My Bane Spider buffs proposal;
Heavy Burst and Mace Beam Blast, whilst Hidden, become snipes for critical damage, Heavy Burst being shorter range and longer animation than Mace Beam Blast
Mace Beam, Mace Beam Blast and Mace Beam Volley damage increased to not be terrible attacks (MBB+MBV have lower DPA than Brawl, MB having lower DPA than Archery-Snap Shot on a Corruptor), I would bring them in line with Sentinel Energy Blast's Power Bolt, Explosive Blast and Energy Torrent respectively
Bane Spider Armor Upgrade and Cloaking Device both gain 15% DDR
Build Up becomes Hivemind Empowerment, granting an 80% damage buff and 20% tohit buff for 10 seconds, plus 45% Endurance Reduction and 10% DDR for 30 seconds akin to Energy Armor's Energize
This brings the Defense Debuff Resistance to 40% (comparable to defense forward sets which tend to sit at approximately 30%-50%), gives an active mitigation for their end issues which can be made permanent with IOs but is otherwise active when the Bane Spider is most active/powerful, and it puts in plenty more end-game power to under performing powers for build diversity.