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Everything posted by Bill Z Bubba
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If the devs want to say definitively that it IS an exploit, and act accordingly, they are surely capable of doing so. I'm not going to make the determination that it IS one on a random player's questionable arbitrary definition.
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And I don't give a flying fark what you reject. Edit: And neither, obviously, do the devs.
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And I don't even use it. My two rebuilds of old CoH Khels, since I got the names back, are both human only. The PB doesn't even have light form. They kinda suck. But even if I respec them into the forms I won't be using this bug because I find it gross. I've watched the videos. If I had to play like that I'd punch things. Good thing I can choose not to.
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Yes, they have. They know about, have chosen to do nothing about it, including the decision to ban no one for using it. Therefore, not an exploit.
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No, you are wrong. If the devs decide something isn't an exploit, it's not an exploit. This is their game. They decide the rules. You don't.
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It's the definition I'm sticking with. Seen enough folks get banned from the game for X behavior, and enough doing something I found questionable but never even got a slap on the wrist, that there's where I decided to draw the line. You get banned for it, exploit. You didn't, bug. (edit: Or just bad design.)
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Real exploits get people banned from the game. You know of any Kheldians banned for using this?
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In total fairness, if the devs aren't treating it as an exploit, we shouldn't treat it as one. But I'm not going to tell a person who or who not to gignore in game. On the other hand, if it's just the constant noise/lights/camera shake from it that a person finds annoying, they have every right to keep that stuff off their teams.
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From my notes: "Lastly, Foot Stomp. Radius 15' so Area Factor is Spheres: (1+(Radius*0.15)) = 3.25 Damage scale for FS should be (0.2*(0.8*20+1.8)) / 3.25 = 1.095 but it's 1.42 and includes KD. End cost for 1.42 should be 7.384 but CoD shows 18.512 and there's no indication in that thread showing how making a power an AoE should affect end cost." Ohhh, so end cost is based as if the attack is an ST attack and ignores the AoE portion completely? 20 recharge does work out to 3.56 scale which is, indeed, 18.512 endurance. Even though Foot Stomp actually does 1.42 scale. Madness. Think my order was wrong. Take recharge, then get end, then go back to get damage after throwing in Area Factor. I made the very wrong assumption that end was based on damage after factoring in Area Factor.
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Took a Claws/Inv scrapper to 50 using nothing but swipe. Have a Street/WP brute that follows boxing rules so no kicks or illegal hits. There have been other oddities.
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Who is it? NAME THEM for their transgression! Can't be me. On the rarity I send out for a group, I just take the first 7 that reply and go.
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Realized I hadn't played my MA/Elec brute with the change to power sink in mind. It's currently only slotted with a single 50+5 Rec-Red. Yea, that's a lotta regen. And she was already pretty dang tough. AND there's a global brute buff on beta? She's gonna be stupid strong.
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page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Bill Z Bubba replied to The Curator's topic in [Open Beta] Focused Feedback
Oh look, more whining in an edit after a reaction was placed. I'm shocked. Really. -
page 3 [FOCUSED FEEDBACK] Brute Archetype Adjustment
Bill Z Bubba replied to The Curator's topic in [Open Beta] Focused Feedback
That's pretty much my point. Why buff something you'll end up having to nerf later. See: Tanks. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Bill Z Bubba replied to The Curator's topic in [Open Beta] Focused Feedback
The only "real point" any of those against the change have posted boils down to "waah, my panties hurt, don't nerf my precious." -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Bill Z Bubba replied to The Curator's topic in [Open Beta] Focused Feedback
I'm fully aware they're not a hard rule. Just negating a point made earlier. And your statement that it's underperforming as a set based on nothing but ST damage is beyond misguided. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Bill Z Bubba replied to The Curator's topic in [Open Beta] Focused Feedback
https://forums.homecomingservers.com/topic/3199-design-formulas/page/2/ Original power equations. (0.2*(0.8*Recharge+1.8)) = damage Jab .68 damage scale Punch 1 damage scale Haymaker 1.64 damage scale KO Blow 4.36 damage scale (CoD shows 3.56 but the power also has a Mag 3 10*melee_stun effect Hold, so that explains the reduced damage) Hurl 1.64 damage scale (Standard Damage Formula)*EndConstraint*ATConstraint*10 .68*.65*.8*10 = Jab 3.536 1*.65*.8*10 = Punch 5.2 1.64*.65*.8*10 = Haymaker 8.528 3.56*.65*.8*10 = KO Blow 18.512 End cost matches 3.56 set value for damage scale 1.64*.65*.8*10 = Hurl 8.528 Does not match 9.66 end cost on CoD. Why it's costing the end of a power that does 1.858 damage scale I do not know. Do ranged powers generally cost more end than the equation says they should? Lastly, Foot Stomp. Radius 15' so Area Factor is Spheres: (1+(Radius*0.15)) = 3.25 Damage scaler for FS should be (0.2*(0.8*20+1.8)) / 3.25 = 1.095 but it's 1.42 and includes KD. End cost for 1.42 should be 7.384 but CoD shows 18.512 and there's no indication in that thread showing how making a power an AoE should affect end cost. So the majority of SS follows the original equations. Rage isn't a correction for a dumbed down set, it's an aberration in need of a correction. -
Also, how is End Cost adjusted by AoE? Following the equations, there's no adjustment so Foot Stomp, which should be doing 1.095 scale instead of 1.42 should only be costing 7.384 end at 1.42 scale but costs 18.512 end.
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page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Bill Z Bubba replied to The Curator's topic in [Open Beta] Focused Feedback
Hyrbids sets do exist and they get double-tapped by this change. As it is on live, defense sets get hit the worst, hybrid next and resistance sets laugh and laugh and laugh. With the change, hybrid sets get double-tapped, defense gets hit and resistance gets hit. And absolutely none of this hobbles rage. It still cruises along at +140% damage and +40% tohit for 50 seconds out of every 60 when double-stacked. On tanks. Arguing against splitting the pain of the crash is moronic, myopic, selfish, and short-sighted. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Bill Z Bubba replied to The Curator's topic in [Open Beta] Focused Feedback
I have to bite... how is changing it from -20% def to -10%def/-20% res actually hobbling the power? After already explaining how any resistance set already above 90% resist in a given area is barely going to feel it. After already seeing how its current config screws over defense based armors far more than resistance based armors. How does this change hobble Rage? Cuz that is the ONLY change to rage listed in the OP. -
They might also consider it a grotesque abuse of a bug. Nothing wrong with discrimination against willfully utilizing exploits.
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My google-fu is failing me today. Does anyone remember the original equations used to balance powers? Went something like if power costs X amount of endurance and recharges in Y amount of time it should do Z amount of damage. Of course it wasn't followed religiously but it existed.
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page 3 [FOCUSED FEEDBACK] Brute Archetype Adjustment
Bill Z Bubba replied to The Curator's topic in [Open Beta] Focused Feedback
This affects defense based sets as well. FF/FS/Ev from SR go from 13.875 to 15.725. Their ease to hit softcap 45% is considerably increased. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Bill Z Bubba replied to The Curator's topic in [Open Beta] Focused Feedback
How many decades has it been since any dev actually said this? Edit: More relevant, what HC dev has stated this and please provide the quote. -
page 3 [FOCUSED FEEDBACK] Brute Archetype Adjustment
Bill Z Bubba replied to The Curator's topic in [Open Beta] Focused Feedback
Does that mean Khels will get fully bumped to .085 across mitigation as well? They're also listed under the Tank section when creating a character.