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About subbacultchas

  • Birthday 01/01/1004
  1. I have two or three poison characters, and it's a fantastic set if you know what you're doing. I have a Poison/Beam defender, who can hang in melee with the combination of def from ios and debuffs from poison. Also a Dark/Poison controller which is a fantastic proc monster, as both Dark and Poison have some good proc abilities and poison needs little in the way of extra slots. I have another in the teens, corruptor, but I think defender is much better so she sits on the sidelines. If I had to do my defender over, I would probably do Poison/Water, and lose some of the single-target AV killing that my Poison/Beam has. Water has great AOEs that can be fired off point blank range, which you usually want to be as poison late-game. It also has a much needed self-heal, and some KD for more mitigation. But it's overall a great set that many people overlook. On Excelsior, there's a Poison/Dark? defender named Dahkness that I've ran a few +4 x8 ITFs with. Always a blast seeing the defenders herding the groups together and melting the AV's. Overall I think poison is a very undervalued set on Controllers and Defender and you should definitely give it a try.
  2. Got to disagree overall with DA. He doesn't resist hits, he simply isn't there for them to connect. It has to be SR for lack of other solutions.
  3. Katana/SR scrapper, just because Rapier doesn't exist as a set. But canon wise he's used rapiers frequently.
  4. Vigor is legit, I've used it on a couple characters. Even if the +heal is not super-useful, that can be said with any alpha you choose really.
  5. I believe you CrudeVileTerror. I remember reading a few years back about the curious group of people who still preferred and used Blackberries.
  6. That makes sense and definitely lines up with what I was seeing. I suspect maybe it's Brute having the issue and not tool-tip, as near the end with the >200 recharge I had perma-hasten whereas normally I do not.
  7. I tested this again tonight, and I think I see what's going on. Every time it ticks ever 10 seconds, it's choosing another target as your main and giving you 10% for it, while still considering the previous target the same. If you had ten enemies you'd see a string of 10 10% bonuses, and 10 2.5% bonuses, for a total of 125% recharge which is what my attributes window was displaying. I could not replicate this with a single target, but when I tried two or four it was this exact same behavior.
  8. Here's my current character, a Sav/Rad brute with 38 melee def, most resistances around 75 (cold/psi 40-50). I've got 4 aoes procced out with some room for improvement, and enough end from gamma/stam/particle to keep going pretty much indefinitely. I also have a pretty solid single target chain between the three attacks and decent recharge. I may have a bit overkilled with end, but trying to keep it sustainable versus AVs and longer single target fights. I'm always open to any suggestions to tighten the build, I struggled to get the melee defense where it is without neutering adding res to fill gaps too. I'm still kind of divided on that ratio, as well as the particular musculature core I'm running. I've considered rerolling as tank for more hp (hence more regen), easier to cap res and maybe defense, slightly better aoes as well but not sure about the damage offset. Thanks for any advice! Villain Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Savage Melee Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Villain Profile: Level 1: Maiming Slash -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(3), Hct-Acc/Dmg/Rchg:50(3), Hct-Acc/Rchg:50(9), Hct-Dmg/EndRdx:50(9), Hct-Dam%:50(45) Level 1: Alpha Barrier -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(7), ImpArm-ResPsi:40(17) Level 2: Gamma Boost -- EndMod-I:50(A), PrfShf-EndMod:50(5) Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx:50(A) Level 6: Kick -- FrcFdb-Rechg%:50(A) Level 8: Blood Thirst -- GssSynFr--Build%:50(A) Level 10: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(15), ImpArm-ResPsi:40(17) Level 12: Fallout Shelter -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(13), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(15), ImpArm-ResPsi:40(19) Level 14: Vicious Slash -- SprBrtFur-Dmg/Rchg:50(A), SprBrtFur-Acc/Dmg:50(33), SprBrtFur-Acc/Dmg/Rchg:50(34), SprBrtFur-Dmg/EndRdx/Rchg:50(34), SprBrtFur-Rech/Fury:50(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(42) Level 16: Taunt -- PrfZng-Taunt/Rchg/Rng:50(A) Level 18: Radiation Therapy -- Prv-Heal/Rchg:50(A), Prv-Heal:50(19), Obl-%Dam:50(27), PrfZng-Dam%:50(31), TchoftheN-%Dam:50(33), ScrDrv-Dam%:50(33) Level 