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Janrith

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Everything posted by Janrith

  1. Hey Pride! Saunik here. I'm over on Torchbearer with the Coven. Hope you're having a blast.
  2. I was away for a while, but am back in the game and was revisiting this topic. Seeing what you have here, I don't have to. I gotta say, WOW, I didn't think this little tool would garner such support. Thanks Robokitty, Wingman, AboveTheChemist for keeping it alive and not only running with it, but blowing it out of the water! You guys rock!
  3. Sounds like you're tallking about the Egg Hunter badge location.
  4. This was how I learned this too :)
  5. Thanks man, I'll definitely check this out!
  6. Thanks for the info, I'll check them out.
  7. The game doesn't have any way of embedding quotes inside another set of quotes inside these sorts of commands.
  8. Heya, had an epiphany... Since chat commands work normally, I can have a menu option such as "beginchat /bindloadfile groups/5thcolumns.tt". This drops the bind command into the chat prompt, and all you have to do is hit enter to load the bind. So I'm now updating my test popmenu file to contain working bind menus for all the binds in this thread's spreadsheet. When I get it tested out, I'll package up my bind files and the menu file and attach it to this thread. -=Janrith.
  9. Hate to do this to you again, but from the same post ... I don't yet know why the game client treats a bind load command from a popmenu any different than a normal command, but I've not been able to deep dive into the source code as of yet. I have it, just haven't had the time to wrap my mind around it. -=Janrith
  10. TL;DR: Unfortunately no, because of the above... Longer version: A Menu option is defined as: Option "Name" "Command" While multiple commands separated by $$ are allowed in a popmenu, embedded quotes are not. so, for a popmenu option defined as: Option "5th Column" "bind v "targetcustomnext val enemy alive$$targetcustomnext mek enemy alive$$targetcustomnext vam enemy alive$$targetcustomnext wo enemy alive$$targetcustomnext sha enemy alive"" The option in the menu is interpreted as: "5th Column" "bind v " And the menu fails with the following error: We could setup the actual target commands on menu options, but that wouldn't really be efficient for ingame use: Option "Nemesis2" "targetcustomnext come enemy alive$$targetcustomnext tir enemy alive$$targetcustomnext hul enemy alive$$targetcustomnext fa enemy alive$$targetcustomnext sur enemy alive" You'd have to select the menu item for every mob... UGH! Still trying to figure out a way around this. Methinks fixing the popmenu handling of the bind commands would be the real fix here... -=Janrith
  11. Copy the file to %GameFolder%\data\texts\English\menus, then start up the game. Any changes to the file require you to restart the game, as the client only reads the file when the game initially start. Zolgar wrote a more complete guide to popmenu funcationality under the Guides topic: Popmenus: the what, why and how..
  12. Thanks! I've added Accolades to the list today. Will be adding Gladiators and Veterans next... -=Janrith
  13. Changelist: version 1.3: Populated the rest of the badge categories. version 1.2: Populated Accolades section version 1.1: Populated Achievements section version 1.0: First versoin
  14. Hi all! I'm working on a popmenu that lists the game's badges in alphabetic order and whether or not you have them on your character using the LockedOption Badge identifiers. However, the only identifier info I have is from a googledoc link on the popmenu article on ParagonWiki, circa 2010. I've been able to figure out some of the missing identifiers based on the format of others in the same ilk, but, as with anything, the format isn't 100% consistent. I'm also looking through the code base to find the info, but not having much luck. As you can see, I have fleshed out the Exploration, History, and Accomplishment sections, and will be fleshing out the rest of the sections over the next few days. The order is based on the Badge Tracker Spreadsheet order. Badges that I don't have Identifiers for are flagged with an (NI) tag at the end of the title (and the menu they live in). The incomplete version seen above is attached to this post. I'll replace it when I have all of the menus fleshed out, (edit:) I've filled out all of the menus with the Badge Identifier information that I have (see the updated screenshot above). There are quite a few badges that I don't have, so I can't fully test out the full badge list; if you know you have a badge and it's not lighting up (and not marked as needing the identifier), please let me know so I can fix it. Also, an updated list deserves a new screencap... (/edit) If anyone knows the identifiers for any of these badges, or knows of an updated "i25" badge identifier list, could you please point me in the correct direction so I can complete the list? Thanks all. -=Janrith BadgeList.mnu
