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Aoleleb

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  1. Good call on the Fearsome Stare range being better suited as +Res Uniques. I kinda forgot about those. Could do, but I like the Tentacles to stack up with Lich and Fluffy's, and Opp. Gloom is a personal preference. I don't mind taking the hit to sturdiness. The zombies are there to take the hits for me, right? Your suggestion is probably the optimal choice though and I do appreciate the call out. How much does the +Regen do? Is it worth giving up some Res or would I need to find a slot to move? The build feels pretty slot constrained as it is. Do the Recovery IOs work for me too in Empowerment? I'd lose them if I exemp below 21 in that case right? Would you just slot them like a normal attack then? The damage drops precipitously according to Mids' if I do. It's showing Gloom and Life Drain having about a 50% chance per proc.
  2. Thanks for letting me know! Explains why I wasn't getting any responses. I've attached the file instead.
  3. I haven't updated my Necro/Dark since the recent changes and figured that he might need a bit more of an overhaul than just swapping a few slots around. I've done some light research and tried my best off of what seemed to make the most sense, but I'm relatively new at trying to make something more optimal. (I can't seem to do a textbox export from my version of Mids'. How do folks do that?) Edit: Mids' export apparently sucks now. Attaching the build file instead. MM - Necro_Dark v2.mbd
  4. Aoleleb

    +6/x16

    I really don't understand why so many people think I'd make a bug report as a joke or trolling effort... I noticed that my menu had weird non-functional options and reported it as a bug. Eff me I guess. Yeah Apparition, I'm using Tequila as my launcher and I did try out a couple extra servers a while back for kicks. I guess one of those must have messed with the quick menu file and I just never noticed, because that file also had those extra options in it. Re-validating didn't work, but deleting the file THEN re-validating did. Thanks for the help.
  5. Aoleleb

    +6/x16

    I've seen this in PI, Atlas, and Pocket D across 3 different characters. Just hopped on a few of them to check. Only moved from PI to a Mission on one of them and no other zoning besides that.
  6. Aoleleb

    +6/x16

    Everlasting. I haven't made characters on the other shards to test.
  7. Aoleleb

    +6/x16

    The only modification I've made to any game files is Vidiot Maps
  8. Aoleleb

    +6/x16

    Why would I be posting this on the Homecoming forums if it wasn't a bug on the Homecoming servers...?
  9. Aoleleb

    +6/x16

    I'm fairly certain this is a visual glitch as it doesn't seem to actually change spawns past x8, but my notoriety options got me very excited for a moment. "Setting" it to +6 doesn't actually change the level in my missions, but x16 does show up as though it was adjusted.
  10. Messing around with building a DA build, I've noticed that both Cloak of Fear and Oppressive Gloom can slot Disorient procs, in addition to OG being another base disorient aura. Has anyone tried stacking these? It looks like firing off any of the procs would stun an LT with OG running, with CoF having a proc that could stun a boss.
  11. Minimum FX Shadow Fall would be great. Remove the massive shadow puddle at people's feet.
  12. Would it be possible to make a version of Shadow Fall effects that doesn't have the big shadow puddle under everyone's feet?
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