Jump to content

Galbadine

Members
  • Posts

    11
  • Joined

  • Last visited

Everything posted by Galbadine

  1. Thank you for the help folks! Time for some testing I think, and collecting the Enh to get that running 🙂 We'll see how it works out in the field, and I'll switch out a couple of things each way and see what works best! Much appriciated, all of you! ❤️
  2. Knockback to Knockdown is magic, thanks! 😄 Heres my take on what you've suggested: - I lost Energy Torrent because knockback. Although fixing that is a slot away, AoE DPS is covered by the team. Used the slot to put Gravity Distortion Field back, AoE hold and the potent set effects from Superior Will of the Controller won me over. - Moved Boxing slots, think I covered some Set Enh bonuses elswhere, lost 4% Smash/Lethal Def tho, not thrilled, but slots in team shields increases their Def by 16%, so seems a fair trade. Tho dont know how PB affects this I assume more is betterer 😉 - Removed 1 franken-slot from Gravity Distortion to get a set effect (+recovery) because, basically I haven't used many "Chance at +End" Enh before and the drop in my recovery was too scary. (3.54/s in my current build to 2.83/s with this change)). The Panacea Enh effect is a little... I dont fully understand it, but looks like it could regen End?🙂 And I dont know how the "Chance" effects will support the drop in base recovery. This said, our Kin guy should keep it under control, I just dont like being dependent. - Kept some Enh sets just because I already have them avaialble and they a bit pricey to lay idle at the mo. And their set effects are powerful, so doesnt seem like a loss using them. Don't mind expensive/rare, gives me goals. But downgrading seems counter productive if I can compensate elsewhere. I also had some questions if thats ok? - Why Expedient Reinforcement in Singularity? It seems a poor exchange for a little recharge time and some small resistances? (tho old build had Perma-haste... the Sleep and Immobilize resistance from Soulbound Allegiance is wasted... So may switch over if this new build doesnt hit perma-haste or there-abouts. - Why the Artillery Enh set? Gravitational Anchor just looks better..? Mez resists are kinda cool, tho I have gone overboard on some (Sleep, Immob, Confuse & Fear) it tops others up (Hold and Stun, because they suck xD) Is the Protection I have against these effects good enough to sacrifice the Resistance? -Aegis in Tough, or Preventative Medicine (+Absorb) in Health? Mez and Psy resist trumps a chance at extra HP in my mind..? Or is it a frequent and sexier temp HP proc? Again, kinda my ignorance of "Chance to" style Enh. Anyhow, less essay writing, heres what I have 🙂 https://www.midsreborn.com/builds/download.php?uc=1474&c=693&a=1386&f=HEX&dc=78DA5594594F135114C7EF74A616CA5628FB22500A656BA118DF346C52229B55D037D38C30854906DA4C07231FC05797A8F10B28AB7E0A5FD52FA06F3E0BB8C7A7F174FEE74A99A4FDF59C7BF639B78B0FAE5566B3A909A184A62DBD50C84CE7B61C3B6759861D58D29D6D5BB7043D6533A4C915BA2E0548889CD948F3C4ACADDF379D1D29B795984C6D67B38954CE5E353229D3B0D6444D3A471E0B86BE66D8850D335FE5C929737DC331B7D6839EB49C378CB53AEFE78A6119F99CEDE88E99DB6A9DC99BAB89B46D6EEA56C60B5AC82CEA05C7B0779AA9B4287D1E29C58ABD2F5713719F10494DD425C08B236074141C4C82573C7BEF718568503CE563A5180791FCCA755856A6C0EA4D18256754B0DA0F0E43BE4AC72A4754D5108CABC360A81EACE34C4F087E8533F9F7354F79E1807908961D31DF80C1B7E053F20B48E7401AE5C56E7283B7C0E165E60A18BF0D8E935FB92CB39CCB8C7299512EB38FCBACA5D75F8149B94A051F56F2A18F0EABB80C51F510E15552D6B087AF660CA3093591A683C25E86E73342AD6CA0761746F13DE63E3872C03C641E8193E417E60CFEF03194F527CC53B0F11BF33BD8FC03D40278D9DEAE34A4A0EC9B056373CC7970901B0D9353932CB7E9151A6D7E0DB6EE32F7C0F67DE6011821E7169EB7D23224B095CCE714B44D2E5CDB3CAFEC02D8B5C85C62DE00BBBF600D7A2972875CE18ECF387C41C13A65C4CE71F698604E823D53CC6926478C51C488AC35F289178823BFA7A1F4CA74BDDCC00752F6F33CD5FE9F98DBC02FE61FE65FF02361484618E2083D9433219509CEA5360A312A95A36374D134B5B840FFAFACDBAE95DE5F971EB1704E3500A7B4C67F0D45A51245CEAF41F98751B48C43795CA254443F9441E6897788B1FAC41DBE0073C418B11BFD9D9E337A8956B453CC56FB0DBE1B3CEBD74D93479273BAF74A05BD54B85B2AFC039F30D0D6
