto deletes it once it's installed. Suggestions?
  3. First, Thanks for posting a build! Yeah I feel that. I've played an Empathy defender to 50 and if you have ever had the "pleasure", you find that you have to be ready to fire off a heal the second it's needed. Nature feels like it has a lesser demand than that, but being pets aren't super tanky, I'd rather keep my hands free to be ready. I agree that Mace would be slightly better but it doesn't feel right on a magic themed MM. I can't agree on your mule soul extraction pet being six slotted. Feels wasted especially with your purple ATOs in there. I struggle justifying putting a VR set into a non used dominator power for the +rech. Looking at the build though, that HAS to be end heavy. You aren't maxing your stamina by getting a 1.5 endmod IO. The run speed isn't worth a reduction to end recovery especially with leadership. Your pet boosters are gonna eat a chuck of your end as soon as you try to recover a pet in combat and then there is a good chance they would get killed again. Plus are your pets missing a lot? None seem to be really slotted high for it especially with Lich having 23% accuracy buffed. Do you play this build? Because I am honestly curious how well it stands up.
  4. Know what I switched it, switched it back, switched again.... it was like picking a flower to see if you were loved or not. Now reviewing at it, I can see why that was a bad move. But hey, that why I post builds. I switched it back and put the ATO proc on Grave Knights, What else ya got?
  5. Ok here is the altered build and some notes: Moved the MM set out of Lich to zombies. Brought in clouded senses and the Build up on Soulbound Moved Overwhelming force chance to knock down to Grave knights to fill the sot left by soulbound allegiance. Gave them 4 of the other MM ATO set Put the other two of the IO set into Soul extraction and added a slots taken from below for the other pet IO set procs Took a slot from Weave as the 5th LotG gave on end redux (It was over set cap) Took a slot from Overgrowth and went just rech redux as my Defense is at soft anyway pre stealth Changed the 4 Unbreakable Guards to Titanium Coating for the extra + s/l resists Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Cemetary Reaper: Level 50 Magic Mastermind Primary Power Set: Necromancy Secondary Power Set: Nature Affinity Power Pool: Sorcery Power Pool: Fighting Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Chill Mastery Villain Profile: Level 1: Zombie Horde -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg/Rchg(7), SprCmmoft-Dmg/EndRdx/Rchg(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(5), SprCmmoft-Rchg/PetAoEDef(3) Level 1: Corrosive Enzymes -- Acc-I(A) Level 2: Regrowth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11) Level 4: Wild Growth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal(17), ResDam-I(48) Level 6: Enchant Undead -- EndRdx-I(A), EndRdx-I(19) Level 8: Life Drain -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(19), TchoftheN-Acc/EndRdx/Heal/HP/Regen(21), TchoftheN-Acc/EndRdx/Rchg(21), TchoftheN-%Dam(23) Level 10: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(23), BlsoftheZ-ResKB(25) Level 12: Grave Knight -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(25), SprMarofS-Acc/EndRdx(27), SprMarofS-Acc/Dmg/EndRdx(27), AchHee-ResDeb%(29), OvrFrc-Dam/KB(29) Level 14: Spore Cloud -- DscWrd-ToHitDeb(A), DscWrd-ToHitDeb/Rchg(39), DscWrd-ToHitDeb/Rchg/EndRdx(48) Level 16: Lifegiving Spores -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(33) Level 18: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/EndRdx/Rchg(33), KntCmb-Knock%(34) Level 20: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(36) Level 22: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(36), TtnCtn-ResDam(37), TtnCtn-EndRdx(37), StdPrt-ResDam/Def+(39), StdPrt-ResKB(40) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(37), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg+(46), ShlWal-ResDam/Re TP(46) Level 26: Lich -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(40), SphIns-Acc/Rchg(40), SphIns-ToHitDeb/EndRdx/Rchg(42), SphIns-Acc/EndRdx/Rchg(42), SlbAll-Build%(42) Level 28: Rebirth -- RechRdx-I(A) Level 30: Stealth -- Rct-ResDam%(A) Level 32: Dark Empowerment -- EndRdx-I(A), EndRdx-I(43) Level 35: Flash Freeze -- Ann-ResDeb%(A) Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(43) Level 41: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(43), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg+(45), GldArm-3defTpProc(46) Level 44: Hoarfrost -- UnbGrd-Max HP%(A) Level 47: Soul Extraction -- EdcoftheM-PetDef(A), SprMarofS-Dmg/EndRdx(48), SvrRgh-PetResDam(50), SprMarofS-EndRdx/+Resist/+Regen(50), ExpRnf-+Res(Pets)(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(13) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(11), PrfShf-End%(13) Level 1: Zombie Level 12: Grave Knight Level 26: Lich Level 50: Spiritual Core Paragon ------------
  6. Hi, I saw and installed a way to create a "Macro Window" which was able to have edited macro's listed outside of your power tray but I cannot find the post that explained how to do itand I am looking to do it on my second comp. It wasn't listed and was a "What I learned" type post. Does anyone know where that was or how it was done?
