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Prototart

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Everything posted by Prototart

  1. I'm having the same problem, so are some other people https://forums.homecomingservers.com/index.php/topic,3136.0.html No idea what the cause is or how to fix it. The forum is really slow for me, too, but only on my PC, not on my phone.
  2. I managed to get online but after a couple of minutes I started rubberbanding like crazy, especially if I'm in a mission map And if I try to go to character select while it's doing that, at least while in a mission map, I get kicked to login with the following: "The game client was unable to connect to the login server. This may be due to a local network issue such as a firewall block, or may be because the login server is down for maintenance. Please check your network settings and try again, or check the forums for current server status."
  3. This is happening to me, too. It takes forever to log in, and once I manage to get past the server select screen it just lags forever and eventually gives me a map server error.
  4. Would it be possible to add the animations for Ninja and Beast Run as customization for super speed and super jump? Would it be possible to add the flyemotes as options for fly?
  5. Yeah, /signed for that. They should've left them like epic archtypes, you can BECOME a hero/villain but you can't START as one. There aren't many non-hardline vigilante examples of VATs and there's - honestly, I can think of /one/ Hero Mastermind and it's from an Alan Moore comic and she's a cop in a city of superheroes, not a superhero herself.
  6. Would an actual PhysX card work today? They're not old enough or weird enough to be collectable, so you can get them super cheap.
  7. Historically, villains were almost never more than around 20% of the player population. So they didn't get a ton of extra content - not enough people played them, so they couldn't justify time and money going to villain-exclusive content. Which disinclined people from playing villains. Which meant they got less content. Which, etc. It's unfortunate. Villain content tends to be much better-written, but a lot of that is because villains miss all the bad 'KILL X Ys!' stuff and the dozens of contacts who lack arcs and, etc. More recent (relatively speaking) hero content is largely on-par with villain stuff. Population disparity has been an issue with all MMOs offering multiple sides. Most people want to be the Pretty Side, most people want to be the Good Guys.
  8. I absolutely adored my Spines/Regen Scrapper, but that was before they mutilated Regen. RIP.
  9. There are some little advantages that bases can give you but it's mostly just for fun. There's not a ton of base-dependent content - like PVP and Villains, people who did it were so small a percentage of the overall playerbase that Cryptic/Paragon couldn't justify spending time and resources to add a lot to it after a certain point.
  10. I'd like to see the things that were meant to be in 24 and 25 finished, tbh
  11. I totally loved Spines, but I did Spines/Regen and did it during the pre-ED days when you could get Regen to a point where you literally could not die even if you had dozens of purple mobs on you
  12. I think it's probably unrealistic to expect new powers and stuff like that, as many resources - programming, art, animation, etc - as they require. And a couple of the suggestions I know aren't possible - the Cryptic and Paragon teams apparently tried for years to get shapeshifting and size alteration working and it was just a no go in the CoX engine, and they said Speed Melee wasn't really viable because they made speed a movement power.
  13. I was Wakshaa, Spines/Regen but I mostly just did stuff with Mad Aria
  14. evrything is there, you dont need to do sewer runs if you dont want to the problem is most groups just want to gain quick XP The problem is also just that CoV got basically no attention at all post-CoV launch. It was, like, 20% of the players so they also stuck CoV ideas down with Superbase and PvP ideas - 'maybe if we have time.'
  15. When the game closed, several developers participated in a series of AMAs on Reddit where a *lot* of spoilers, unimplemented lore, and future plans were revealed. All of them are on the Paragon Wiki, if anyone is interested: https://paragonwiki.com/wiki/Lore_AMA
  16. An admin on Excelsior said the other day that they plan on doing holiday events for those holidays
  17. Hi if Mad Aria happens to read this I was Wakshaa what's up
  18. That's kind of what happened, isn't it? CO was originally a Marvel MMO, Marvel pulled the IP, CO scrambled, grabbed Champions, and just converted stuff. But it was converted stuff, so you got No Really It's Not Hulkbuster Base and What, Come On, This Isn't Alpha Flight starting areas, Not That's Not Hydra Guys enemies, etc. Originally they had Info like CoH enemies, but they were always all blank. I like the graphics of CO, I like the much wider customization of powers, I like the larger roster of travel powers, but I like basically everything else about CoH more.
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