  15. Just a quick update: I've been adding new binds to the workbook for the majority of the Villain and Praetorian enemy groups, moved the "original" Praetorians to their own worksheet (the ones you have to fight in the PI missions for the Multidimensional badge), and moved the TF ones to another separate sheet. I'd been trying to move to using a popmenu for targeting, but they still have the annoying behavior of not actually loading the bindfile until after a restart of the game client -- currently not a usable solution, despite the more useful menuing structure. Also can't apply the multi binds directly in the menus as popmenu doesn't support embedded quotes, something needed to have a multi-command bind on a menu. There just a few groups left to add to the Enemy Binds sheet, then I'll start in on the TF/SF lists. I hope to get an update posted by the end of the week. Take care! -=Janrith
  16. The first row for each group contains the bind in the Bind column (Column F). So, for 5th Column, cell F9 contains: v "targetcustomnext val enemy alive$$targetcustomnext mek enemy alive$$targetcustomnext vam enemy alive$$targetcustomnext wo enemy alive$$targetcustomnext sha enemy alive" Does that help? -=Janrith
  17. Yes, look on the Setup Tab. There's a section titled "Notes Reference" -=Janrith
  18. Note above I said: So, copy the cell's bind string into a text file, give it a name for the enemy group that you'll remember. Then you can use /bindloadfile <filepath/filename> to load it ingame when you need it. I created a Groups folder under the game's data folder, and made a file containing the Crey bind (ex: C:\Games\CityOfHeroes\Data\Groups\Crey.txt). I load it with: /bindloadfile groups\crey.txt I hope that helps. -=Janrith
  19. Found this forum thread: Agent of Order Badge Hope it helps. -=Janrith
  20. Well crap, I spoke too soon, That one doesn't have a the details and notes Agent of Order is just for getting Going Rogue... one sec, I'll search more... -=Janrith
  21. Check the Accolades tab of this spreadsheet (under the Story Arcs sub-heading) Badge Tracker Spreadsheet -=Janrith
  22. You don't normally need to quote multi-word power names: /powexec_name Dreadful Wail works just fine And, you don't need to quote a bind for single commands, although when you are doing multiple commands in a single bind you DO need the quotes: /bind k powexec_toggleon Tactics /bind k "powexec_toggleon Tactics$$powexec_toggleon Maneuvers" (that last will turn on Maneuves on the first keypress, Tactics on the second) For consistency however, I always quote my binds -=Janrith
  23. Hi again. So as to not hijack this topic, I've created a new one here that describes my binds and includes a spreadsheet with all of them setup. Enjoy! @Saunik
  24. Hi, it's me again... As an addendum to the Help With High Priority Targeting thread, I began documenting my bind files in a spreadsheet and became obsessed with making it easier to add, remove and update enemies into the binds. In the end, I setup a formula that would read the enemy groups in the sheet and build out the bind for me. Rather than thread-jack that topic, I figured I should make a new one, so here goes! It includes a setup sheet where I setup the bind key, the targeting command, and a couple of delimiter combinations to build out the files with either a generic target command, one with the "alive" keyword, and one with the "enemy alive" keywords. This is due to some groups having a large number of threats that need to be targeted, exceeding the 256 character limit. I've set it up to target certain types of enemies first, in this (loose) order: Exploders (e.g. Embalmed) Rezzers (e.g Mortificators) Healers Snipers Mezzes Immobilizers Debuffers Badge then by rank: Giant Monster Arch Villain Elite Boss Boss Lieutenant It will also show the length of the bind command and flag if it exceeds the 256 character limit. I've attached the spreadsheet, TargetedGroups.xlsm; it's 35kb in size. The workbook currently handles 42 enemy groups (and has sections for each of the 5 segments of the Silver Mantis Strike Force). I plan on adding binds for more TFs, SFs, ITs etc, as needed. It's pretty easy to add more groups as needed, just follow the format of the previous ones, and set the join range to match that of the bind values in the new group. Note: It uses a function called Join() to concatenate the targets together using the aggregated targeting/keywords as a join separator. This is why it is an XLSM (macro enabled Excel) file. That is the ONLY user function in the file. Also, I don't take credit for the Join() function; that was from an article over at Spreadsheets Made Easy (I was too lazy to come up with my own :) ). It doesn't write out the bind files; a quick cut/paste into notepad will do that for you. If the demand is there, I may make a VBA macro/button combo to do that. The second part of this (that I'll tackle in a separate topic) is setting up the Custom.Window file to have a menu of bind files to choose from when you enter a mission (or go on a hunt, a TF or whatever). I have that working as well, but again, need to document the process (and the bugs I've found with the whole Custom.Window functionality). If you find it useful, or have ideas on what I should add, or suggestions on priority, or anything else really, please comment and let me know. I'd love to hear feedback. Happy hunting! @Saunik TargetedGroups.xlsm
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