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Paradox Fate

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Everything posted by Paradox Fate

  1. I like it. And would love to see the badge idea being expanded on with accolades, which you receive when you run each red/blue/co-op Task/Strike-Force with certain setups.
  2. I did forget about the /wdw_save feature. Sheesh. But I still think the General Channel should be down in the 'Chat' window though, to reduce clutter in 'Global'.
  3. Not bad, however can be something done about the layout of the Chat/Hotbars? Figure would be better from this: To this: Also to declutter the 'Global' Chat tab: When you use LFG and Help, you probably aren't in a situation where the Global Chat is going fast, like in combat. General is something of a relaxed chat, you engage with it more easily, even when being busy.
  4. Any way to reduce the mess on the hotbars after respecs that can be done? That brings quite a headache to new players and older ones alike. Also, figure the costume missions could use a brush up, even though their usefulness is kind of obsolete now. I think their meaning and message behind them is still important, however. (If they are not of any new player priority, I am happy to post them in the Suggestion board!)
  5. What I am shown when I talked to him on level 30 on the Slot Machine: Seems he still requires the 'Gangbuster' badge.
  6. I know. I am just showing how easy this gets past them. There's also that there are no contact popups anymore from those that do not require any introduction in general once you are in their level range, other than when you can access First/Last Ward, Cimeroa, reaching 35 for the Patron Arc, reaching 50 for the Incarnate Introduction, unlocking the Alpha slot and Badge contact unlocks in your level range. Dean, Darrin Wade and Vincent Ross in Sharkhead usually send you a message, for instance, once you are Level 20 and are on your active contact tab so you don't have to search for them. Maybe there is something that can be also done about it, like the Invention Contact pop-up?
  7. There's a few things that could be done: - Add a Positron TF equivalent to Port Oakes that players can start at Level 8, possibly finishing it with about level 15 (with Double XP on). Make it a non-signature Strike Force, so the enemy level matches either the leader level, or it's SF cap. This would smoothen the lull between Mercy and Cap, as you have to rely on Paper Missions to get contacts there or unlock them via 'Find Contact' tab (and the only one you would get in PO would be Veluta Lunata, which otherwise requires the Pirate badge to unlock.) - Speaking of PO and it's lull of contacts : Make Mr. Bocor one that requires no introduction, since he also introduces The Radio, which I think is the highlight of the zone and both keep you busy for a bit. Also expand Bocor's level range from 5-9 to 5-14, since finishing the remade tutorial with DBXP gets you close to level 9, so you might fail getting the Radio as a contact when you outlevel him. - Highlight Contacts that don't need any introduction, and possibly open up a few for that in Nerva and St. Martial. It was working back on live by popping up a window and being an active contact on your tab and the map, but for some reason it stopped working for most content other than getting access to First/Last Ward, Cimeroa, reaching 35 for the Patron Arc, reaching 50 for the Incarnate Introduction, and unlocking the Alpha slot. - Rework Merit Rewards on Story Arcs: Some are really, *really* low on what you should get from them. For instance, the Vincent Ross arc - Several missions where you have to defend a location for a few minutes while constantly be pitted against reinforcements, activating runes and bombs along the way, go through a portal puzzle, and even face Barracuda herself if you decide to team up with other Contacts in Sharkhead prior to this arc. Along with a satisfying smackdown at the end against a LOT of enemies. And your reward for it all : 6 (SIX!) Merits. 😕 Even the Radio in PO gives 5 for not even half the effort.
  8. I am going through the Twinshot Arc right now (and filling missing dialogues in theirs arcs in the wiki), and this is where Dillo tells you to go to the University and talk to the Professors. Ironically, none of the 'Professors' will actually start the Invention Tutorial, you have to talk Admissions Officer Lenk for that, though they do tell you to go to him. Interestingly, Red Side guides you directly towards the NPC who starts the tutorial in Cap, but you only talk to him about something related to the Heart of Darkness arc, completely skipping the mention of his tutorial. And you only get a brief comment of Enhancements from Zephyr regarding that and the clue about it, but not that you can start the tutorial at this NPC by interacting with him again. I think Gold Side only mentions their 'University' once you reach 10 or so and the trainer throws it in after you finished leveling up. Definitely needs a bigger exposure, everywhere.
  9. Indeed, but when you do double DFB, then do Posi 1 and 2, you are on a expressway to the early 20's in less than 2 hours , and this completely goes over their head. Plus you get a freebie IO and a badge, so I figure there's quite a incentive to give them another notice about it if they didn't do Twinshot.
  10. Is there anything planned to give the new players a invitation towards the University and their Invention System ? There should be something like this window-popup around level 22 to guide them there or at least mention there's such a tutorial available. It's weird you only get this contact by directly speaking to the respective NPC's.