  7. So I've been off/on with this toon for awhile now. While I haven't hit 50 (36 atm) I like to have an end game in mind. So with that looking for any opinions on anything I might change. The goal is to not be a tank/aggro myself but to debuff, drop LG Spores, send in pets, and keep em upright. By not being an attacker myself and having high defenses, I can sit out the battle with enemies paying no attention on the guy planting mushrooms. Opinions welcomed. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Cemetary Reaper: Level 50 Magic Mastermind Primary Power Set: Necromancy Secondary Power Set: Nature Affinity Power Pool: Sorcery Power Pool: Fighting Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Chill Mastery Villain Profile: Level 1: Zombie Horde -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(3), SvrRgh-Acc(7), SvrRgh-PetResDam(5), ExpRnf-+Res(Pets)(5), OvrFrc-Dam/KB(3) Level 1: Corrosive Enzymes -- Acc-I(A) Level 2: Regrowth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11) Level 4: Wild Growth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal(17), ResDam-I(48) Level 6: Enchant Undead -- EndRdx-I(A), EndRdx-I(19) Level 8: Life Drain -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(19), TchoftheN-Acc/EndRdx/Heal/HP/Regen(21), TchoftheN-Acc/EndRdx/Rchg(21), TchoftheN-%Dam(23) Level 10: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(23), BlsoftheZ-ResKB(25) Level 12: Grave Knight -- SlbAll-Dmg(A), Acc-I(25), SprMarofS-Acc/Dmg(27), SprMarofS-Acc/Dmg/EndRdx(27), AchHee-ResDeb%(29), SlbAll-Build%(29) Level 14: Spore Cloud -- DscWrd-ToHitDeb(A), DscWrd-ToHitDeb/Rchg(48), DscWrd-ToHitDeb/Rchg/EndRdx(50) Level 16: Lifegiving Spores -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(33) Level 18: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/EndRdx/Rchg(33), KntCmb-Knock%(34) Level 20: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(36) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37), StdPrt-ResDam/Def+(39), StdPrt-ResKB(40) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(37), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg+(46), ShlWal-ResDam/Re TP(46) Level 26: Lich -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(40), SprCmmoft-Acc/Dmg/Rchg(40), SprCmmoft-Dmg/EndRdx/Rchg(42), SprCmmoft-Acc/Dmg/EndRdx/Rchg(42), SprCmmoft-Rchg/PetAoEDef(42) Level 28: Rebirth -- RechRdx-I(A) Level 30: Stealth -- Rct-ResDam%(A) Level 32: Dark Empowerment -- EndRdx-I(A), EndRdx-I(43) Level 35: Flash Freeze -- Ann-ResDeb%(A) Level 38: Overgrowth -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(43), RechRdx-I(48) Level 41: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(43), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg+(45), GldArm-3defTpProc(46) Level 44: Hoarfrost -- UnbGrd-Max HP%(A) Level 47: Assault -- EndRdx-I(A) Level 49: Soul Extraction -- EdcoftheM-PetDef(A), SprMarofS-Acc/EndRdx(50), SprMarofS-EndRdx/+Resist/+Regen(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(13) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(11), PrfShf-End%(13) Level 1: Zombie Level 12: Grave Knight Level 26: Lich Level 50: Spiritual Core Paragon ------------
  8. I am not so sure you lose all story arc souvenirs as I still have mine at 50 and being a hero. I personally would like to see half and half symbols or no change to the symbol at all. The loss of titles sucks and I want those to stay.
