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SlaveDawg

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  1. Here is my current build. When I did this build I was still kind of poor and tried to use as many low cost IOs as possible, but still be viable. It caps S/L Res. and It soft caps most of the defenses with 3+ mobs in range of Invincibility. I would also pseudo-tank missions with this build at 8/+4 since I could take most alphas. And if nothing else it could give you a starting point to refine and make it better. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! All Hollows Eve: Level 50 Magic Scrapper Primary Power Set: Spines Secondary Power Set: Invulnerability Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Darkness Mastery Hero Profile: Level 1: Lunge -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(5), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(7), TchofDth-Dmg/EndRdx/Rchg(7), TchofDth-Dam%(9) Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(9) Level 2: Spine Burst -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(11), ClvBlo-Acc/Rchg(11), Erd-Dmg(13), Erd-Acc/Dmg/Rchg(13), Erd-%Dam(15) Level 4: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(15), Ags-ResDam(17) Level 6: Build Up -- RechRdx-I(A), RctRtc-ToHit(17), RctRtc-ToHit/Rchg(19) Level 8: Impale -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(23) Level 10: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(25), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(27), DctWnd-Heal(27), DctWnd-Rchg(29) Level 12: Combat Jumping -- DefBuff-I(A), ShlWal-ResDam/Re TP(29), Rct-ResDam%(31) Level 14: Super Jump -- Jump-I(A) Level 16: Unyielding -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(31) Level 18: Quills -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(33), Mlt-Dmg/Rchg(33), Mlt-Acc/EndRdx(33), Mlt-Acc/Dmg/EndRdx(34), Mlt-Dmg/EndRdx/Rchg(34) Level 20: Boxing -- Empty(A) Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(34), Ags-Psi/Status(36) Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36) Level 26: Ripper -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(37), ClvBlo-Acc/Rchg(37), Erd-Dmg(37), Erd-Dmg/Rchg(39), Erd-Acc/Dmg/Rchg(39) Level 28: Invincibility -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RctRtc-ToHit(40), RctRtc-ToHit/Rchg(40) Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42) Level 32: Throw Spines -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(42), Ann-Acc/Dmg/Rchg(43), Ann-Acc/Dmg/EndRdx(43), Ann-Acc/Dmg/EndRdx/Rchg(43), OvrFrc-Dam/KB(45) Level 35: Tough Hide -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(45), GifoftheA-Def(45), GifoftheA-Run+(46) Level 38: Resist Elements -- ResDam-I(A) Level 41: Petrifying Gaze -- Acc-I(A) Level 44: Night Fall -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(46), SphIns-Acc/Rchg(46), SphIns-ToHitDeb/EndRdx/Rchg(48), SphIns-Acc/EndRdx/Rchg(48) Level 47: Tenebrous Tentacles -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(48), SphIns-Acc/Rchg(50), SphIns-ToHitDeb/EndRdx/Rchg(50), SphIns-Acc/EndRdx/Rchg(50) Level 49: Resist Energies -- ResDam-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1477;698;1396;HEX;| |78DA6594696F12511486EFC0208502DDA474014A6B5B4A170AB67E72ADB66E2D8A3| |1D1C48D8C78DB4E1C199C816A1363E25FF08B1F5CBA449BF8C5FFE49A18B59AF803| |F030E72D366102799873DFF7DC73EE9921F7783EF0E1DCB39342099D3134DB2E5C2| |D5A5AB92C2D4F4E5BD18B82AEB639C3489C370DC37C642716D6A49762E13D592127| |0D29D357AABA61D88946745E2ECB922DD3174A6B55A3242DEDAE6EE8957511C89BA| |6915E925A592FAD049D9BB3FACA6A85EEDAF696EE49CB5ED5CB9DBC6A5A45593097| |0BD76983F042592FA6E735EB7E4952A939CDAE486BBD87EA19A5EF46BD30E7AA79C| |40D425215EA4DF016F3C06DF00EB3A5C03C5AF72A8E571111FA11A3B5C36E21B2AA| |D8F46289F22A867062FE07A0C90C7C77399EC04F666897798CBC6ECEEB726714471| |B9A61B6CF32B748E3E1FC2ECF04E76B7F49FE2E5574BE626E93C68B1ABCAF59D3F9| |86797003DC64766F81DBCCE364F4C1EB5BE43D7B96C01CB3EF12789919CD33BBC9D| |B8AFA5BE39C2FBAC8E712FFCB8C9026C8F945708C353B297A6ED0531BFA8EA3EF38| |FA7E4BBE0ED4D551665FE2216881B670CE71B00256990A79BBB067578D2EE1A6481| |89586B1E320763C7484A99226024DC48FB5201862BE234D2FAAEAC5B48731ED614C| |7B18D31EFD0162EA73E4ED57EA1BD4D47EE41F45FE24F22731D92426DB419E184E2| |A064F0A9E143C3BA419404D039FF8D4539F99E35FC0AFE037E6E447E669F20E71CF| |EE2155719EF6490FD8C29CF2314F907684B56264927B7D4269C670D2637D1C7B4FE| |39EE0983AE1E57DA65A401F73DA0FB6329F12D2F0A4E19986270B4F169E2C3CA7A8| |9E0CEAC9A09EA8DA78CBE9539FFC80DA78776B8BE38DD5DA789332D314C93645669| |A22B34D91A5A6485E6DFC4708C589F8DAE9CD4725BFFCB48A3E9429EEE3F7FF98A2| |5CE4F3775DE379EFEED7E38DFAB35FFFDCE5C45C2F98FF008EB3E101| |-------------------------------------------------------------------|
  2. I laughed when I read this because I am playing up an Ice/Atomic Blaster right now. He is around level 40. And the thing that actually works with this combo is that I can run in and AoE hold the majority of the group using Radioactive Cloud, use my other holds to lock down any bosses, and then drop Blizzard and Ice Storm on them (works even better if you have a Brute or Tank to round them up first). And with my IO sets (for Defense) and Beta Decay they have a really hard time hitting me. But, I can see why some people would not like the combo. I mainly took it for the synergy with all the holds (I have 4 of them), slows, and ToHit Debuffs. It makes it a very safe combination to level solo and on teams.
  3. I leveled an Energy/Devices Blaster on live. I made him around Issue 3 and slogged all the way to level 50, almost all his levels were before IOs, Back then Devices was really bad and Energy was shunned by almost every team. I would get kicked a lot until some random Hero introduced me to "hover blasting" where you hover above the mobs and shoot them down so they just fall over instead of knocking them into next week. It was not easy, but for some reason I stuck with it. In contrast, I remade that character on Homecoming and leveled him to 50 again, but the changes to Devices, KB to KD IOs, soft capping Ranged Def, increased range on Power Burst, and fast snipe have all made him very easy to level and very, very fun to play. So, I can easily see why you love yours because I love mine too. As for the worst, I have a few: MM / Necro/Dark - Necro is just a bad set. I keep reading all the stuff about the ninjas being paper targets, well.... yeah, that is Necro too. Even with /Dark and heavy IO slotting it was painful. The only reason I even leveled him to 50 was because he was the very first MM that I made during the CoV Beta. Blaster Dark Blast/anything - I leveled a Dark Blast/Energy Blaster to 50 and the only thing that saved it was the Energy secondary and because it was a theme (not intended for min/maxing). Now it is parked in the Abyss for doing Hamidon Raids and pretty much nothing else. As a side note, I think Dark Blast is awesome on Defenders, and I have a L50 Dark/Dark/Dark Defender that I absolutely love! Kinetic Melee Brute - I am not sure if the set is just bad, or if I just hated it. I played one up to around level 24 and could not take the animations any longer, not to mention the attacks felt very slow and weak. Assault Rifle - I have rolled a couple of these over time, but I have never been able to play one past level 20. I just don't like it.
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