  11. Damn, glad I did add WAWG into my Crab build. Now this will make a nice combo. WAWG -> Venom Grenade -> Arctic Breath (full of damage procs) -> Suppression -> Frag. Lots of brr to do.
  12. Just raising a concern here, since you mention it: One shouldn't get additional rewards just because they play underdog AT's. Granted, Khelds and VEATS have unique playstyles and have their limitations, but they shouldn't be made attractive this way. It's much better tweaking the AT's themselves, which still have quite some room for improvements.
  13. Dreadtrigger - DP/MA Blaster Mister Voodoo - Dark/Dark Controller Cenwyr - Earth/Nature Controller Skeros - Energy Melee/Willpower Scrapper Dawnlance - Human Peacebringer Breechloader - Assault Rifle/Devices Blaster
  14. Not sure if we need the designation of 'Primal Earth' and 'Praetorian Earth', since that could confuse new players. Maybe just stick to the most common line people know it for, 'City of Heroes'. For Praetorian Earth, just name it 'Praetoria' and add to the description that this is part of the Going Rogue expansion.
  15. Axram, Earth/EA controller. Vlaise, Crab Spider. Syranox, Ice/Rad Controller. Plaguejack, Beam Rifle/Poison Corruptor.
  16. Do miss me more Port Oakes stuff to do, since Cap and Sharkhead got enough going on. Otherwise, being able to play various types of villains isn't so easy on CoV, since you do not always need to perform various acts of violence to be one. But since applying violence is 95+% of the gameplay, there isn't much you can branch out with ideas and concepts of your villain(s). Now, this reminds me of the Summer Blockbuster : Heist - You perform a robbery with nearly no combat other than in the safehouse, and that type of gameply feels like which CoV is missing.
  17. I don't like this because this feels like a low-level attempt to introduce this system under the pretext by providing more Primatic Aethers to players. If you want to make certain AT's more wanted in groups, then you should try to make the AT's themselves more attractive to play (I look at you, V/HEATS). There are enough systems in place where you can give folks a extra PA or two for a job well done, so I'd rather have you fine-tune what's already in the game.
  18. That's fine by me. Just something to do on your own you can tackle aside the Weekly Strike Target, which is a (mostly) strict group activity.
  19. There's also the fact's it's a resource which value can fluctuate at the market - It can be expensive, so people enforce the role bonus, or be completely useless in value and be wasted development to create such a bonus. - Honestly though, if you are that determined to bring in more Prismatic Aether into the hands of players, then provide a Daily Task system: Offer three smaller tasks or one big task per day, per account, to complete and you receive your 1 Aether. Smaller ones could be: - Defeat X of Y, where the enemies are of even con. - Assist citizens in need. Remember the thugs trying to rob people in Steel and Talos? Your time to shine. - Do a number of radio/paper missions. - Craft a thing and turn it over. - Do one of the zone events. Bigger ones can be: - Finish a Task/Strike Force. - Do a Story-arc that matches your level (or flashback into a selected one). - Do x missions within a group of at least 4 people. With that, players can decide what to do and with what character they like without being intrusive or limiting others with their decisions.
  20. They do not need additional resources tied to a diversity bonus to get their characters built out. They just need to be a bit smart about what they have. And for anything else, you gotta do content. Do Task/Strike Forces, Story Arcs, get Merits, get lucky on recipe drops, sell at and/or manipulate the market. Heck, you even get 750k alone by just visiting the exploration badges in Atlas and cash the merits out for converters.
  21. I think a good idea would be adjusting the SO/DO prices up until about level 25, and then have a popup show up at level 22 telling players that they have been invited for a learning course in IO's at Steel Canyon/Cap Au Diable. There are already missions in universities that give players a rundown of how to craft them, along with a free recipe and materials AND a badge. One also could add a Auction House tutorial in there, since both mentioned universities are in throwing distance of Auction Houses/Black Markets, so it would tie neatly into that too. We just need to make the players be smarter with their given resources, not just throw more of it into their face when they don't have a clue what to do with them.
  22. I agree with Peregrine here, clearing faster is a reward in itself. If there are additional rewards to existing ones based on a role, people will go out of their way to restrict invites and exclude players based on what they play in even a casual setting. Because people will optimize the fun out of the game if given the chance. And this is another baby step along possible many.
  23. I'd be for a Strike Force in Port Oakes. Family vs. Mooks, and we are the (masked/disguised?) group who gets hired from both sides via proxy, cashing out on the war between them.
  24. Still going around, even saw up to 20 people on Mercy Island right now, of which I took 6 with me to run a DFB!
  25. Super Jump is slightly more inconvenient when it comes to areas with lots of vertical changes, but no other travel power gives off this moment when you nail the landing.
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