  9. Ok this is my now current build after tweeks. Looking for any other opinions: Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Dark Vortex (F): Level 50 Magic Dominator Primary Power Set: Gravity Control Secondary Power Set: Dark Assault Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Power Pool: Concealment Ancillary Pool: Ice Mastery Villain Profile: Level 1: Lift -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(11), FrcFdb-Rechg%(42) Level 1: Dark Blast -- Acc-I(A) Level 2: Gravity Distortion -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprAscoft-Rchg/+Dmg%(17) Level 4: Mystic Flight -- Flight-I(A), Flight-I(13) Level 6: Propel -- Apc-Dmg(A), Apc-Dmg/Rchg(7), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(19), Apc-Dam%(19), FrcFdb-Rechg%(21) Level 8: Crushing Field -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprDmnGrs-EndRdx/Rchg(23), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprDmnGrs-Rchg/Fiery Orb(45) Level 10: Night Fall -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(31) Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(13) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Max HP%(40) Level 16: Gather Shadows -- RechRdx-I(A) Level 18: Gravity Distortion Field -- UnbCns-Hold(A), UnbCns-Dam%(33), UnbCns-Acc/Hold/Rchg(34), UnbCns-Acc/Rchg(34), UnbCns-EndRdx/Hold(34), Lck-%Hold(36) Level 20: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(37), LucoftheG-Def/Rchg+(39) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 24: Stealth -- LucoftheG-Def/Rchg+(A) Level 26: Invisibility -- LucoftheG-Def/Rchg+(A) Level 28: Life Drain -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(31), TchoftheN-Acc/Heal(39), TchoftheN-Acc/EndRdx/Heal/HP/Regen(40) Level 30: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(48) Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(42) Level 35: Sleet -- RechRdx-I(A), RechRdx-I(40), AchHee-ResDeb%(45) Level 38: Midnight Grasp -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(46), CrsImp-Acc/Dmg/Rchg(48), CrsImp-Acc/Dmg/EndRdx(50), CrsImp-Dmg/EndRdx/Rchg(50), SprBlsCol-Rchg/HoldProc(50) Level 41: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(43), LucoftheG-Def/Rchg+(46) Level 44: Hoarfrost -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(48) Level 47: Hibernate -- PrfShf-End%(A) Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(11) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(5), PrfShf-End%(5) Level 50: Spiritual Core Paragon ------------
  10. Actually was thinking it should be in an AoE type power. Doesn't that give it multiple chances to hit? Also what is the deal with Firey Orb? I have that in an AoE as well but it forms by me. Shouldn't it form by the target?
  11. okay then skipping Ice storm for sleet. Keeping Spiritual though I think. Better rech buff plus I have three heal powers technically to two end mods. With Domination on top of that, I think I benefit more from a healing buff than the end mod.
  12. I was really debating the "Skipping sleet" part. I was actually leaning toward skipping Midnight Grasp but that's 5% recharge. Unless Ice Storm is that bad on Dominator? Hoarfrost.... Dunno. I like the occasional "Oh Sh#t" button when you are aggroing complete mobs AND your armor is of medium fare. Sometimes you just run outta purps ya know?
  13. So I thought I'd give it the college try. Got it to one purp set, 2 ATO sets, and 97.5% pre hasten. Does this work? Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Dark Vortex (F): Level 50 Magic Dominator Primary Power Set: Gravity Control Secondary Power Set: Dark Assault Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Concealment Ancillary Pool: Ice Mastery Villain Profile: Level 1: Lift -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(11), FrcFdb-Rechg%(42) Level 1: Dark Blast -- Acc-I(A) Level 2: Gravity Distortion -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprAscoft-Rchg/+Dmg%(17) Level 4: Fly -- Flight-I(A), Flight-I(13) Level 6: Propel -- Apc-Dmg(A), Apc-Dmg/Rchg(7), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(19), Apc-Dam%(19), FrcFdb-Rechg%(21) Level 8: Crushing Field -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprDmnGrs-EndRdx/Rchg(23), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprDmnGrs-Rchg/Fiery Orb(27) Level 10: Night Fall -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(31) Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(13) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Max HP%(40) Level 16: Gather Shadows -- RechRdx-I(A) Level 18: Gravity Distortion Field -- UnbCns-Hold(A), UnbCns-Dam%(33), UnbCns-Acc/Hold/Rchg(34), UnbCns-Acc/Rchg(34), UnbCns-EndRdx/Hold(34), Lck-%Hold(36) Level 20: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(37), LucoftheG-Def/Rchg+(39) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 24: Hover -- LucoftheG-Def/Rchg+(A) Level 26: Stealth -- LucoftheG-Def/Rchg+(A) Level 28: Life Drain -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(39), TchoftheN-Acc/Heal(40), TchoftheN-Acc/EndRdx/Heal/HP/Regen(40), TchoftheN-%Dam(31) Level 30: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(48) Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(42) Level 35: Hibernate -- PrfShf-End%(A) Level 38: Afterburner -- LucoftheG-Def/Rchg+(A) Level 41: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(43), LucoftheG-Def/Rchg+(43) Level 44: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46), OvrFrc-Dam/KB(48) Level 47: Midnight Grasp -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(48), CrsImp-Acc/Dmg/Rchg(50), CrsImp-Acc/Dmg/EndRdx(50), CrsImp-Dmg/EndRdx/Rchg(50) Level 49: Hoarfrost -- Heal-I(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(11) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(5), PrfShf-End%(5) Level 50: Spiritual Core Paragon ------------