  3. Some great stuff, thanks guys! The Psi mastery is a throwback to my SG on live, we all had psionics of some form, and is definitely up for debate, Power Boost is something I didnt know about and looks very cool! The group role I tend to fill is controller/defender, not controller/DPS, and I appriciate I'm missing out on damage. But my regular group is 7 people, 4 of those are primary DPS classes, things melt, hideously. We havent played on less than +4 since like lvl 20-30, Sure, I could add to that DPS, dead things dont hurt anyone. But, what I enjoy more is standing next to a group of invulnerable people who can doss around, have some fun, and not have to worry about pesky things like loosing HP. PB on shields is just up my alley, so that's going in a build if I can wrangle it! Seriously, I super appriciate these suggestions guys! Come Hami/iTrial time, I wont be optimal. But the rest of the time, I have more fun not hurting things, but protecting others 🙂 And the help is amazing, thank you! 😄 Edit: The dual TP (Wormhole & Fold Space) is to chuck even more enemies at us. Tank grabs one group, I grab 2 more where possible, or he grabs one more and I do. Incarnate Judgements are hilarous madness on 3-4 packs at once xD Also TP in general is super useful, TP target when someone gets lost, pull em out of the fire when they go down, get em to the mission door when theyre behind. If it wasnt for the utility, I wouldnt take it, Hover is just better technically. Whilst I can get the convenience of Combat Jumping with a slot in hurdle and leaving Sprint on (mostly, I miss the aireal control) TP isnt really replacable. (excepting the 1/2 hour CD on Assemble the Team, which I use also :-)
  4. Thanks! Theres some useful stuff in here, like enhanncements I didnt know anything about! I very very rarely play alone, so I think the focus on attacks over buffs in your build isn't for me. But I like the survivability and I'm certainly going enhancement shopping! 😄 Greatly appriciated!
  5. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Elleos: Level 50 Natural Controller Primary Power Set: Gravity Control Secondary Power Set: Force Field Power Pool: Leadership Power Pool: Teleportation Power Pool: Fighting Power Pool: Speed Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Lift (A) Apocalypse - Damage Level 1: Personal Force Field (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Gravity Distortion (A) Lockdown - Chance for +2 Mag Hold Level 4: Deflection Shield (A) Red Fortune - Defense/Endurance (5) Red Fortune - Defense/Recharge (5) Red Fortune - Endurance/Recharge (7) Red Fortune - Defense/Endurance/Recharge (7) Red Fortune - Defense (9) Red Fortune - Endurance Level 6: Propel (A) Superior Winter's Bite - Accuracy/Damage (9) Superior Winter's Bite - Damage/RechargeTime (11) Superior Winter's Bite - Accuracy/Damage/Endurance (11) Superior Winter's Bite - Accuracy/Damage/Recharge (13) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (13) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 8: Crushing Field (A) Gravitational Anchor - Immobilize (15) Gravitational Anchor - Immobilize/Recharge (15) Gravitational Anchor - Accuracy/Immobilize/Recharge (17) Gravitational Anchor - Accuracy/Recharge (17) Gravitational Anchor - Immobilize/Endurance (19) Gravitational Anchor - Chance for Hold Level 10: Insulation Shield (A) Red Fortune - Defense/Endurance (19) Red Fortune - Defense/Recharge (21) Red Fortune - Endurance/Recharge (21) Red Fortune - Defense/Endurance/Recharge (23) Red Fortune - Defense (23) Red Fortune - Endurance Level 12: Maneuvers (A) Reactive Defenses - Defense (25) Reactive Defenses - Defense/Endurance (25) Reactive Defenses - Endurance/RechargeTime (27) Reactive Defenses - Defense/RechargeTime (48) Reactive Defenses - Defense/Endurance/RechargeTime (48) Reactive Defenses - Scaling Resist Damage Level 14: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (50) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 16: Teleport Target (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 18: Gravity Distortion Field (A) Superior Will of the Controller - Accuracy/Control Duration (34) Superior Will of the Controller - Control Duration/Recharge (34) Superior Will of the Controller - Endurance/Recharge (36) Superior Will of the Controller - Accuracy/Control Duration/Endurance (36) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (36) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 20: Dispersion Bubble (A) Shield Wall - Defense/Endurance (31) Shield Wall - Defense/Recharge (33) Shield Wall - Endurance/Recharge (33) Shield Wall - Defense/Endurance/Recharge (33) Shield Wall - Defense (34) Shield Wall - +Res (Teleportation), +5% Res (All) Level 22: Teleport (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (31) Blessing of the Zephyr - Knockback Reduction (4 points) Level 24: Boxing (A) Empty Level 26: Wormhole (A) Absolute Amazement - Stun (37) Absolute Amazement - Stun/Recharge (37) Absolute Amazement - Accuracy/Stun/Recharge (37) Absolute Amazement - Accuracy/Recharge (39) Absolute Amazement - Endurance/Stun (39) Absolute Amazement - Chance for ToHit Debuff Level 28: Tough (A) Aegis - Psionic/Status Resistance Level 30: Weave (A) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Recharge (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Singularity (A) Soulbound Allegiance - Damage (42) Soulbound Allegiance - Damage/Recharge (42) Soulbound Allegiance - Accuracy/Damage/Recharge (42) Soulbound Allegiance - Accuracy/Recharge (43) Soulbound Allegiance - Damage/Endurance (43) Sudden Acceleration - Knockback to Knockdown Level 35: Hasten (A) Recharge Reduction IO (40) Recharge Reduction IO (50) Recharge Reduction IO Level 38: Super Speed (A) Quickfoot - Endurance/RunSpeed Level 41: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 44: Mind Over Body (A) Gladiator's Armor - End/Resist (45) Gladiator's Armor - Resistance/Rech/End (45) Gladiator's Armor - Resistance (45) Gladiator's Armor - TP Protection +3% Def (All) (46) Steadfast Protection - Resistance/+Def 3% (46) Steadfast Protection - Knockback Protection Level 47: Psionic Tornado (A) Ragnarok - Damage (50) Ragnarok - Damage/Recharge Level 49: Fold Space (A) Recharge Reduction IO Level 1: Containment Level 1: Brawl https://www.midsreborn.com/builds/download.php?uc=1464&c=664&a=1328&f=HEX&dc=78DA5593D95213511086CFC94224109240D8370D619125102CEF945582428251D03B8B1A61025395625293C1927770A3D43750567D0A5F40BDD53BAE05D43B6F623B7F1F994C55EA4BFFD3DDE7EF73CE649FDEAACDE7D3534246660B5AA9B43A6B6ED9965928E8566049B3B72DAD20E8A99A23C52C05E86FFC22432527E72DED8961EFA8B8DD9532B39DCF27D3A6B5A6AFA60DBDB02EC239932A32BAB6AE5BA54DA358EFC42B7A412F9A96ADD986B91572A4B4B1B1691B5B1B41275A2EEAFA7A6CAE68AC257325CA31D656B35AC9D6AD9D163295A0DF0B29D4531662D82344CA276E54888DD2115F12A49410E51F64DEA4D8CB997E6F1099BE1A662D581562D68197C2E02B829F3BFAFD073EBC3C048347CC63B0F603F323B84B7501551CC8C14EDD3DE67D30B2CC5C01EB1F80935457AD6C57B3ED7AB61D63DB31B6DDC4B69BD876940EB4467271CDA9D7115BCE98E760DB4F70F417F337D840C521653BF40E76DADE831D7BCC7D70F4004C1D82BD541C56E712FE0EF135358BAA8ED13D2C73659F7900F61C328F98C7E034D535A8591AD210BBE6C1CBB79977980BDC7411EC273B8D6C47367E839D2EB625E965B3F2DA5CA647BCA1855A95D3D605E4251699196616EC5B62DE05BDD4AF9D9D8AF6EB7CC348EC64D1DB1981D81703FBA34CBEC06F09DDEAD0BB27D0F6EA24738A390D0ECE304F70DDE2B4529C8B3DF12181CECC14B387927AD5CCBD55E8F099366B408903ECE50B89436ADF8752D8CFE131E628731C1C69A6CC4E620BF895E4A4DAF7E438DF916BBC4F4D428CA9E5C6D81815FDFFA0CB1D3EF7D7ED9C4CA6421A41518E44A9449980F82328947A9179EA12A533ECBF8BC03C73BDF48887987F7081D84F234D60A4F38AA46718C5F39CB90B7E1ABCD8DE728E2A525C517EEC0E3477F0C81DFC05C63FCBCE
  6. Thanks for the reply! Acrobatics was for the knockback protection, but I can probably get that from set IOs, and Super Jump was the stepping stone to get there. Thats a really helpful observation, thank you! I can probably loose them both freeing up a slot. Incidentally they were originally flavour choices, grav control, jumping huge distances seemed appropriate and fun, then I learned of wormhole, and TP seemed to fit just as well, and teleport target is far more useful in group. Two new powers seems far more valuable than this throwback tho, thanks! I confess I dont have the experience to understand some of the slotting advice but I'm learning some more as I go. Unique IOs for extra defence in Mind Over Body sounds good, not being ablt to bubble myself leaves me a little more fragile than my team. (hence fan of defence 😉 I'll scout them out (and start saving up 🙂 Given me some things to keep an eye out for. Thank you!