20: Rending Flurry -- Obl-Acc/Dmg/EndRdx/Rchg:50(A), Obl-Dmg:50(21), PrfZng-Dam%:50(21), Obl-%Dam:50(23), ScrDrv-Dam%:50(23), Erd-%Dam:30(31) Level 22: Beta Decay -- HO:Enzym(A) Level 24: Maneuvers -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def:50(25), LucoftheG-Def/Rchg+:50(25) Level 26: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(27) Level 28: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(29), Prv-EndRdx/Rchg:50(29), Prv-Heal/Rchg:50(31), Prv-Heal/Rchg/EndRdx:50(36), Prv-Absorb%:50(40) Level 30: Savage Strike -- SprUnrFur-Dmg/EndRdx/Rchg:50(A), SprUnrFur-Acc/Dmg/Rchg:50(42), SprUnrFur-Dmg/Rchg:50(43), SprUnrFur-Acc/Dmg:50(43), SprUnrFur-Rchg/+Regen/+End:50(45), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(46) Level 32: Savage Leap -- Arm-Acc/Dmg/Rchg:50(A), Arm-Dmg/EndRdx:50(36), Arm-Dam%:50(36), Obl-%Dam:50(37), ScrDrv-Dam%:50(37), Erd-%Dam:30(37) Level 35: Ground Zero -- Arm-Dmg/Rchg:50(A), Arm-Acc/Rchg:50(39), Arm-Dmg:50(39), TchofLadG-%Dam:50(39), ScrDrv-Dam%:50(46), Obl-%Dam:50(48) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(40), Rct-ResDam%:50(40), Ksm-ToHit+:30(42) Level 41: Tactics -- HO:Cyto(A) Level 44: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(45), LucoftheG-Def/EndRdx:50(46) Level 47: Meltdown -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(48), UnbGrd-EndRdx/Rchg:50(48), UnbGrd-Rchg/ResDam:50(50), ImpArm-ResPsi:40(50) Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Qck-EndRdx/RunSpd:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I:50(A), PrfShf-EndMod:50(43) Level 1: Blood Frenzy Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 0: Born In Battle Level 50: Assault Core Embodiment Level 50: Barrier Core Epiphany Level 50: Musculature Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1539;718;1436;HEX;| |78DA6554594F5341189D726FC15E5A5A284B59CA0EDD68A12E718F51011FA006E54| |1E34B7343C772136C9BB61A894F3EF807FC05B82590088ACBCFF017F80710044DDC| |634CFD3ADF011BEF4D9B33F7CC9C6FCE9C993BA9BB93EE8D4BF7CF0947E3C525B35| 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  9. I seem to think Rad Therapy has a short duration on, 10 seconds or less, so I don't think it's wonderful for -regen. However, slotted with a couple heal/recharge and all damage procs, it's reliable enough damage and heal/end that why would you not use it when it's up? Initially I had scrapped GZ, and instead picked up Ball Lightning and the group immob from epics. I later decided to give GZ a chance, loaded it with 4 damage procs and 2 purples for some acc/damage/recharge, and I absolutely love it. I use this a lot in TFs, especially ITF since it has that 30 target limit. The damage on it is great with 2-3 procs going off on most enemies, in addition to the base damage of it. I don't know as I'd use it to heal, it's a regular part of my aoe attack chain, but I do sometimes hold off if only facing 4-5 enemies left. Mind you this is all on a Sav/Rad brute, but I like it so much I'm considering rerolling as a Tanker for the extra HP and Res.
  10. I'm playing Savage/Rad now, and really enjoying the character. End maintenance is no issue, and you've got 4 reliable aoes that work great with procs.
  11. I noticed some interesting behavior while watching Beta Decay in combat attributes. After you've held a groups aggro for a minute or more, it begins to double the recharge values, and quickly grows larger. It seems to cap out at 6x the 25% value you should get. I went from 121.25 recharge initially to 156.25 as expected, then to hovering between 246.25 and 271.25 over the course of one or two minutes. I doubt that it means much, as you usually don't have the same group of mobs aggroed that long, but it's definitely not WAI. I tried to upload some pics at various stages, but they were over the size cap.
  12. I didn't know him well, but I've talked to him a few times on the forums and greatly appreciated some of the guides he made. It's a damned shame, he was one of the folks that made this place better just for being here. Rest in peace man.
  13. Only thing I'm iffy on here is using living shadows as damage. VG and the 2 pbaoe proc bombs pretty much put in in melee range, and jumping in and out doesn't suit me well. I may continue with living shadows as it and the fear cone mostly as short range tohit debuffs on teams. But I'm definitely using the rest of this, especially Shadow Field as a proc bomb.
  14. Solid advice man, I think I'm gonna use most of that. I was already iffy on the def aura in the pets, and they could use more damage. Thanks a bunch!
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