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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. From *this* crowd? Where we eke out 1% extra damage for pylons?
  2. Tough call. There are arguments for and against each, SR, SD or Nrg... but I'd probably lean Nrg for the extra end and self-heal. But that low DDR.... Edit: Buuut, ageless radial for DDR since your end costs should be covered by energize and drain.
  3. Difference being that shield *needs* to doublestack AD for DDR. I honestly can't think of many cases where dblstckd PB provides benefit.
  4. You enjoying that?
  5. Concerning the Sentinel treatment: Yes, this would be awesome. I'd happily have toggled mez protection from FF and FS and a click absorb shield on my SR users. They'd be even more unkillable which may be a solid reason not to do it. Concerning PB usage as is: I auto hasten and since PB has the same duration. I'll watch hasten fire off, click PB, no double stacking, no waste of end. Concerning only using PB when needed since it acts as a break-free, absolutely doable but please remember than knockback will reduce your DPS far more than clicking PB.
  6. And I'll stick with my "reduce all proc damage by 75%" line.
  7. I did and promptly deleted him. Unlike having three BZBs, I can't rationalize having two nrg and shield users. I want a damn claws/shield scrapper.
  8. You're not wrong.
  9. But there's the rub: many care not at all for balance.
  10. This is in no way a badge thing. Just pure curiosity to go back through all my existing characters and check their death rate.
  11. Procmonster scrapper should alleviate the low damage woes.
  12. Still think the best course of action is to just chop proc damage to 25% of the current values.
  13. Would it be possible to have the number of faceplants on a character known? Perhaps with one of the pedestrians or even added to the city terminals? I would like to know this information.
  14. They stack just fine.
  15. Only extrapolating from what I have (shield/nrg and sr/claws tanks,) I'd bet somewhere around the 4 min mark... but that's pretty much a WAG. Edit: Just got a 3:20 on my very unoptimized nrg/sr brute using ET-Long, TF, ET-Short, BS, PAUSE, repeat but also not a procmonster build. Really should build that nrg/shield scrapper some day.
  16. Pondering this for my earth/earth dom.... Unholy gods below yes please.
  17. I'm gonna answer this far more vaguely than the others. Unless you're running incarnate content, the softcap for defense is still 45%. Everything above that is gravy. Doublestacking AD gives you 88ish% DDR so defense debuffs aren't any more of a real issue against shield than SR. Throw on a +HP capped True Grit and all that's left is going for more resistance. This is not to say the builds provided aren't awesome.
  18. To be fair, the more I've considered it, the more I'm against debuff resistances being added to a power pool. A powerset should provide appropriate debuff resistances for the set in question. So I don't know where a pool based mez protection power should/would go but I wouldn't want to see this pool as is added to the game, regardless of how low the debuff resistance values may be.
  19. Here's where I get confused. Is it considered global if it functions in a power that isn't active? I think yes even if it is also a proc. Does global really mean global? Do all of the pet buff global IOs affect all pets all the time?
  20. Had another thought on this topic... the reason I don't consider giving mez protection to squishies (I'd still rather every AT have some either from powers chosen or their inherent) as power creep and instead consider it bringing up underperforming sets to par in the exact same way that buffs to AR and Regen would be. Well, you could, but I honestly feel like these discussions should be had and continue to be had until we can all at least get closer to the same book, if not the same page. 🙂
  21. Back on topic... I just wish +4/x8 w/bosses w/AVs meant the same damn thing all the damn time. Instead, in DA when you have 3 level shifts, you're only fighting +1s with your diff at +4. In PI, those +4s are only +3 with nothing more than a T3 alpha slotted. Or if you ate an Ultimate inspiration. Or you're fighting the enemies that GET level shifts as you beat them down.
  22. While you're at it, see if you can determine any consistent equation that might have incorporated claws cast times against the original equations for dam/end/rec but incorporating what was supposed to be claws' secondary effect of 20% less end and recharge. I was thinking about working on it one day but gave up when it all seemed to be completely chaotic.
  23. Have to do some edits/corrections/expansion on this. As level progress in this game, enemies get more and better abilities which increases the difficulty in a way that is supposed to remain competitive with whatever base standard is in place for our builds. Enemies at the level we have TOs based around that, then DOs, then SOs and HOs. But that was back before temp powers. Back before sands of mu and the black wand. Back before all the new power pools. Back before inherent fitness. You see where I'm going. We're not playing that game anymore. None of us. Even if you are playing at 50 with SOs, unless you've worked very hard at it, you're benefiting from all the power creep (including AT and powerset changes over the years) and because of it, shouldn't be considering +0/x1 at 50 the baseline for ANY character.
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