  7. Ignorance, I havent played anything else since returning. But I do feel it impacts Controllers more, at least in the role I always felt they filled: Ranged Tank. A tanker generates passive (kinda) agro, and all of their abilities "control" their target by causing the target to prefer hitting them. A controller has one or two abilities that actually stop a crowd of targets hitting the group, the others stop them moving or just knock them over for a second or two. With the 16 target limit, they are no longer ranged tanks. But, I understand. Allowing them to be used in their intended way allows exploitation and farming practices that would make the exception for controllers into a licence to print exp/inf, looking at you Fire/Kin. Its just a shame they couldnt have come up with a better way than nerfing everyone, and ruining this unique and imo great concept. As just a quick idea off the top of my head: the more mobs aggroed, the greater the buff they recieve. Both a farming deterrant and a fun mechanic for people who find the game too easy.
  8. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Elleos: Level 49 Natural Controller Primary Power Set: Gravity Control Secondary Power Set: Force Field Power Pool: Teleportation Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Crush -- Empty(A) Level 1: Personal Force Field -- Empty(A) Level 2: Lift -- Empty(A) Level 4: Gravity Distortion -- Empty(A) Level 6: Propel -- Empty(A) Level 8: Crushing Field -- Empty(A) Level 10: Deflection Shield -- Empty(A) Level 12: Insulation Shield -- Empty(A) Level 14: Teleport -- Empty(A) Level 16: Teleport Target -- Empty(A) Level 18: Gravity Distortion Field -- Empty(A) Level 20: Dispersion Bubble -- Empty(A) Level 22: Combat Jumping -- Empty(A) Level 24: Maneuvers -- Empty(A) Level 26: Wormhole -- Empty(A) Level 28: Tactics -- Empty(A) Level 30: Hasten -- Empty(A) Level 32: Singularity -- Empty(A) Level 35: Indomitable Will -- Empty(A) Level 38: Force Bubble -- Empty(A) Level 41: Super Jump -- Empty(A) Level 44: Acrobatics -- Empty(A) Level 47: Mind Over Body -- Empty(A) Level 49: Psionic Tornado -- Empty(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Empty(A) Level 1: Stamina -- Empty(A) Level 41: Double Jump ------------
  9. My first lvl 50 on Homecoming is my beloved Grav/FF controller, and I'd like to do her justice with her lvl 50 respec and slotting. Her epic power set is Psionics Mastery (RP choice, also she always runs alongside a Kin so end isnt a huge problem). And personally, I'm a big fan of defence, being dead is my least favourite way to enjoy a game xD My question is, do you have any suggestions for me? Sets I should aim for/avoid? Any builds you would reccomend or could suggest? I have Mids, but its quite overwhelming the amount of choice, so I'm just looking for some suggested builds or pointers, any tips will help! EDIT: Build added at the bottom, would love a critique and any pointers anyone could offer! Added here so I didnt need to add the context again 🙂
  10. So I've played CoH (in its various forms) for over 10 years, I remember the introduction of Crotoa as a halloween event. I start with this because somewhere along the line, control powers have been limited to 16 targets. Not really sure when, but I am curious as to why? My favourite class is Controller, always was, because they were a dangerous but clever alternative to a tank, unique to CoH. But with this limit, they are no longer fit for that purpose. I mean, would you limit Taunt to 16 targets controlled at a time? It would mean taking multiple tanks in even an 8 man group. Why the limit? I see it as a serious loss of a really good idea: a ranged, intelegent tank alternative, Controllers are still effective, just now they are support, and in large groups, their defencive pools play just as large of a role, if not more than their control powers. I miss being a viable alternative for a ranged group.
  11. I have the same issue, started today. attached to SCORE.exe
×
×
  • Create New...