  14. As a very long time SR player, I can see why people would like to see a non clicky version of PB. I think I prefer the clicky version personally. However since you can have the clicky OR the master, I can deal with that. What I could not deal with is losing the auto AoE Defense. That's just a no go for me. It's bad enough that we get weak numbers for those autos already, a +Resist that we cannot enhance nor stack, and Defense Debuff Resistance which should be a built in already! Personally I would love to see those autos increase in defense power (current 5.63% to a 7% which is the Sent's #) and the resistances changed out for absorb. Which makes so much more logical in a sense as many IO sets already provide resistances and much of the resist armor is lost very quickly. For example using tough and sets, I am at 55% resist BEFORE taking a single point of damage. Yet these resists don't kick in until half life. So at half life I get 20% resist with three powers giving me 20% each that I lose 40% of. Not the greatest plan. So Yeah, losing AoE defense for Enduring which give Psi defense is a huge pass. Even with the recovery. If you want to keep it as AoE defense or, even better, combine 2 of the AoE (Like one gives Melee and Ranged def at 7% or it gives gives Ranged and AoE Def at 7%) Then feel free and cram Enduring in.
  15. Noticing the "Rich breed" indeed as it is probably the most expensive breed right now then. 4 purple sets in a character might be too much for me to want to bother to tackle. I expected it to be a bit more simpler and, to be honest, realistic in spending. I think I might be shelving the idea of getting to perma dom. While the non purp recipes are easy to work towards, buying all those purps might be more effort I am willing to spend on it. Especially as it is not my main or even in my top ten of toons I have.
  16. Okay so according to this: Permahasten - Hasten needs a total of +275% Recharge 205% after Hasten's own +70%, 110% after 3 recharge SOs for ~95% PermaDom - Domination needs a total of +123% Recharge Unable to slot enhancements so it must all be buffs or set bonuses If you can get to Permahasten's 110%, then there is only 13% more that Permadom needs. Kinda takes the wind out of Permahasten then for Dom's then doesn't it?
  17. Ok, so scanning the forums, I baseline it down to: 122% Global recharge is needed for Permadom Hasten can be part of that 122% if you make it perma. To do so you need 95% recharge on Hasten (Meaning Hasten will cover the last 27% + some) Hasten can get to 95% with two 50 IO recharges with +5 Boosters. I assume Incarnate boosts will help Hasten but NOT Dominate. This part is where I am confused So with the 50+5 IOs in Hasten, that makes it perma. That 70% and say 5 LotG's 37.5% means it is bare minimum 14.5% global for permadom. (70% +37.5% +14.5% = 122%) Obviously you want more to overlap but in theory this is the bottom line. Is this math correct? If not, where is my misunderstanding? Thank you
  18. So I'm starting a new toon (Damn you Altitis) and debating on how I want to go. I started leaning toward Scrapper because Scrappers are awesome but then thought "I don't have many Tanks and I do like Variety" plus I can see the concept as a tank. So need some opinions on which side to go. If it were you, which would you choose and why? Besides "Always playing / Never Playing" a certain archtype, what would be the your deciding factor?
  19. .... was what a player told me. From what they said, Savage Melee's "Bleeds" don't increase with Fury which makes the set under perform compared Savage Melee for other ATs OR savage melee compared to other Brute Primaries. Looking for the facts vs the fiction so if someone could either explain or correct the statement, I'd appreciate it.
  20. I know it's a late response buuuut.... There really is no reason that DO's have to exist as you can get SO's at that low level. The only real difference is price and functionality. I don't use DOs ever ever ever. If I wanna go cheap, I make an IO or I buy SO's from the auction house. When the game did not give access to IO's, DO's had their use. Now they just take up space in the memory.
  21. Personally I think TsO and DOs should really just be removed from the game. Just rename "SOs" as "Origin Enhancements".
  22. State of Decay 2, The Raft, Civ 5 (Can't get the beat down of 6), and Magic the Gathering Arena
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